Shipping strikes in IL-2

Until now we’ve had a couple of steamship gunboats and some shallow water transports but now the IL-2 series is expanding its fleet and including submarines, destroyers, and large cargo vessels adding the possibility of shipping strikes against some serious naval opposition. How is it? Let me tell you!

Next level ships

When the 1CGS team adds something to their sim, they don’t seem content with just doing the basics. Although vehicles and tanks are a key part of IL-2: Battle of Stalingrad, it was clear early on that they would be doing things like vehicle suspension and detailed armored vehicles with armor thickness and armament setup in an accurate way. The same goes for ships.

Ships in IL-2: Battle of Kuban have individual gun turrets and various other and all of these can be damaged separately.

Ships can light on fire, list, rise out of the water and sink. They can go down slowly or roll over on their side and capsize quickly.


In one case I hit a freighter with a 1000KG bomb and it lit on fire and began to sink. As the water overtook the ship, the fires went out and the ship slowly slipped under the waves after several minutes.

Unlike in previous titles I find the larger ships take a lengthy amount of time to go down. Sometimes its several minutes such as the Type 7 destroyer in the image above.

There’s also some really cool sound effects if you go to external camera. Warning sirens and buzzers are going off at times. They sometimes sound an audible horn. It’s really those small details that propel things from just a basic game or simulation into something that really feels immersive and a little bit alive.


Small craft too are interesting. A G-5 gunboat I strafed and several parts became damaged. The ship lost speed and then lit on fire before sinking. Amazing! This is all considerably better than the previous IL-2 title and it continues to show what this sim and the developers are capable of putting into it.

Battle of Midway is the next planned title and ships like destroyers, cruisers, and aircraft carriers are a key component – I have no doubt they will be done to these standards at the very least.



5 Comments Add yours

  1. Mike G says:

    Hi Shamrock. Great blog!

    I tried a couple of runs against ships last night in a Bf-110E with mixed results. What altitude, speed, bomb types and fuse delay do you use against the ships? Thanks.

    Liked by 1 person

    1. ShamrockOneFive says:

      Hi Mike,

      Thanks for the comment! Good question.

      I was using a Bf110G-2 in many of my trials using 2x SC500 bombs with a 3 second delay and using the skip bombing/mast top bombing technique. Usually start out around 900 meters with a full speed power dive (at an angle) and then I pull out at around 50-100 meters and aim for the bridge. Release the bomb far enough away so that it impacts the water first and then skips up and hits the side of the hull. The 3 seconds lets it sink and gives you precious time to escape before it goes off.

      I’ve also been using a Ju88 at higher altitudes with the SC1000 bombs although I think the four SC500 loadout may be more effective or at least more flexible.


  2. Mike G says:

    Thanks Shamrock.

    I’ve tried similar profiles flying the Bf110G and FW-190 A5/U17, with a shallower approach at 50-100m and speeds around 385-400 kph. That worked in Il-2 ’46, but the AAA in this game doesn’t allow for a leisurely approach. I’ll try it with a dive and higher speeds. Strangely I’ve had as much success with 4x SC50s as I’ve had with 1x or 2x SC500s against tankers. Haven’t been able to take out a destroyer yet — just a few guns on the ships.


    1. ShamrockOneFive says:

      When you attack try coming in 90 degrees to target and then when you dive to attack you come down in an arc towards the target leveling out and lining up only a few seconds before release.

      Makes the gunners have a more difficult time to say the least! 🙂


    2. superetendard3 says:

      Using the Fw 190 A-5 with the 500 Kg and a very fast low altitude approach against the destroyer brings good results for me. At 550 km/h just a few meters above the water gives them verty little time to fire, you can do some turns before dropping the bomb to throw off their aim during the attack run as well.

      Liked by 1 person

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