DCS: Supercarrier might be bigger than you thought

We’ve known for a while now that Eagle Dynamics was going to be doing a higher fidelity carrier for DCS World and that it would have features that we hadn’t seen before. They had even talked about interior modeling and animated crew members but there’s something about seeing the screenshots and having a more definitive feature list that brings it all home. It’s all thanks to this week’s DCS World Weekend News update.

Five supercarriers, tons of features

New to the list of features was the announcement that the DCS: Supercarrier module will include five carriers of the Roosevelt sub-class of the Nimitz-class carrier. Theodore Roosevelt (CVN-71), Abraham Lincoln (CVN-72), George Washington (CVN73), John C. Stennis (CVN-74), and the Harry S. Truman (CVN-75) are all on the list each with their own unique textures and wear patterns on the deck.

And here’s the feature list:

  • Up to 18 spawning locations on the carrier deck.
  • Flood lights in addition to standard lighting.
  • Long Range Laser Lineup System.
  • Barricade net.
  • Deck equipment like the crane, fire truck, and mules.
  • Detailed Landing Signal Officer (LSO) station with functional panels to control cut lights, wave off lights, manual ball control, and PLAT camera. This can be crewed while in VR.
  • “Burble” effect behind the carrier.
  • Air Boss station that can also be occupied in VR and allow control of the flood lights, barricade, and view the PLAT camera.
  • Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option.
  • Combined Arms support for steering the carrier and using weapons.

As the latest DCS World Weekend News indicates, these are totally ground up features that DCS World has never had before and includes a total rebuild of the USS Nimitz-class carrier. The John C. Stennis model that we have now is different and distinct.

Some but not all of the deck crew will be animated.

To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults. We are pushing this feature past anything that has been done before.

This is probably a good thing given the resources that will likely be needed to make this carrier simulation work.

Other features such as radio comms for CASE I, II and III landing scenarios are all going to be in place as are support for every aircraft that could fly from or land on the deck of the carrier. This will hopefully offer some future proofing in the event that something like the DCS: A-6 Intruder becomes a thing. The F-14 gets a nod in the update as well.

Now is it worth it?

There was lots of discussion when Eagle Dynamic,s and Matt Wagner specifically, started talking about DCS: Supercarrier around the value proposition. The concern I think was being made to pay for something that we sort of already have. There was also concern around multiplayer compatibility (which appears to have been solved) and radio ATC comms.

Though there are still some uncertainty around all of this, we now have a very comprehensive feature list and a much more complete picture of what Eagle Dynamics will ultimately deliver.

Does that change your mind about DCS: Supercarrier? Are all of these features including the interior areas and support for VR making this something you might be interested in? Let me know in the comments.

7 Comments Add yours

  1. Eviscerador says:

    For online squadrons it will be really immersive, same for mission editors and future campaigns.

    But to be honest it is a module you can skip because most functionalities can be scripted or done with SRS, a human LSO and the good old Stennis.

    I will buy it depending on the ‘juicy’ discount hornet owners will receive.


  2. Michael Dwyer says:

    I have to say this is the most interesting part for me “Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option.” Coming from Arma 3 to DCS I miss being able to put together and briefing and conduct it IN the sim, not while everyone looks a documents on the briefing or outside the game itself.

    Since I don’t own the F/A-18 or F-14 I am only slightly interested in this but this may add some technology to the game that can e carried over to other things besides the carrier.

    Liked by 1 person

    1. Francesco Kasta says:

      I love Arma 3.

      Liked by 1 person

  3. Francesco Kasta says:

    Well yeah, looks like this module is definitely gonna be bigger than I thought it would be, which was a pleasant surprise. We still have seen almost nothing but I am pretty excited about this! I think it will be a day one purchase from me and I very rarely do that.

    Liked by 1 person

  4. LD88 says:

    The good and bad of the deck crew is it gives the opportunity for it to be much more “alive”. However, it can backfire of the animations are too canned and clunky, with a number of them being static. Given other older DCS people animations, I’m skeptical. Either do it right or don’t do it at all.

    Liked by 1 person

    1. ShamrockOneFive says:

      We haven’t seen this in operation yet so it will be interesting to see what carrier ops are like when they finally do release some video of it in action.

      Fingers are crossed for something that’s pretty good! I kind of want ED to add the salute and go animation that Heatblur did with the F-14. I get a kick out of that each time 🙂


  5. Blue 5 says:

    What was the deal with MP implementation? I recall that there was a half-way house between all having to possess the module and being able to use it.


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