The folks at Laminar Research have been working on bringing X-Plane 12.1 to us for a long time and now the project has finally emerged into public beta with version 12.1.0 beta! There’s a lengthy list of updates and some testing challenges ahead so let’s see where the sim is at.
Graphics, avionics and more








Laminar Research are heralding this as one of the biggest updates to X-Plane and going by the feature list they aren’t wrong.
Graphics is a big piece of the puzzle here with the team offering significant improvements across the board. Cloud shadows on water, new bloom lighting, adaptive sharpening, better ground shadow aliasing, anti-aliasing improvements, better CPU performance, better water opacity and new turbidity (yes, that is a word!) visuals for choppy water, and a new screenshot utility with depth of field and exposure settings. There’s also new particle effects all over the place. Nice!
There’s also avionics updates with their G1000 getting some significant updates, new features via the X-Plane API to bring in other glass panel avionics, a new STEC ST-360 autopilot, flight model improvements, weather improvements and bug fixes, as well as some new features aimed at professional users.
There’s a list of the updates here on their website and a more detailed changelog here.
Beta testing underway
If you’re on the beta version of X-Plane 12 you’ll probably already be up and running with the latest update. If you’re sticking with the release version there will be a wait while the public and Laminar both test the update against innumerable different configurations, modules, and add-ons.
Some users are already very impressed with the updates while a few are reporting some issues with getting the beta to work properly with their graphics cards. Its a beta and that’s the sort of testing that this kind of update is intended to tease out so we’ll see how this goes.
X-Plane 12 definitely needs a shot in the arm both for the sim itself and for its developers so I hope that 12.1 helps with that.





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