We’ve got some new information about the IL-2 Korea project coming to us from the folks at 1CGS. Daniil Tuseyev and studio director Albert Zhiltsov talk about the project and answer some questions. Let’s have a look!
New ‘Brief Room’ episode
A new 45-minute long video is devoted to all things IL-2 series with a special focus on IL-2 Korea. There are some discussions on why it took so long to announce the product, why they chose Korea over something else, and what they are doing with the technology to necessitate a new product.
I’ve taken some notes here that you may find helpful in providing a quick summary. For the whole thing I encourage you to listen in for yourself.
Notes:
- The team took a vote in the office and the decision came down to a few options including the Pacific and Korea. Pacific required technologies they weren’t confident on and so they decided on doing Korea.
- The developers are fascinated by the clash of the end of piston engine and the jet era.
- They say that the new engine will have better and more accurate technologies (physics and flight models) for simulating jet aircraft and that with IL-2 Great Battles they had to make adjustments to get the performance right.
- The full size of the map is 500x500km with a flying zone of 440x440km. The southern part ends just south of Seoul and the northern edge extends to where several Chinese airfields are located. MiG alley will be on the map.
- Korea is the start of a new stage, a new series of IL-2 games that can expand into other battles.
- The inclusion of the IL-10 in Korea they feel is a kind of homage to the original IL-2 series.
- They have been creating aircraft and scenery from scratch with higher details and PBR techniques to make the aircraft look as visually accurate as possible
- The new engine uses DX12 and includes PBR (physically based rendering) which is a completely different texturing style from before. This is part of the reason as to why they are doing a new series because going back and redoing all old models would take too long to do.
- Everything in the sim, including trees, buildings and vehicles will use PBR textures.
- Pilot career mode is still considered the main game mode and won’t disappear. They say it will be enhanced in the new sim and that they are interested in adding in the career of a commander of a squadron as part of the experience.
- They have decided against doing a dynamic campaign system.
- They also emphasize that the Great Battles series with its extensive catalogue of aircraft will not disappear and that new content is still coming to it.






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