A new “Brief Room” episode from 1C Game Studios has arrived on the scene in the last few days and it’s a discussion on the visual upgrades versus what was on offer previously. There’s also a new developer diary that focuses in on trucks and ground vehicles with discussion and showcase on how some of the vehicles have been upgraded – and how they will react differently to aerial attack.

New modeling methods

First up, we’ve got a new developer video. The latest features 3D modeler Philip Avdeev who is the lead 3D modeler on the project. Quite a bit of the video is a discussion on how they are upgrading the visual models for everything in IL-2 Korea. Even going so far as to talk about the F-51D Mustang and how they have basically gone back to the beginning and modeled everything at a higher level of detail. They seem keen to point out that even though they are treading on familiar ground, everything is aimed at a higher level.

I don’t think we learned too much about the product though this video beyond the kind of obvious visual upgrades. But the video is above if you want to watch it.

New vehicles

Switching gears, we then look to the latest Developer Diary on the IL-2 Korea project. The vehicles are coming to the sim with some new features that apparently allow types of trucks and jeeps to effectively function as a single vehicle with attached cargo loads. The cargo could be ammunition (with resulting large scale explosions if hit) or they could be carrying troops that jump off and scatter when attacked.

The new technology will also allow them to tow other objects behind them such as a trailer, artillery or flak gun.

Here’s a little more on what they had to say

Now we will be able to show columns with reinforcements, columns with fuel and oil, columns carrying ammunition, supply columns, and an artillery or anti-aircraft battery during redeployment. And, of course, there are airfield refueling trucks — a three-axle truck of any coalition has such an option.

Read the rest on the latest Developer Diary!


16 responses to “1CGS talk new modeling methods, show off new vehicles for Korea”

  1. I would love to see a tank crew sub series for IL-2 Korea. I’d pay the full price for a Korean War tank module the day it comes out. I’d want to be able to drive American, British and Soviet tanks into battle. What do you make of a hypothetical tank crew in the new series? Do you think they will eventually do it?

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    1. The whole problem why I and other tankers, do not buy the 1CTank game is that everything is rather sterile, no interaction with infantry like you see in other tank games. Now looking at what they are planning to do with ground objects, 3D impact craters, moving people and explosions, it appears to me 1C learn there lessons. So a new (VR) tank game based on this new or maybe renovated BoX game engine, would I think not a bad idea. If the Korean tank battle is interesting, I do not know, maybe a tank game on the western front would be a bigger seller.

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      1. Not having infantry did hurt Tank Crew. Though I still maintain that the whole combined arms experience with aircraft was so cool to experience in person. I had some epic tank duels online too. But it didn’t quite have the staying power and development time to fill in the gaps.

        A Western Front tank game would probably be a big seller! That was what I was hoping we’d see from a follow-up. Didn’t happen sadly.

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    2. ShamrockOneFive Avatar
      ShamrockOneFive

      I’m not sure. On the one side of the coin, it looks like the ground detail and ground object details are much higher when lend themselves to the potential for this. On the other side of the coin, I’m not sure how successful Tank Crew was financially. It’d be a risk they’d have to take but maybe it’d be worthwhile.

      What do you think?

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      1. I say that they could pull it off. Great Battles had its limitations in terms of what the development team could make for it. That may be why there is no career mode for tank crew. Tank Crew may have also just been an experiment for them to see what content they could make for the game, and that may also explain why there was no follow up title for Clash at Prokhorvka, because they didn’t get the results they are hoping for. However the visuals in snapshots from this new game tell me that the game building capabilities looks like they can do way more than what they could in Great Battles. I think it’s likely that they have tank crew plans in mind and that they want to make sure that the game can handle it.

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      2. It does look promising in terms of the technology. We’ll have to see if the business plan for it comes together.

        I do think it was a kind of experiment. A fairly well developed one all things considered but obviously with some missing pieces. It’ll be interesting to see if Korea manages to add in infantry in any way – even if a limited one.

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      3. From what I’ve read, Tank Crew did sell reasonably well but Digital Forms, the team who modelled them, had too much on their plate to do a TC2.

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      4. ShamrockOneFive Avatar
        ShamrockOneFive

        Maybe! Right now they are doing the carriers for Combat Pilot.

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  2. Graphics be looking pretty good!

    one thing i like I about Il2 series is they deliver actual gameplay, not just a study-sim for planes.

    very excited for Korea.

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    1. The gameplay has developed into something really good over the years! Battle of Stalingrad at launch was a tiny slice of what it is now. Other sims would do well to take note what was done for sure!

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  3. Sadly, I won’t be getting Korea except on a sale after it’s released unless more WW1 planes or maps are added after FC4, there is a continuation/successor of FC in the new engine starting with Italy or Eastern Front, or the devs apologize for the false claims they’ve made about Jason. If he really was this scumbag that they make him out to be then why did they put up with him for so long? They claim that Drop Tanks didn’t happen because Jason preferred the realistic way opposed to an easier way of filling the tank with fuel and essentially a bomb, but if that’s the case they why hasn’t that been done? Daniel/Han also declared that they could have gone to the Pacific at least 4 years ago but Jason was like “maybe someday”. Alright then so why is Korea next and not Guadalcanal or Burma?

    The devs have never thanked Jason for rescuing them on several occasions (one of which removing the Unlock feature — this isn’t an arcade flight sim or FPS like Enlisted) and keeping them paid for all these years by his good leadership and knowing what planes and theaters would appeal the most to Western audiences — without him we probably wouldn’t have Bodenplatte, Normandy and FC. All this and they treat him like trash?!

    The devs are just making excuses and scapegoating others. For instance, they didn’t do Sicily after Normandy as Jason had planned to because apparently he wanted the map to include Naples and Rome which was too urban. Okay, if that was the case then why didn’t they scale it back further south to avoid those cities or just do the Tunisia campaign which would be much less urban? Or with FC, it has sold well enough to have 4 installments, heck even Paris is going to be modelled. Further installments including the Channel, Tarnopol and Italy maps would sell but no further content looks to be in the works because of a vague reason by the devs which can be interpreted as that WW1 beyond northeast France is not of their interest, regardless how well it would sell. It’s pretty sad that we’ve paid a higher price for WW1 content than we did for RoF yet we’ll probably only get less content in FC.

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    1. The issue is that they want to move on to the new engine, so they don’t want to develop maps/planes for the old GB/FC engine.

      And it is going to be a hard sell to convince people to pay 80 bucks for games built on the old engine once games with the new engine exists and are way better.

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      1. They’re already doing that with the Karelia map; will be fully released in 2026. During that time the Channel Map can also be added.

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      2. Karelia is not made by them, but by a volunteer team. So the only way to get a Channel Map for the old engine is to get a volunteer team to do it.

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    2. I’d love to see The Channel and Tarnopol return. That’d be really interesting to see. I don’t know what the future holds for Flying Circus. It didn’t seem like Great Battles was going to get any additional WWII content either but… it seems that it is. So maybe… we’ll have to see how that plays out.

      Some of the comments that we’ve seen come out have not been a good look which obviously doesn’t help either.

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      1. For me it’s all the content from RoF swapping into FC, that maybe would bring me back to 1C for give it another try, as I’m a great WW1 aviation fan (RB). Starting at 2020 I did more and more move over to race games as the whole WW1 & 2 combat flysim games (BoX & DCS) are not suited for VR use. Bad optimized for VR use and lots of graphical aliasing problems like shimmering and jaggies. These racegames did show me another story as this could be fixed to an acceptable level.
        Reading Jason is going to VR unfriendly UE5 engine, 1C does not tell what rendering method they going to use( guess the same bad method as in BoX) and for DCS I still do read not the real improvement I like to see for VR use. Still hoping, but I suspect here I’m forced, after 25y, by leaving the whole combat flysim world, for VR race sims and it all looks very promising VR Spacegames.

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