It’s been in the background of many of the images that we’ve been seen recently but now we’ve got a whole new “Brief Room” episode focused on the map for IL-2 Korea. It’s been an area that I know many were anxious to see more of and so here we go with a bit of a spotlight on it.

The Korea map

The latest Brief Room episode for IL-2 Korea is quite interesting because it talks about the new map for the series. A lot of what we’ve seen to-date has featured their test map while more recently it seems likely that we’ve started to see the actual map used and come into more focus.

The half hour video talks quite a bit about what they’ve done to create the map and the new technologies involved. There’s a bit of a look back at technologies used in each of the previous releases.

Some of the changes include new multi-channel texturing which should allow for smaller and larger details mixed in to make it more natural looking with less repeating textures. Another is terrain detail which goes from 50 meters per pixel to 25 meters per pixel which has the practical effect of allowing for sloped runway surfaces.

Roads and other details will apparently fit in better with the surrounding terrain. There are now functioning tunnels and roads can cross over both bridges and dams.

Though Korea did not have many modern scale cities at the time, there are apparently around 800 settlements of varying sizes. The technology used to create them is more sophisticated and doesn’t rely on creating blocks the way that they did in the previous title.

The airports on the map will be a total of 38. They will use more detailed buildings, more detailed texturing, and the aforementioned sloped runways. A comparison of Normandy and Korea airfields help showcase just how different they look. The AI has been tuned as well to work with runways that have been cut out of mountain passes with local obstructions. Not something that came up very often with the previous series.

Watch the video for more to see some of these clips in action.

I suspect that the map, though not appearing to be using a drastically different technology, appears as more of a evolution of the current system. We’ll have to see how it progresses.


9 responses to “New IL-2 Korea video update focuses on the map”

  1. Do you ever wonder if they will remake all the IL-2 Great Battles modules into the new series? I’d imagine that this were to be done it would have wait long after Korea and the PTO modules are released. Why I bring this up is because I think the maps and the planes would look stunning in the new game. Can you imagine what Stalingrad and Bodenplatte terrain and aircraft would look like with these new graphics and textures? Sure, I would love to see a heap of places like Burma, North Africa and the Mediterranean before they consider reiterating all of the Great Battles modules (if that indeed were to happen) but I would like to see all of IL-2’s past works be remade for the new series, if you know what I mean.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      As it was with the jump between the original series and Great Battles, yes, probably there will be some degree of remaking happening but it likely won’t be exactly a 1:1 remake. And yeah I suspect it will be quite some time before they return to familiar territory.

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      1. Agreed.

        Liked by 1 person

    2. The problem is that people are going to be reluctant to pay again for similar content, even though the development costs will still be quite high, since a lot will have to be redone.

      I expect them to visit a bunch of new places first (which they are already doing with the Pacific). By the time they would want to return to these modules, we might be moving to the next generation of engine, in 12 years or so.

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    3. I I’m sure I heard something about the Pacific being their next destination after Korea. I may be misremembering that though.

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      1. ShamrockOneFive Avatar
        ShamrockOneFive

        That’s correct. Pacific comes after.

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      2. No, you’re right about the Pacific.

        Liked by 1 person

  2. Map looks ok, not mutch visable differance from GB style, all MiG bases in top left corner of map is worry with force turn on map edge, maybe when in game differances will be more pronounced, night city looks cool, rivers still look unnatural, shore also

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Apparently there’s greater difference between the edge of the map than before. I would hope that gives more room for the MiG airfields.

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