A new Brief Room episode is out talking about how some of the game features of IL-2 Korea works. Time skipping and large bomber formations are parts of the new experience. Plus a new developer diary focuses in on the ships of the new sim and how they differ from the ones from Great Battles.

The game side of the sim

This was a very interesting episode because they talk about some core features for IL-2 Korea that may prove to be more of an impact than the improved graphics or better damage modeling. One of the first big points they are talking about is a new system that lets players, in single player, jump from point to point in the mission. So you’d fly the takeoff, get formed up, then you get to choose if you want to fly the mission entirely or skip to the next point in the mission. Maybe that’s a target, or a combat air patrol zone, or some other key point. Then, once everything is sorted out, you can jump to the end of the mission and do the landing.

1CGS say that IL-2 Korea will track what happens to aircraft in the intervening time period. If a wingmate’s aircraft was on fire or leaking a lot of fuel, it wouldn’t likely be there by the time you’ve done the 2-hour flight home. Damage states are preserved between the points. In other words, there’s a kind of internal consistency to otherwise jumping between the points.

It’s reminiscent of flight sims of old which also did that sort of thing. One of my personal favourites, Aces of Pacific and Aces Over Europe, operated exactly this way.

The diary also has more talk about large bomber formations and how that system work. It covers some materials that we’ve already heard about with how they’ve optimized the system so that they can make these work but its interesting.

Ships take the stage

Meanwhile, a new developer diary focuses on the ships of IL-2 Korea. The diary notes that many of the ships are hold overs from World War II with familiar Gleaves destroyer, Liberty transport, G5 torpedo boat, and LCVP and LCM landing craft.

Civilian ships including two cargo ships, tanker, seiner, barge and a sloop are also being included. Some of these are militarized variants as used by North Korea.

The other thing that the update is touting is the enhancements to the ships. The visuals, obviously, have seen updates from Great Battles versions but 1C Game Studios are touting that they’ve optimized their models and AI systems. The guns now are clustered into batteries and a battery director is responsible for targeting and firing – presumably saving some CPU cycles.

They’ve also increased the details of damage to the ships. Ships can now fracture, bulkheads can break, and various pieces can fall off of the ship – they mention smokestacks and masts. Interesting.

All of these details and more are here on the latest diary.


7 responses to “IL-2 Korea gameplay features, ships come into focus”

  1. It’s interesting some of the features that the classic flight sims had that are rare these days. Red Baron probably had one of the best career modes I’ve ever seen. Gunship 2000 kept track of the other pilots in your group and so you became attached to them. And of course there’s the dynamic campaign that means so much to so many people…

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    1. There will still be people who see “simple FM for AI” its bad, AI win because it runs on differant FM then player, but this will be for bombers or GA only. They should rename that to something like performance FM option or what not.

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      1. Yeah you’re not wrong. It’s definitely focused on AI bomber formations as a gameplay experience rather than anything else. Reportedly these bombers also won’t be able to land or do anything aside from fly, defend and presumably drop bombs. But we’re not going to track them all the way to their bases, off the map, so this seems reasonable.

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  2. Dear lord. There should be proper praise to the atmospheric colors tuned into this title.

    So far, all shots have been very pleasing to the eye with a fair constraint on values that makes many little details from textures pop up.

    Some of these shots are stunning and everything ‘looks’ very well put together. Already saving to get this sim.

    First gen jets + the quick and immersive experience this engine provides without too much hassle on the cockpit is very attractive.

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  3. I say good on the IL-2 dev team for their time and energy going into the little things. I think boats and ships are going to be a huge part of IL-2 modules in the future such as in the Pacific so the more real they look and the more real they get damaged the better (in my opinion that is).

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  4. Timeskip ability, and better AI for large formations is great to see. And they are doing it right way it seams, you dont just get teleported, everything gets processed and placed where it should be at time you exit, also remove parts that player will not see and make game run good with proper combat atmosphere in mission.

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    1. Yeah it’s good to see this effort put into the feature. It also is a reminder that it wasn’t something that could just be shoehorned in, I’m willing to bet that it was fairly complex to do.

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