Two new updates from 1C Game Studios coming in over the last couple of days with a new IL-2 Korea update focused on the Yak-9P with pre-rendered shots of that cockpit fully textured up. We also have Brief Room Episode 34 which is focused on the maps of Siege and Liberation. Both Odessa and Finish Gulf maps have been in development for a very long period of time but are coming together now for this release. They also talk about the release date so that’s something. Let’s go!

Talking maps for Great Battles

The format for this episode is different as they are doing an online chat rather than an in-person one. It also features Yura aka Zeus, a well known community member and map maker, who has done work for the series before including the Velikiye Luki map.

The interview details Zeus’ time working on various maps and his on-again, off-again efforts on the Odessa map over the last decade. The map as it is now features 700 settlements, custom layouts, and more details than were possible in the map’s earliest days. When it was first worked on, three dimensional wave technology hadn’t been added yet so it’s benefited from the work done during all the way back to Battle of Kuban.

Reportedly the map will get some improvements post official launch. More on that is going to come later on.

The interview then turns to Kartta Komppania, a group of primarily Finnish developers, working on what is known as the Finnish Gulf map. This section breaks down that team’s 8+ year effort to develop the resources and materials to detail this map. The Finnish section of the map was coming along but apparently the development of the Russian section of the map (around Leningrad and along the southern part of the gulf) became a joint effort. This is when the map became part of a module. The two teams have worked together to make it all work including unique 3D models all across the map.

In both cases, it sounds like the battles that took place on these locations over 70-years ago are very much determining how these maps are setup. It’ll be interesting to see how it comes together in the career. They say that the Finish Gulf map will come by the winter but that both maps, and all seasons, plus the complete 1941 and 1944 careers will arrive by the summer of 2026.

Yak-9P for Korea

Korea developer diary 51 is here with some pre-rendered shots of the Yak-9P. Another aircraft that the series is slowly finalizing. The aircraft represents one of the last models of the piston-powered Yak fighter series but it is quite similar to the earlier models that we have in Great Battles so you can see some of the detail differences already – and yep, we’re still waiting to see them start to migrate and appear in the sim engine itself.

Read the diary here!


11 responses to “1CGS Brief Room episode focuses on Siege and Liberation’s maps, plus Yak-9P cockpit renders”

  1. Don’t mean to be an ass and I have already commented in the forum but these renders look a bit suspicious to me. It might be nothing, but comparing the small text on the placard on the radio on screenshots 3 and 4, I get really bad feelings.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      What specifically gives you a bad feeling? Or what is suspicious about them?

      I try and remind folks when these come through that they are pre-renders. The lighting system, even if its setup to somewhat resemble technology used by the game engine, is always going to be more precise when you can throw a bunch of computing power at a single image. It’s nearly always going to be nicer. Once we get it into engine, it’s not going to look this. But hopefully its not too far from it either.

      Not sure if you’ve done pre-rendered scenes before but its quite a bit different from the real time lighting that games need to have. The 1CGS team have done some pre-rendered aircraft from Great Battles and there’s great detail there that the engine can’t fully take advantage of. IL-2 Korea… still a bit unknown.

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      1. I agree with everything you say; I am not unfamiliar with renders, my observation isn’t about the lighting.

        But looking at the text on the larger placard on the radio (left wall of the cockpit, just beneath the horizontal tube), the text shows the typical smudges of AI upscaling. That would be fine; only it’s easy to see that the same first lines look quite different between screenshots 3 and 4 (referring the filenames I see when I open them through the browser).

        And they shouldn’t look that different… right?

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      2. ShamrockOneFive Avatar
        ShamrockOneFive

        I understand a bit more what you’re getting at. I don’t see specifically the thing you’re looking at though I did have a close look. They are using some sort of filter to approximate a lens with a depth of field effect and maybe some lens distortion as well – maybe its trying to replicate an era specific photo look and its distorting the textures a bit.

        In any case, as Sokol has been saying, we really need to see them in the sim engine to see what the finished product will be like. Everything else is just window dressing 🙂

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    2. i dont take them seriously, they are nothing more then art depiction of airplanes untill i see how it looks in game, i do see why they post them, they look almost realistic, but its not gona look that way in game.

      Liked by 1 person

      1. That the game isn’t going to look like that is just obvious. That’s not my point. Download and look at the two screenshots, use the same level of zoom. Look at that text. What do you see?

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      2. it looks strange but maybe its just small text compression with picture format, or maybe like you say AI use for something, enhance image or what not . Ill just wait for game to be out to see how much they change it from GB

        Liked by 1 person

      3. There is no AI at work here at all.

        Liked by 1 person

  2. Thanks for the update and as usual a helpful nugget for us all.

    To be a difficult person, this increasingly strikes me as a little dull. The fact is that the Northern sector did not actually matter terribly much (which is why it did not move nor receive much in the way of attention). I wish they had done Seelow or Smolensk.

    And I am not buying Korea until Russia pulls out of Ukraine.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Oh I don’t know. Finnish Gulf was a personal favourite back in the day. I did a whole campaign for the Hawk 75 for Team Daidalos back in the day. I think this’ll be a good one for the series even if it comes right at the end.

      Absolutely fair about the rest. Everyone has to make those decisions. And let’s hope eh!

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  3. Good for you, I bet that was fun!

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