It’s been a little while since we’ve had a consequential dev blog update from X-Plane developers Laminar Research but the one that came out yesterday gives us one of the best overviews of what they are planning for the sim than we’ve had in a while. Most of its exciting news with new features already here in recently released 12.0.7 while more are planned for 12.0.8 and 12.1. The pricing on X-Plane 12, like so many other things, is also going up. Let’s have a look!

Now available in 12.0.7

The good news from Laninar Research is that the long in development and testing 12.0.7 is now out and available on both the X-Plane installer as well as on Steam.

The new version comes with OpenXR VR support, new cloud rendering, reduced VRAM usage, among a long list of other improvements.

The VRAM usage reduction should be good news to everyone but especially to people running systems and GPUs with lower amounts of memory. X-Plane’s solution to reduce texture quality when memory limits are hit tended to become very disruptive and seemed to be a frequent occurrence for some. Good news to see this get improved!

In the pipeline and beyond

Laminar are also talking about 12.0.8 and even 12.1. Entering the beta testing phase soon, 12.0.8 is expected to bring forward some flight model improvements. Those include engine model improvements, landing gear physics updates, and a new fuel temperature model.

There have also been improvements in the works for multi monitor networking scenarios and projector warping/blending. This last feature is intended for professional license holders only.

Then looking further afield we have some discussion on what 12.1 will bring. A lot is visual with better bloom lighting, cloud shadows on water, better water opacity, softer shadows, MSAA improvements, something called RCAS (or Robust Contrast Adaptative Sharpening), and improved CPU performance. We can also expect improved rain and fog effects, better particles, light level tuning and fixes to overly dark cockpits.

They also mention real time weather model improvements with no more “Minecraft” cloud formations in the future referenced as an improvement. Good stuff all around.

They say other things are in the works. Absent from mention is any scenery improvements but I hold out eternal hope for improvements there. Meanwhile the rest of the changes look to be providing both efficiency and visual updates and all of this is extremely encouraging for X-Plane fans.

Pricing is changing

Everything is getting more expensive these days and it seems that X-Plane is too. It’s price will be increasing to $79.99 USD. They say the price change will help them improve the product and expand their team. Of course the price difference has little impact on current owners of X-Plane 12 but it will increase the price of admission of those coming into the sim.

The price change has not yet taken effect but they also make it sound like the increase will come very soon.

You can read all about it in the X-Plane dev blog.


12 responses to “X-Plane 12.0.8 and beyond discussed in new roadmap”

  1. $125AUD that’s prohibitively expensive for a lot of people. I hope it doesn’t hurt the growth of the flight sim community.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      The updates sound like good moves forward for XP12 so that’s good. The pricing may cause some to take a look elsewhere. Tough balance!

      Liked by 1 person

    2. I’m not sure that’s the case.

      After all, many people buy expensive payware aircraft, and it seems like many who do also have multiples thereof.

      Further, MSFS has 3 editions for sale at US $60, $90 and $120. I’m sure the vast majority are the $60, and perhaps the “Free” version that comes with XBox Game Pass subscription, so it would be interesting to know who ponied up for the premium versions (which are actually a good value measured against the cost of similar payware upgrades).

      And lest we forget, the cost of the simulator itself is nearly immaterial compared to the cost of any computer capable of running it.

      Like

  2. Why would anyone buy xplane now compared to msfs. I’ve used both and xplane is barely even worth this current price if at all, at the new price it’s just a cash grab

    Like

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      X-Plane has its proponents and it has some areas that it does really well in – particularly flight model. It doesn’t do very well in other categories.

      Ultimately though I do feel like the overall market is served better by having good competitors so I’m hopeful that X-Plane will keep pushing.

      Liked by 1 person

    2. Depends entirely on your priorities.

      MSFS is a very good general world simulator, and it has been/continues to/will definitely improve across the board (MS/Asobo are playing for keeps!).

      But it’s not a slam dunk for those that appreciate the finer points of flight simulation, emphasis on “simulation”.
      For e.g., the only addon I genuinely enjoy flying in MSFS is the A2A Sims Comanche. And it doesn’t even use MSFS’ flight or systems models. Not at all to say that there aren’t very high quality addons available for MSFS, simply that they aren’t (yet) at the same general realism level as XP.

      Further, it appears that MSFS has yet to achieve any certification as a simulator for training IRL pilots. Nor does it seem to be used by anyone for prototyping IRL aircraft engineering. Those kind of things matter even to folks who aren’t IRL aviators.

      Like

  3. I’m no expert, but in MSFS I don’t get the “feel” of flying and motion that I do in X-Plane or DCS, so I really appreciate that Laminar is pushing forward with development. I keep coming back to MSFS for beautiful visuals but the experience is always a little hallow and disappointing. That’s a very technical analysis, I know. 😉

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      In general this is true. The other two sims are very good at the feeling of flight and MSFS is still a bit spongy feeling (best way I can describe it). That said, some aircraft feel considerably better than others and are not too far off their DCS and X-Plane compatriots. With the moves they are making, I’m very interested to see how 2024 evolves their flight modeling. I think the gap is going to close considerably.

      Liked by 2 people

  4. How about adding an actual single player career with missions ? Or AIs and ATC that make sense.

    Liked by 2 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I’d love all of that. X-Plane ATC I’ve struggled to interact with although I haven’t spent enough time with it in 12 recently so it may have gotten better. I know they are working on it.

      There are some career options out there but I’ve found many of them to be restrictive and not well suited to working with the airplanes I have.

      IMHO so long as X-Plane continues to be seen as an engineering project first and flight sim/game second it will struggle to deliver on those kinds of things. It’s not the only sim to struggle with that challenge.

      Liked by 1 person

  5. Based on many comments elsewhere, it’s interesting that I don’t perceive X-Plane proponents complaining about the price increase, but rather it seems to be MSFS proponents citing it as “another nail in the coffin”.

    Like

  6. […] Announced at the beginning of the month, Laminar Research let us all know that the current $59.99 USD pricing on X-Plane 12 would be changing soon. Now we know via official announcements that that price increase will be happening on October 31st. […]

    Like

Leave a reply to BlueHeron Cancel reply

Trending