Features that improve the quality of the experience in any sim are never as splashy as a new aircraft release but they help improve everything when they are added. Today we’ve got a new DCS World Weekend Update and its all about the features that the team are working on for DCS World right now. Several of those updates will have a reasonably profound impact on the sim and how we experience it… like mid-flight save games. Yeah! Let’s dig into it!

Vulkan news

We’ve got some Vulkan news. Vulkan is, as a refresher, a graphics API that Eagle Dynamics have been working to implement as a replacement to DirectX. According to the update, multi-threading support (that came out this last year) was a necessary step before moving over to Vulkan.

The update goes on to say that they are working adapt DCS World to use this API while also mentioning that they will continue to optimize the engine as it is running now with DirectX11 with goals for both 2D and VR performance. We’ve seen some strides this past year so it’ll be interesting to see where they can take it in the immediate future and then later on with Vulkan.

Core support

Let’s get through some of the usual updates first before diving into some significant ones. Eagle Dynamics are working away on a bunch of different core updates that include new landing gear physics (the Mosquito has already been mentioned as a testbed), improved air traffic control, more refined air to air missile modeling (the R-27 and R-73 are up for improvements together with DCS: MiG-29), refined infantry movement, voice chat improvements, improved electronic warfare, and graphical improvements.

Now on to some of the big ones and I start with save game features. Eagle Dynamics are announcing that they are working on a new “game persistence system” with the ability to save a flight mid-mission and then return to it later on. This is a big thing that I can’t wait to see implemented as lengthy flights are sometimes desirable but real life prevents you from doing the whole thing in one sitting.

Replay system update. Some of our cries have been heard here. DCS World’s track system is notoriously unreliable diverging from actual gameplay events sometimes immediately and sometimes after hours of gameplay. The original was designed as a debug tool but the new one will be an honest to goodness replay system. It’s in development for 2024.

Weather will also apparently be a focus for 2024 with new and improved effects. An updated fog system and tower clouds are both mentioned.

New naval, ground and air units. This is an interesting one and it may finally give us a clue towards an answer on why the recently released S-3, B-1B and B-52 models were of somewhat average quality. Here’s what they said.

New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all.

My initial reaction is that I didn’t particularly love this. It means that additional asset packs are likely to appear in the DCS store at some point. On the other side of the coin, this is a potentially a more reasonable and workable system than the current WWII asset pack system which you either have and can use or you don’t have and can’t use – making for a lot of complexity in single and multiplayer scenarios.

Module support

Another area that Eagle Dynamics is laying out some core functionality updates is systems that surround modules as well as module development.

Going through the list, Eagle Dynamics talk about phase three of their radar systems improvements with better STT simulation, false target generation, and more realistic look-down radar effects. Modern aircraft will also be receiving the same attention to bomb fuzing that WWII modules currently have.

A big one on the list is the DTC – Data Transfer Card.

For each aircraft, the DTC consists of a variety of areas that are first modeled such as datalink, navigation, radio, weapons, sensors, and more. Once these elements are completed, they will be organized into a unified DTC interface.

If done right, this feature will be a gamechanger for DCS World with a hopefully more accessible and unified interface that will make setting up multiplayer (and single player) sorties easier to do and pre-loading the jet with all kinds of presets saving minutes and ultimately hours of having to reset aircraft settings.

Then we have talk about the modules themselves with the F-16C getting the Sniper Pod in 2024, a new first perspective pilot model, new HUD symbology and RWR tones.

The F/A-18C is also getting something of an overhaul with updated flight model and flight control system, landing gear physics, and improved exterior lighting – that last one is apparently being used to test a whole new lighting system that will later be used on other modules.

AH-64D is getting updates too with new modes such as LINK, additional radar modes, and new George commands. Also… a campaign!

Mosquito will also see work this year with new AI crew members and a Drift recorder.

Other modules and maps are also set to receive updates as well we’re told.

Winter sale and end

That’s quite a bit to talk about and digest but all ultimately good items on the horizon for DCS World. Check out the DCS World Weekend News for even more DCS World coverage.

Eagle Dynamics is also reminding us that we have until the 14th of January at 15:00 GMT to take part in the winter sale. The reminder even gets its own video. The e-Shop is right over here.


25 responses to “Eagle Dynamics lays out future DCS features”

  1. I like the save game feature and the new asset packs. And I’m curious about the next release. I wonder if we’re actually looking at March for the Phantom. If nothing else before then that would mean a nine-month dry spell. With at least a dozen modules on the burner, we’re looking at years and years before some planes show up.

    Some of these modules take longer to build than a skyscraper. It’s very odd.

    Liked by 3 people

    1. There has been a bit of a module dry spell. I do think Heatblur will release in March and not before – it’s similar to how the Tomcat went.

      DCS modules seem to take a very long time to create. The depth is part of it but I wonder if the platform is possibly less forgiving than others. Also military aircraft tend to be far more bespoke than we see with general aviation types and even airliners in other sims.

      Lots of factors I’m sure.

      Liked by 1 person

      1. It does seem that the platform is less forgiving, or at least more challenging for beginners wanting to enter.

        MSFS and X-Plane have enough public documentation and tools available that basically total amateurs can create enjoyable addons. That sort of thing seems to be mostly missing in DCS.

        Liked by 1 person

      2. From dev comments, DCS is less friendly and takes longer.

        OTOH, look at how long it took PMDG to re-develop their 737 (3 years), which is an addon they already had over a decade of experience with from FSX & P3D!

        Factor in the combat aspect of damage models (and damage in general), one-off weapons & systems (e.g., Phoenix & JHCMS), and it’s really not hard to understand why these super-complex addons take much longer than in other sims.

        Liked by 1 person

      3. I suspect right now, delays are due to the moving target that is the DCS API/Backend/whatever it is that module devs have to speak to. Regression testing alone (seeing what breaks in a mostly complete module when big changes arrive) would be massive, especially since previous releases that were rushed created a bit of a backlash so everyone is leaning towards the abundance of caution side of things.

        I don’t do this anymore but I’ve spent years managing dev work (from databases, through websites to apps etc etc) and ‘computer time’ is a thing – A single change ricochets back through all the code that has been carefully crafted and tested. Yes, this was supposed to be a thing of the past with the rise of Object Oriented Programming about 25-30 years ago – but with old methods we’d never get anything released as linear, spaghetti code would be out of control with the complexity we now consider standard. Even with the most careful planning, shit happens. I’m sure the marketing people (who may be the same people as middle management in smaller concerns) are tearing their hair out, having designed a carefully timed hype cycle only for reality to bite. I’m giving them the benefit for now. This stuff is hard, if it wasn’t, everyone would do it. And yes, what appears to be a matter of a little bit more complexity for a module vs a community mod is probably an order of magnitude more complex.

        Liked by 1 person

    2. I don’t think it’s all that bad:

      OH-58 is definitely in the end stages of dev, and CH-47 has been EDs primary focus for many months (according to Wags).

      La-7 is looking highly polished, and I can’t for the life of me understand what’s holding the F4U back other than some grand WW2 PTO release strategy dependent on Marianas & IJ asset pack.

      Razbam says this is the year of Mig-23, and since it’s a relatively simple module, they might make it.

      Finally, it’s highly likely that we’ll see the 4th iteration of the F1, which will be the most modern of the lot.

      I mean, I have modules that I’ve barely scratched the surface on, and piles of ignored campaigns, and we know the F-4 is (really) coming soon.

      And there are even further improvements coming to my main ride, Hornet…

      My concern remains finding enough TIME to catch up with all the un-played content I have, let alone all the recent, pending and later year stuff.

      These are all GREAT problems to have! 🙂

      Liked by 1 person

  2. Optional packs? What’s next, pay per bullet shot, Bomb Packs? Pay to log in? Just spit balling here. I have to say this free to play game is getting ridiculously expensive. $120AUD for a plane that’s in early access for years and expensive asset packs that aren’t updated regularly. Maybe less meetings spent on how You can Milk more money from us and more time spent fixing the game.

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    1. Eagle Dynamics is a Business, at the end of the day, they too like all other businesses have a “Bottom Line” There is a cost to everything in this world! Yeah, DCS is free to play or “Download” because it doesn’t cost anything to use the base product! Then ED and their third parties sell other products like aircraft, maps, etc.! That has been their “business” model for many years now and will be moving into the future! Only difference is now “assets” are being thrown into that mix! I’m going to assume that is the case because it cost ED time, money, resources to create these high-quality assets and to put a finer point on it, these assets will be made available in a lesser visual fidelity for FREE! So, what exactly is the problem here? ED and their third parties provide a service, and we pay for that, pretty Standard stuff! As far as your “milking the customer” comments and more time fixing the Game! I want to take you back to the release of the Super Carrier Module, where it seemed everybody who used MP Cried like babies that without purchasing the Product (Super Carrier Module) They couldn’t use it with their friends online! Here you have ED, create a product, and then have people like you cry that they couldn’t use it unless they paid for it! So, what did ED do? they made it so that one guy could buy it, go onto a server and everybody on that server could get the “use” of it! ED probably lost their ass on the super carrier module because people like you fail to realize that it does cost money for ED to create a Product like DCS World and then to Sustain and improve that product in an overall sense, and then when they do that, people don’t want to pay, or think that it’s not fair paying for certain things! Yes!! its might not be relatively cheap hobby, but If Military Aviation is your true Passion, then I would think that would transcend the cost of following that passion!

      Liked by 2 people

      1. ShamrockOneFive Avatar
        ShamrockOneFive

        I think we have to balance the equation here a bit where on one hand, you’re absolutely right that ED is a business that needs money to continue, and on the other hand I think we’ve got a lot of consumers who are seeing prices rise worldwide and feeling the pinch – particularly in their hobbies. So I feel the concern there too.

        I do think this is probably the most consumer friendly option available. High resolution assets for those who want them and ability to still partake in multiplayer and single player scenarios where they are not present. Better than the WWII asset pack situation…. which maybe we’ll see them transition that over too.

        Liked by 3 people

      2. Keep throwing money at them maybe they will make a badge for you called TRUE FAN.

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    2. ShamrockOneFive Avatar
      ShamrockOneFive

      Realistically I don’t think we’ll see any of those things happen but I understand the frustration.

      What I think we’re seeing is an evolution of the WWII asset pack. It wasn’t much liked when it came out for a few reasons but ultimately it seems to be here to stay. This switch to lower resolution assets was actually a community suggestion/solution that came from many when it was announced as its more consumer friendly than the alternative. So I see that as a good thing… even if it does feel a bit like they need some extra cash for this stuff. Maybe they do…

      Liked by 3 people

    3. Given the fact that ED is taking a different, more egalitarian tack with the new asset packs (i.e., everyone gets the assets, they just won’t be as detailed), I’m fine with it. They will be, after all, entirely voluntary purchases.

      Also, don’t forget that this is the ONLY High Fidelity sim that’s 100% Free.

      Just as importantly, DCS modules aren’t any more expensive than similar quality addons in the other sims (and I could easily make the case that DCS modules are, dollar for dollar, FAR higher quality in general).

      Finally, there have been SUBSTANTIAL “fixes” to the game in the 7 years I’ve been playing, not least of which is the recent Multi-Threading release, which has all but silenced any “spaghetti code” performance complaints. There are quite a few others, but the list is actually rather long – for those that have been paying attention.
      If you don’t believe me, heck, just look at YouTube game play videos from even a few years ago and it’s plain to see how much regular progress is being made.

      I’m positive that ED knows the folly of the old micro-transactions pay-for-bombs model other games have adopted.

      Liked by 1 person

      1. DCS is finally maturing as a product. It did seem, as little as 4 years ago that it was going to become stale and too outdated. It’s great to see the promises made by the devs starting to materialise.

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  3. “Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all.”

    I’m curious how this will be implemented. If it’s essentially a payed high definition upgrade of free AI assets, I can’t see it being particularly popular.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah I don’t know how that will break down and how much uptake they will see. I think for some the added visuals will be worth it… for others they will give it a miss. We don’t know the whole story yet so time will tell.

      Like

    2. I’d expect the opposite, personally. If the units are open to everyone, then mission up take should be very good. And if there are a lot of missions that use them, then there’s a real benefit to getting the high resolution pack.

      Liked by 1 person

  4. Maybe I’m the only one who is excited about it but I haven’t seen anyone mention the rain effects at 4:02 in the DCS 2024 Beyond video.

    They have hinted about it a while back but it seems like it’s happening now and it looks spectacular. I’m SO pumped.

    Liked by 2 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I did not notice any new rain effects in the video. Pretty sure we’ve had those for quite some time now but I’m prepared to be mistaken.

      Like

  5. Justin Viehweger Avatar
    Justin Viehweger

    WAGS was on the Mover and Gonky show (not his first appearance) and without saying it directly, mentioned Raytracing will be coming to DCS after the Vulkan implementation. To paraphrase, he said the implementation of Vulkan would allow to take advantage of “RTX” cards. He also had mentioned for better life like shadows, again, paraphrasing. So that’s interesting, Raytraced shadows and lighting?

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      That’s an interesting potential addition. The 1CGS folks also talked about a raytraced based lighting system for their next gen title so it seems that we’re moving that way.

      That said, RTX cards have notoriously been only able to do limited amounts of ray tracing in specific circumstances and developers have sort of hedged their bets adding features here and there while maintaining their legacy lighting systems at the same time. I don’t think we’re quite ready for a full ray traced lighting scheme so I’m curious where they can take this.

      Liked by 1 person

      1. That has been changing with things like ray reconstruction allowing them use fewer rays for the effects Cyberpunk 2077 is actually playable in full path tracing mode using it.

        Like

  6. Can somebody confirm Vulkan is suited for running Foveated Rendering?
    OpenVR toolkit does not support Vulkan btw, so it’s back to SteamVR resource hog without FR. Quote: OpenXR Toolkit does not support Vulkan applications, regardless of graphics cards.

    Like

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      That’s a good question and not one that I know anything about. Maybe another reader has some info they can share on that.

      Liked by 1 person

  7. The mid-mission save is probably the most exciting feature for me. These days I shave to seriously consider whether I even have time to finish a flight before I even start. I’ve already found the console suspend/quicklaunch feature has been fantasticly useful.

    Really looking forward to that one.

    Liked by 3 people

  8. Ollifreund Popcorn Avatar
    Ollifreund Popcorn

    I don’t worry too much about the hifi 3D-models. After all, looking from the cockpit at 200ft and 550kts there is little time to look at rivets of parked aircraft.
    The saving feature is something I look forward to too!

    Liked by 1 person

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