We’ve got a new update from OnReTech on their DCS: Sinai map. The map has been out for just a little over a year now and it has seen a few updates but quietly the developers have been working on a substantial update that they call phase three. Let’s have a look at what they have been up to!

More airfields, points of interest, bug fixes and more

OnReTech report that phase three of their development plan for DCS: Sinai is going through testing and they expect to release it soon.

Phase three includes fixing bugs reported by testers and users with more than 100 fixed. There’s also 15 new airfields, more than 100 new unique points of interest and industrial objects, more details overall, new vector data, updated vegetation in some areas of the map, added oil platforms and military installations. In short, this is a significant overhaul of the map.

Phase four will come later with new airfields for Jordan and UAE, unique rock outcropping features (requiring new technology in the TDK), and additional bug fixes.

All in all, it looks like an impressive update to the map. Check out the full update here and see even more screenshots.


10 responses to “DCS Sinai next phase of updates detailed plus screenshots”

  1. I like this map but it still leaves me a bit cold for some reason. very happy to see it getting some attention. Love the balloons.

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  2. I’m sure the long wait for updates on this map will be worth it in the end, but man, a full year after release without a single patch update has been rough.

    This really feels like a situation which would have benefited from smaller, more frequent updates rather than compiling “one update to rule them all.” Even a small series of bug fixes or improvements such as the addition of missing bridges or frequencies would have been great. Going a year post-release without a single line in an update log is a tough look.

    It’s just my opinion, but I’d love to see ED embrace and help push the mindset of an 30% improvement in < 1-2 months is better than an 80% improvement in 12 months. A “don’t let perfect be the enemy of good” type situation if that makes any sense.

    OnReTech’s current viewpoint aims to make things easier for the consumer but I actually think it does more harm than good:

    For every small update, it is necessary to build the entire project and update must be approved, then users need to download it, this is inconvenient in our opinion.

    All that said, they are a “new” developer and they’ve admitted they made a mistake in making this update too large so hopefully they can course-correct a bit in the future. The map has a lot of promise so hopefully the update won’t miss the July release window as it looks like June is now a confirmed no-go.

    Per BigNewy:

    we are currently testing a huge update internally. 

    It wont be in the 26th of June patch but hopefully the one after. 

    https://forum.dcs.world/topic/351274-its-been-a-year-with-no-update-is-anybody-actually-entitled-to-a-refund/?do=findComment&comment=5460365

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah I agree that more bite sized updates would have been a better strategy. They are new and that surely contributed.

      I am excited to see how much has changed!

      Liked by 2 people

    2. Agree – small iterations would be better (though without knowing their workflow I’m just going on my experience of bringing products to market).

      Whilst I am disappointed to hear it wont make the 26th – at the end of the day I can’t remember the last time I flew on the map!

      Liked by 3 people

  3. And what about the Ramat David airbase? Still absent? It can be just copy-pasted from Syria, developers should somehow arrange this with Urga Media.

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  4. When was Phase Two? It hasn’t had a single update!

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Phase two I believe was the initial release. Phase one was closed development and testing.

      OnReTech don’t have a marketing team so they, like many developers, are approaching their communications like developers.

      Liked by 1 person

      1. LOL! Which phase was Collect Underpants then?

        And yeah, I don’t think a lot of these so-called “third party developers” are companies at all. Rather just a guy or three who they contract. ED love the myth of “third party developers”, as then they can blame everything on them.

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      2. ShamrockOneFive Avatar
        ShamrockOneFive

        A lot are very small indie developers yeah. Some do this in their spare time and some it’s a profession. It’s not unusual across this industry.

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      3. Lying is not unusual across this industry. It’s intentional misrepresentation, to deflect blame and responsibility away from themselves.

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