We’ve got some new details to have a look at for 1CGS Korea IL-2 project. There’s some further discussion about the map including reiterated size and some interesting features that we’ll see for the project. We’re also getting some new images. Let’s have a look!

The Korean peninsula

I’m pretty excited about the new map that is underway for Korea IL-2. It’s an interesting area with varied terrain and some gorgeous mountains. Great fun for combat sim flying from the looks of things.

We’ve learned from the most recent update that the map will have four times higher resolution elevation detail for better mountains, hills and valleys. The change also means that airfields will, for the first time in the series, have uneven surfaces.

Other features of the map include reservoirs, hydroelectric dams and powerplants. There will be over 800 settlements on the map including a few urban areas. It sounds like they have done a lot of research to represent the coastline and the settlements as they were in 1950 rather than as they are now – I probably don’t have to tell you what a megalopolis 2020 Seoul is!

Work is ongoing with 1460 bridges already placed and work on vegetation, textures, 3D railway tracks, night lighting for cities, telegraph poles and other details being added.

Read the full update here!


8 responses to “1CGS Korea Dev Blog 2 provides new map details and screenshots”

  1. very wise decision from 1C to leave WW2 and go for a complete new theatre of war.
    As the Northern America and the UK are the biggest and the financial most interesting market, they should also introduce the Meteors, (sea)Fury, seafire or whatever interesting UK plane that actually did fly combat missions. Not being a Korean specialist but I think the Meteors did fly intensive ground strike missions.

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  2. Yes, really looking forward to Korea… I have no doubt that graphically it will be great. However, I’m a bit worried about this logistics and admin gimmick they are introducing… combat pilots get briefed, fly the mission, shoot down enemy planes and achieve objectives and hopefully fly home… then rinse and repeat, that’s what they do.

    The logistics and admin side are managed by an army of remfs, not combat pilots. Having said all of this, I’m hoping that side of it will be optional, but I’ll wait with interest to see what the devs tell us at a later date.

    So far though, I like what I am seeing… and yes, the inclusion of other countries that took part and their aircraft are a must for future dlc’s, along with carriers of course!

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      “I’m hoping that side of it will be optional, but I’ll wait with interest to see what the devs tell us at a later date.” I’m fairly certain they will make that an optional feature. I think it’s fun and interesting from a gameplay perspective where you take on a couple of different roles in the planning of your next mission. Lots of combat sims have done variations on that over the years and I think it can be a good experience if implemented well – and optionally. If you just want to fly the combat aircraft and ignore the logistics you should be able to do that too.

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  3. g2-e9630f07340727b00e12e094a43cdfab Avatar
    g2-e9630f07340727b00e12e094a43cdfab

    WordPress ate my earlier post.

    I am deflated about the direction this project is taking. Namely the lack of a dynamic campaign. More than anything else a virtual battlefield together with great AI is the reason I can keep coming back to a sim for years and never tire of it. I think it is a shame that devs are not taking up the mantle from Falcon 4.0 / BMS and have a go of their own.

    I was hoping a re-started series would give them the freedom and confidence for a “next-gen” feature (of the past?) like this, but alas it seems quite similar to what they have done before transplanted into a new setting. While I am sure the individual bits will be great it is the overall direction that I find timid and regressive.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      So its interesting to me that this has come up a fair bit recently. I ask the following without judgment: Is dynamic campaign something that you/others were expecting to see from IL-2 Great Battles and then transferred that over to Korea or is it something that came up more recently?

      Putting my project managers hat and my armchair sim product developer hat on briefly, I would probably have reduced risk to the project by going with an evolution of already existing technologies rather than something more revolutionary like a dynamic campaign. So far we’ve seen just one sim do this really well and nobody has been able to replicate it. So I would see it as a potential risk to a product. But that’s just me.

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      1. Are you familiar with Pat Wilson Campaign Generator? I’m personally a bit disappointed that they don’t seem to be going in that direction (and preferably beyond), simulating a much fuller game world with low fidelity assets and then only actually spawning them when they get close to the player.

        And I think that the talk about this is also influenced by the frustration over a lack of a dynamic campaign in DCS, and the fairly recent interview by Enigma with the guy who made the dynamic campaign for Falcon BMS, which at least for me, crystallized a one of my major frustrations with IL-2. Which is how the built-in single player content tends to feel like it’s made for you, instead of you entering into a real war where you can encounter enemies and friendlies other than those needed for the main mission.

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      2. ShamrockOneFive Avatar
        ShamrockOneFive

        Very familiar! I even did an interview with Pat back a couple of years ago. Really great guy! https://stormbirds.blog/2021/11/12/community-qa-pat-wilson-creator-of-pwcg/

        Pat’s system is very well done indeed. What we know about their updates doesn’t give me enough to know if they are adopting some of what he’s got in there but some of the “regiment commander” stuff does sound a bit like what Pat does with the pilot management in his campaign so maybe. I don’t personally know enough to argue it either way.

        Working on the illusion of there being other battles going on is something the current system can do better. There are missions going on that don’t involve you (if you have the settings high enough) but its not as good as PWCG or something like Black Six’s handcrafted missions. Room to improve.

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  4. As much as I’m looking forward to this, it really doesn’t help the 1C team that they’re shit at basic PR.

    Every screenshot they take is a seemingly low-res, highly lossless JPEG, and every video they make is an awfully encoded 1080p video, both of which are teeming with artifacts. How difficult can it really be to take a few 4K screens and save them as a PNG?

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