I’ve been flying the DCS: CH-47F throughout the weekend and after a bit of time learning about the helicopter I’ve got a sense of what we’re in for with the module as it develops through the early access period. There’s a mix of features and considerations to keep in mind if you’re considering a purchase. Let’s have a look!

Its early access

I’m not even sure if we can call it an elephant in the room. CH-47F is early access and that means that Eagle Dynamics is not yet done with the helicopter. If past projects are any indication, it will take a couple of years to completely build out the helicopter and its associated systems.

DCS early access releases have come in all kinds of different configurations. While some early access modules are surprisingly complete, others are are in a bit of a rougher state. Eagle Dynamics has had a mixed history too with their early access releases with some, like the Mi-24, coming out in pretty good shape from day one while others, like the F-16, being a rushed release. I fear the CH-47F is a little closer to the F-16C than the Mi-24 though we are talking about apples and oranges in some ways. Let’s dig into the details.

Visuals and sounds

Eagle Dynamic’s 3D modelers and artists once again prove themselves to be among the best in the industry. CH-47F is stunning to look at in every respect. The shine on the textures, the subtle wear and tear, the fine grating around the CH-47’s engines and exhausts, the flare dispensers, right down to the seat and the floor panels are all stunning.

I don’t think this pushes any further ahead than their previous releases which were all similarly impressive but the level of detail hasn’t fallen back either. It’s certainly among the best in the industry.

The cockpit texture work in particular is very sharp but also very readable for the most part. The few analogue displays are sharp and contrasty and thus easy to read. I found the digital panels a bit harder to see but that’s more to do with positioning, size and scale. On my 4K display its not too bad but I can see folks with VR needing to lean in to read the fine print. When you do get there, however, they are quite sharp all the same so I’m not sure what could be done there.

The lighting at night is also very good both inside and out. Various lighting configurations can be enabled with a night vision goggles friendly green as one of them.

There are a bunch of animations on the helicopter that are worth calling out too. The rotors and associated blades, always impressively complex to me, look great! So do the various steps of opening and closing of the main cargo door. That looks really good!

There are, however, just two liveries included at this point. More are promised later but the showing of just two is a little thin. One is an olive drab and one is a lighter desert scheme. They are sufficient to get us started but I would have loved to have seen more.

The sounds on the CH-47F are a bit of a mixed bag. First the good where we have elements such as the engine start-up (including the start of the APU) and the various engine noises which are satisfying. There are some cool little sounds too like the warning buzzer for troops in the back (together with an associated warning light colour). Love little details like that.

What’s present is very good but there seems to be a bunch of sounds that are absent at the moment too. I noticed pretty early on that the ramp moving noise is just not there. You can open and close it but there are no associated sound effects. Moving on from that, I’m really feeling the absence of blade slapping and other “helicoptery” sounds. I’ve heard Chinooks fly around at airshows and over my head on a few occasions and they really can create that blade slapping sound you expect from a helicopter. I don’t hear it here. There’s also not really any wind or cabin noise pitch changes to help communicate that the helicopter is doing something different (or bad) either. Other DCS helicopters have been good at giving us that effect by comparison.

There also doesn’t appear to be any vortex ring state sound effects. To be fair, I don’t know what to fully expect from the CH-47 in this regard but flight sims often do best when they are communicating some of the “feel” of the aircraft through sound. Other DCS helicopters have been good at this in the past so it just seems to be something missing here.

Systems and features

To get the CH-47F to where it is means that a lot of core systems are functioning. That includes all of the basics of the engine simulation (stuff that happens behind the scenes for the most part) as well as many of the avionics.

On the multi-functional displays (MFDs) there’s the VSD page, the HSD page, engine and powertrain pages, fuel page, and flight plan summary. These can be displayed in half or full screen so you can have multiple elements on one screen. The MFDs are interchangeable so you can put whatever display you want wherever you want. You’ve also got radio (with integrated voice), night vision goggles, a RWR and pilot controlled countermeasure system.

The integration of logistics into the module and into DCS World is pretty key here and there are some encouraging features here. The new warhouse system can let you move cargo from one location to another including airbases, FARPs, and aircraft carriers and that cargo will have persistence as its moved. You can also load and unload the CH-47 using a modified armament panel. It will load nearby cargo into the helicopter and the cargo will appear in the hold. There are no animations, something that people have asked for, but which I think would be excessively complicated to do. Still, what I see I like on this. I need more time with it and more time seeing how it has an online impact to really see.

Eagle Dynamics have put up this cargo guide and the guide does show a good amount of knowledge that the multiplayer environment has, for years, has their own cargo systems and scripts which this seems to do its best at not interfering with. So one way or another, you can move virtual cargo around and see the cargo move from place to place.

There is an AI assistant called “Bob” which is listed as a feature but has no presence in the manual. I don’t know what Bob is doing. Maybe grilling the burger of the day? I don’t know! But I’d like to learn more about that by the time I do a more fulsome review. The AI can be setup for operating the machine guns too which are currently limited to the M60 light machine gun but I haven’t used them yet.

More features are intended to be added later including a missile warning system, a heads up display, EAPS (engine particle separator) which currently shows a failure no matter what you do, a more sophisticated trim and force trim system pilot and co-pilot visibility (currently they are invisible) and multi point sling loading.

The helicopter does have a visual damage model as evidence by the times that I’ve banged the helicopter up or had it shot at. The visual damage effect does include sheared off propeller blades when you crash the helicopter, however, they will clip into the ground for a while before breaking which is a DCS World problem. There’s not too much else here and the Chinook will reportedly eat enemy fire and keep on going so it doesn’t have a deep failure model yet.

Flying and flight model

I have complex feelings about the CH-47 right now. I’ve seen two different schools of thought emerge from around the community. One group feels like the helicopter flies really well and they really like it. Others think that the flight model is not fully developed and that the helicopter has some serious flight model issues. I… fall somewhere in between.

One of the things that I heard from people is that the CH-47 was twitchy but I don’t find that to be the case. It is a responsive helicopter and quite capable but its not overly twitchy. The only element that I find to be a bit on the twitchy side is the balancing of the helicopter where setting the helicopter for cruise is a bit difficult. A slight move forward and the helicopter gains speed and tilts further forward. Slightly back and the helicopter climbs and loses speed rapidly. There’s almost no happy in between cruise spot which makes it a bit hard to fly sometimes. The additional trim and flight control systems will likely sort this out when those features are implemented.

There is the odd experience with this helicopter. With no collective added, you can push the stick forward and watch as the CH-47 flops forward onto its nose. Having that much authority and lift-off potential without any collective added seems odd to me though I have nothing else to go on there so maybe that is a real danger to the aircraft.

I’ve also crashed the CH-47 in vortex ring state (VRS) several times now and I’m a bit frustrated because I seem to get into VRS without having any warning of it coming up. I just lose lift and crash. Other helicopters like the Mi-8 and UH-1 communicate with shaking and sound effects to let me know that I’m getting myself into some trouble. The Chinook needs some work here… and so does the virtual pilot who needs to stop getting into VRS in the first place.

Other elements of flying the CH-47 are quite easy. The helicopter feels big but responsive, it flies differently when loaded with cargo and then suddenly needs a different balance once unloaded. It can easily hover in place without too much effort and it flies fast and confidently when it needs to. Turn hard and get onto the anti-torque pedals and you can really kill off some speed too which I’ve read is quite characteristic of the Chinook. Fun!

Gameplay opportunities

One of the things that will be critical for this module is what gameplay opportunities are opened up by it. I think in some ways Eagle Dynamics jumped onto doing this module after the announcement of an official third party C-130J was announced. Both of these logistics focused aircraft are going to need core DCS World support to make them successful so the CH-47 is leading the way and hopefully will lay groundwork for the C-130 and other logistics aircraft when they arrive.

There are a decent amount of gameplay opportunities available right now. Most maps support instant action missions for the CH-47, some which include objective based gameplay such as a delivery run on the Marianas Islands map or delivering supplies to a mountain area on Caucasus. Online I’ve already noted that the Rotorheads server has got the CH-47 up and running with folks on there using the CH-47 for cargo runs to forward areas and for conducting search and rescue. Combat potential is certainly there with the threat from missiles, AA fire, and from AI piloted helicopters.

Other servers that haven’t yet implemented the helicopter but have had helicopter borne logistics scripts running for years now will probably take quickly to this as well. It is encouraging then that the CH-47 already has things to do.

Final thoughts

Despite the early access nature of the CH-47, there is quite a lot to like here. The visuals are incredible, it flies reasonably well, what is implemented is implemented well and flying a big powerful helicopter like the Chinook is quite a lot of fun in my books.

I do think, however, that CH-47 is going to be a tough sell for a couple of reasons. More combat oriented sim flyers will probably not gravitate towards this helicopter and that’s ok. The CH-47 isn’t going out into the world of DCS to drop weapons on targets. Its intended to fulfill other parts of the combat experience dropping troops, artillery and supplies into hot zones. The CH-47 can still be immersive even if you own other modules as I think we’ll see quite a bit more of the helicopter in mixed multiplayer scenarios. Having the Chinook fly alongside the Apache and Kiowa in various scenarios, all player controlled, has lots of potential for gameplay.

The other challenges are of course that the logistics elements in DCS World are still in a nascent state. That potential looks set to grow thanks to the new logistics/warehouse system which means that there is a good positive direction to go in here but this is the first iteration and its just getting underway. The CH-47 as a result is going to be heavily reliant on that and good scenario creation to really get the most out of the module.

CH-47 is quite early into its early access right now and, as with prior early access modules, is just missing a lot of features. Enhancing the logistics system, enhancing the damage system, adding addition features such as missile warning system, multi-point sling loading and other features are all still to come so if you wanted those systems right off the bat you’ll just have to wait for them.

There’s quite a bit to like with the CH-47 but at the same time it does feel a little rough and raw between features, performance, some quirks with the flight model, and missing sounds/effects. I’m very glad to see the Chinook is here and I’m hopeful about what it can be but those are things in the future. If you’re willing to be part of that growing process, the $20 discount is not a bad thing to take advantage of, but if you want to wait and see I think that’s also a prudent thing to do.

DCS: CH-47F is available for purchase on both Steam and on the DCS World e-Shop for a promotional $55.99 USD.

Screenshots


28 responses to “First impressions DCS: CH-47F”

  1. happilyfan3d5eaa29dd Avatar
    happilyfan3d5eaa29dd

    I bought the Chinook and, yes, it is there to fulfil the supply management role (future for DCS) BUT as DCS is implementing this supply management feature (inc. the upcoming C-130) once AGAIN, ED and the 3rd party devs are ignoring FULL FIDELITY REDFOR in the supply management arena – i.e., where are the FULL FIDELITY IL-76, IL-78, MI-17, Mi-26? It’s time for ED AND the 3rd party devs to focus on what can/cannot be achieved from a REDFOR perspective for a year or so. ED also need to resolve the RAZBAM issue as DCS desperately needs the MIG-23 – yes, the MIG-17 and MIG-29 are coming but the MIG-23 is definitely necessary for the Cold War scenario – I’d like to see the MIG-27 at some point, but also early variants of the SU-24 and SU-25 as FULL FIDELITY modules in the future. Not sure what happened to OctopusG’s SU-17/22 – that also needs to be investigated. REDFOR is lacking – we ALL know that – but an investigation on what IS possible must be conducted with the DCS player base informed as to what is/is not possible in the immediate future. If not Russian assets, look at European assets at the Cold War and later years – what is feasible at the FULL FIDELITY level? There are c**p loads of aircraft to look at (https://www.militaryfactory.com/aircraft/aircraft-by-decade.php) but it’s a case of what is achievable? Let the player base know what CAN be made into FULL FIDELITY modules – hell, hold polls (after the investigation has been completed) to ‘include the player base’ on the future of DCS itself, i.e., which area does DCS and the 3rd party devs need to focus on.

    My main concern is the scenery – nowhere near the level of MSFS – this is adversely affecting DCS – yes, it needs destructible buildings but that should not stop MSFS-level quality maps being achieved today? Pilots should be able to ‘navigate’ in the most realistic way possible, as is the case on MSFS and, hopefully, the DCS World Map will resolve that – but I am not that confident in ED to be able to achieve this to a MSFS level.

    Liked by 1 person

    1. “Sir, this is an Arby’s…”

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    2. ShamrockOneFive Avatar
      ShamrockOneFive

      Generally I’m of the impression that all aircraft possibilities are good possibilities. It’s easy to make a wish list but very hard to execute on it. In this specific instance, heavy lift helicopters, REDFOR has actually had the excellent Mi-8 for several years now. The CH-47 gives BLUEFOR something roughly equivalent. Would I want to see a Mi-8 version 2 update? Heck yes!

      Liked by 2 people

    3. I think some of this comes down to cold hard economics. Western aircraft probably sell better, and ED and the 3rd party devs are businesses at the end of the day. I know I am guilty of preferring western aircraft and when I do pick up a RedFor module, it is usually on sale at a heavy discount.

      Liked by 1 person

      1. truth.

        if the Apache had been available, I might never have purchased the Black Shark (tho I’m glad it turned out this way as I still generallyprefer the Shark)

        Liked by 1 person

  2. Good review and I think you got most of it right.

    my big “Nit” is tying the lack of a logistics system to an individual module. It seems to be one of the major things that naysayers focus in on, while blindly ignoring that every single other logistics helo in the game is in a similar condition.

    IoW, why criticize the module when that legitimate criticism belongs to the game itself?

    Further, this logistics module has new and fairly sophisticated upgrades in that regards (as you pointed out above). Even to the degree of needing to load pallets in the reverse order of their delivery sites!

    that’s progress, no two ways about it.

    yet a LOT of guys are saying the module is pointless unless we can drive a Hummer out the back…a rather bizarre take. If that’s what they want, then probably Arma is a better choice for them.

    ///

    i spent more time flying it yesterday, and then switching over to X-tridents version in X-Plane. I expected to be able to pick out a bunch of things since XT’s version is highly rated by an IRL Chinook pilot.

    but honestly, I had pretty much the same issues in both add-ons in both sims.

    If anything, I noticed that the XT version has some strange but very subtle behaviors when low and slow for landing. Nothing drastic, but I don’t see those in the DCS version.

    and the very interesting mono-steering system is correctly modeled on the DCS version while being just standard “nose wheel” system in XTs version.

    mostly, though, I think the problems are more pilot unfamiliarity than module deficiency. 😁

    i think it’s entirely fair to point out missing features in the system, but it’s also fair to emphasize that it’s only been out for 2 days at this point, and to remind folks that Early Access isn’t for everyone 🤙

    im looking forward to what will likely be the most sophisticated navigation avionics of any module ever in DCS, along with the extremely automated pilot relief systems that rival those in NY addon on any sim.

    and the fact I can do it in a virtual combat environment will make it a helluva lot more interesting than heli-logging 🤣

    thsnks again for the good write up – glad to see a review so early after release, especially since there is so much FUD being spread about the module. 👍

    speaking of FUD, for those who havent heard, this Chinook definitely halready has the regular force trim found on all the other DCS helos, so it’s no problem at all. Whatever the final trim system ends up to be will just be icing in the cake! 😀

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      A fair critique. I think my driving idea is less that logistics development is an issue specific to the CH-47 and rather that its tied a little more closely to it than say the Mi-8 or UH-1 as those can fulfill other roles as gunships. But the other piece is, and I tried to say this in the article, that this is a module that ED is using to develop that side of the core experience. Similar to how the F/A-18 and F-16 were used to develop Link 16, AG radar, etc. So the Chinook is, like its predecessors, driving development of the core experience. It’s difficult to disentangle them as a result. I may need to say exactly that in a follow up! 🙂

      There is some FUD out there to be sure. It’s been a wild year for DCS and DCS fans so I’m sure that’s mixed up in all of it. Having a high fidelity aircraft whose primarily role is not combat is also a bit of a challenge to the typical DCS experience but I welcome it.

      The force trim works brilliantly to be sure. I’m sure the additional augmentation system will make it a bit easier to fly long distances which is kind of my only issue with it. In any case, it is true that we’re just a couple of days into it. I’ll probably be back around to do more of a review once it’s had a chance to develop some more. It may look quite different in 6 months!

      Liked by 1 person

      1. Ah, I didn’t realize that aspect of your perspective – that the Chinook is the vehicle (no pun 😉) to develop the features for the rest of the game.

        great observation and one I hadn’t considered!

        and pleas forgive if my words seemed directed at YOU. They were mainly for other folks who have rather binary feelings on it

        your words are always balanced and fair 👍

        Liked by 1 person

      2. ShamrockOneFive Avatar
        ShamrockOneFive

        No forgiveness needed! Always welcome constructive comments no matter if they agree with me or not.

        I do try and cover all of the aspects. Choosing to buy or not buy a module has various overlapping venn diagram’s ☺️

        Liked by 1 person

  3. Thanks for the write up SR – I’m still sitting on the sidelines with this one and really am in no rush as I have been concentrating on the F-4E. Being a non combat platform, for me at least, isn’t a turn off, I like flying around but will wait until its further along its development path before getting it.

    Liked by 2 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah I went from F-4E deep dive to CH-47 overnight and its a bit of a headtrip for sure. This is the start of the journey and if it interests you later on it’ll likely be there!

      Liked by 1 person

  4. “There is the odd experience with this helicopter. With no collective added, you can push the stick forward and watch as the CH-47 flops forward onto its nose. Having that much authority and lift-off potential without any collective added seems odd to me though I have nothing else to go on there so maybe that is a real danger to the aircraft.”

    Keep in mind that unlike other helicopters where blade pitch is changed so the rotor disk is moved forward or aft in the Chinook longitudinal cyclic is actually just differential collective, so I think it’s more probable it could do that, but I’m not an expert either

    As for the other flight model oddities, it does appear that a lot of them are accurate to a Chinook with the AFCS off. We just unfortunately lack a lot of those stability systems currently.

    “There is an AI assistant called “Bob” which is listed as a feature but has no presence in the manual. I don’t know what Bob is doing. Maybe grilling the burger of the day? I don’t know! But I’d like to learn more about that by the time I do a more fulsome review.”

    Bob does actually have a section in the manual. He’s quite simple, but surprisingly useful.

    “When Bob is commanded to take the flight
    controls, he will initially maintain the current
    heading, speed, and altitude. The player may
    direct Bob to change any of these flight
    parameters using the Cyclic and Thrust Control
    Lever axes, using the control methods to the right.

    If the Cyclic and/or Thrust Control Lever are
    centered within their respective axes, Bob
    will attempt to hold the current values of the
    corresponding flight parameters.

    If the Cyclic and/or Thrust Control Lever are
    displaced from the center of their respective
    axes, Bob will adjust the corresponding flight
    parameter(s) at a rate proportional to the
    magnitude of the input.” – ED manual

    Using my flight controls, I’ve managed to guide Bob from cruise, to hover, to landing, and vice versa. I haven’t been able to make him crash either

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I’ll have to go through the manual again because I couldn’t find the section for Bob at all. My error.

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      1. No biggie. I think it might be a new addition in the version that comes with the module in the installation folder versus the one they posted before release. Not sure

        Liked by 1 person

      2. ShamrockOneFive Avatar
        ShamrockOneFive

        Oh that’s possible. I read the online version. Thanks for the idea, will check!

        Like

  5. Pretty much nailed it there Shamrock. I’ve had limited time with it but I tend to go along with all that’s been said by your good self.
    I think until a few (a lot?!!) of things are implemented then it really IS just a work in proogress and to buy it with any other imnpression would probably be a mistake.

    Liked by 2 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Indeed! Early access for sure and with some key things missing. Hopefully they can get some of the key features implemented in the coming months.

      Liked by 2 people

      1. Key features being implemented in the next

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      2. “Hopefully they can get some of the key features implemented in the coming months.”

        If I had a penny for every time I’ve heard that around DCS, I’d be a very rich man.

        One thing that does amuse me is that the damage model isn’t great right now. On MP servers it’s tanking hits like a battleship.

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      3. ShamrockOneFive Avatar
        ShamrockOneFive

        Same, yet, I remain an eternal optimist. We do know modules tend to get sorted out. It takes a while.

        Yea the damage model not really being there is an issue for sure. The texture work for it has been done and you can get it to show damage but … it tanks hits. Not done yet.

        Liked by 1 person

  6. Oh look, yet another early-access ED module…

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      It’s par for the course though we did see some better early access releases like the Hind.

      Liked by 1 person

  7. Cant find a way for the AI to man the door gun’s. There are no binds for it as far as I can see and I cant find information about it. So far I don’t really like it its way to early, the model it self is fantastic but the rest feels like placeholders. But every ED module had become great over time so I don’t have any doubt this wil be the same. Looking forward to the future of DCS!

    Been flying a lot of heli’s lately and the choppers are amazing but the gameplay experience can make it frustrating at times, but again it has been improved a lot in the past months!

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  8. Our group is giving this thing a hiding and really enjoying the new logistics system. It has OBVIOUS flight model issues, but they will get sorted out.

    Now, where the hell is an official UH/MH-60 module. It’s the backbone of the the American military and requires a spot in the DCS flight roster.

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  9. You were close when you wondered what Bob is doing. You said flipping burgers. But if you read the Hitchhikers Guide to the Galaxy, you’d know He’s actually arranging for sandwiches to be made. 🙂

    Excellent review. Really enjoyed that. I haven’t bought it yet but I will today. I’ll suffer through early access and have what fun I can out with it.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Bob’s Burgers Reference, Hitchhikers Guide Reference or For All Mankind Reference. These were the choices I confronted when writing about Bob. 🙂

      It’s definitely early access but if you can suffer through some of that turbulence, I think it’ll be great in the end.

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      1. Respect for your Bob references! I should not have underestimated you. It will not happen again.

        I bought the Chinook on Steam… and returned it. Very sad, because I was reeeally looking forward to it. It just didn’t feel right, didn’t feel like fun to fly. I wanted to like it, but alas… And it’s not because it has no weapons, at least half my DCS flying is non-combat, I just fly for fun. This just didn’t feel right, felt weak. Quite the bummer. I’ll buy it again I’m sure.

        Though this does free up funds for the PMDG 777. 🙂

        Liked by 1 person

      2. ShamrockOneFive Avatar
        ShamrockOneFive

        Ahh too bad it didn’t work out but glad you were able to take advantage of the refund. There’s lots of work to do clearly.

        And yes it does free up some funds for the 777! 🙂

        Like

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