It’s the weekend and that means its time for another DCS World Weekend News update. The update contains a bit of information about a hotfix pushed out for the sim but the big news is that we’ve got something of a status update on the DCS: F4U Corsair. Is early access for it finally around the corner? Let’s have a look.
The Corsair news



DCS: F4U Corsair has been in development for quite a long time. The DCS World update reports that it’s been in the works by the team there since 2017 but one of the developers from Magnitude 3 has said in another forum that it’s much longer than that from the very beginning of the project. Either way… we’ve been waiting for the Corsair for a long time.
According to the update, few items remain on the development list. One of those items is the ASM-N-2 “Bat Bomb” which was among the first guided weapons to be employed.
There’s also a quote from the team about flight model work:
While perfection is an elusive goal, we do not claim our Flight Model (FM) to be flawless; we acknowledge that there is always room for further refinement and improvements. However, the current FM has been thoroughly validated and closely mirrors the real aircraft’s behavior, surpassing the realism of any previous Corsair FM developed for flight simulators.
Magnitude 3 LLC
Of note is a list of early access features ranging from systems modeling (electrical, hydrualic and pneumatic) to carrier capabilities. The standard array of machine guns, HVAR rockets, and bombs are part of the early access list too.
The team are also including the USS Essex as well as eight Japanese army units that include trucks, AAA, and armor. The Essex and the vehicles will be available to all for free to ensure compatibility.
Hopefully this mention of early access means that this module is nearing the end of a lengthy dev process and will become available sooner than later. Perhaps it will be timed with other DCS WWII Pacific theatre content such as Eagle Dynamics own F6F Hellcat and various other Pacific assets.
Other news items
Eagle Dynamics has also pushed out a hotfix intended to solve excessive CPU usage at the menu, add a random skill setting for the Quick Action Generator and fixing the regenerate button not regenerating missions when clicked.
There’s also some information about the Pimax VR system and a video with Matt Wagner about how VR is shaping flight simulation. There’s also a great community highlight about DCS 4 Disabilities talking about the community there that aims to help people with various disabilities still enjoy the sim.






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