The latest IL-2 Korea developer diary from 1C Game Studios is out and its fucsed on the radar systems that are going to be a part of the sim. They have some potential for significant interactivity so that could be quite an interesting element to this new sim. We also have a video showing off the MiG-15 in both rendered and in-game form. Let’s have a look at both.

Radar and sizzle

Lets start off with the video. This short video is more of a “sizzle” reel style of video with some short rendered clips and then some in-engine video as well. We get one of our first looks at an IL-2 Korea aircraft cockpit in action although its clear that lots of things aren’t functional yet – like the gunsight. Still its a step in the right direction.

Meanwhile, we have developer diary number 39 which is focused on the sim’s 5-models of radar station. The P-8 “Volga,” P-20 “Periscope,” AN/TPS-1C, AN/CPS-1, and AN/CPS-6B covering both sides of the conflict.

We also learn a bit about how these systems will interact with the player. It does look like, for the first time in the IL-2 series, that radar systems will not just be set dressing but something with an interactive element.

The player will be able to communicate with the radar stations, receive target information, determine their location, obtain a vector to the nearest airfield, and more. There are also thoughts on how to implement the influence of the radar envelope on the AI-controlled aircraft. Later, in the Dev Blogs about the player interface and radio exchange, we will explain exactly how this interaction will take place.

This will be an interesting layer to not just IL-2 Korea but for some of their planned WWII projects that are coming later. Radar was used heavily during WWII to influence the air battle and to date there really hasn’t been that kind of interactivity. If they incorporate radar vectoring and ground control interception schemes, that will mark an interesting movement forward for the series.

Read the full report here.


8 responses to “IL-2 Korea radar systems detailed, plus MiG-15 sizzle video”

  1. Is it just me or do those buildings look way too modern or maybe too European for the 50/53 Korea?

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    1. If you are referring to the homes/town buildings in the background, I’m inclined to agree. They also look more European to me, like maybe they are from the Great Battles sims and being used as placeholders?

      I actually have no idea though and also no idea what Korean architecture in the 50s looked like.

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      1. Perhaps they are placeholders, in the pictures I’ve seen it looks like they were mainly thatched roofed mud or wooden structures, with the larger cities like Seoul having a higher proportion of more modern type buildings.

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  2. This is going to be a cool sim!

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    1. im so amped for it. I just wish we had clicky cockpit.

      something about cold start procedures that adds “weight” to whatever youre flying and makes you appreciate the complexity of the machine.

      maybe its just me.

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      1. I think IL-2 is just fine without the clickable cockpits, but that is just my opinion. I’d like to have something nice and un-clickable to fly at the end of my day, something nice and easy you know? Plus I think its good that IL-2 is staying by it’s roots by AI managing all of the technical things for you.

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    2. if they improve AI compared to GB, more focus on SP campaign, coop SP campaign posibility, make better lobby for MP, easy to use mission maker… i have no doubt in their skills to make airplanes as close to real things as posible in game enviroment, i have doubts in their ability to improve gameplay aspects that lack in GB.

      On in game map of Korea i expected more then what is shown, but its not that big deal, but if AI is not heavy overhauled from GB its gona be tuff sell

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      1. I like your optimism but they’re not going to improve the AI, but I think they should though. But then again it would be a wickedly expensive project to do, which I don’t think they can afford to do and continue with the new series.

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