One of the big areas where combat flight sims diverge from their civil aviation focused cousins is in the area of damage models and damage effects. While some civil aviation sims do this to some extent, sims like the IL-2 series have always gone above and beyond with things like soft-body effects, G-induced failures and of course modeling what happens when an aircraft comes into contact with everything from trees, ships, enemy fire, and the ground. A new ‘Brief Room’ episode for IL-2 Korea shows how effects have been changed and improved over the Great Battles sim. We also have a compilation video showing off the effects as they pertain to crashing into the ground. Let’s have a look.

Modeling damage effects

The latest Brief Room Episode 31 shows us what the 1C Game Studios team has been doing in the area of damage effects. Quite a lot has changed starting with the move away from probability based simulation of damage effects to direct effects. I was interested to learn that Great Battles uses quite a bit of probability in how the damage effects are calculated. Angle, area of the hit, and other effects factor in on how something might be damaged such as the main spar holding the wing together. In essence, a roll of the dice to see if what you did caused the specific effect. IL-2 Korea moves away from that with a direct simulation of the spar itself. The same detail expands to other systems as well.

Some of the diagrams provided in the video show off some of the systems that are being modeled. The below shows off the engine and cooling systems for the F-51D for example. They also have similar diagrams for the control surfaces and trim controls.

The episode goes into considerably more detail on how it will all work but its clear that it is an evolution over the familiar system.

Another big change is how they do damage effects for wear and tear on engines. The Great Battles methods used timers based on suggested use of aircraft written in the aircraft’s historical documentation. Now they are moving to a more specific system that uses heat to manage how much accumulated damage from overdoing it on the engine will affect its operation. It sounds like it’ll be a more organic system from the current one that will still penalize players for overdoing the engine for too long while not being quite as artificial as the engine breaking after a set amount of time.

Released today is a new short video that is a compilation of crashes in the sim that help to underscore the more academic discussion with something a little more… visceral. Wings get bent, engines fall out of their mounts, and particle effects do their thing to make it all look quite interesting.

Have a watch and see what you think!


12 responses to “Recent IL-2 Korea videos showcase damage model, new crash physics and features”

  1. Damage looks so good now. In the old engine it was often easy to notice how artificial the damage was.

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  2. IL-2 BoX flyer here since its inception. I think the physics are the same as the previous title but the damage model is new. I remember having very closely matched crashes with the old title but with less fuselage breakup as there are here.

    Still looks terrific nevertheless, especially with the new particles effects. Given that IL-2 BoX still have some great value in it with its physics, not bad. 👍

    All I wanted was a Korea expansion into IL-2 BoX anyways. Now it comes with a new graphics upgrade as bonus, among other things. Great!

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  3. looks good, one thing i do not like in GB is big black paint where whole should be, hope they make real wholes this time. Bullet damage where it hits sounds great, hope netcode can handle it, and we just dont have most kills be PK or brake wing no mather how detailed DM is.

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  4. WHy they dont make RPG element for engine timers in SP atleast, they will add logistic, but i would rather have my flying impacting airplane for next mission as RPG element then logistic RPG element. For online just make it so i can see on instruments when i go abow 5 or 10min time, temp rising sudenly or so …

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  5. watching that last clip, I can’t believe they ripped off my landing practice video and published it as their own work! :smh:

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Hahahaha! Unbelievable eh! 😛

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  6. They have come a really long way in terms of damage modelling, even since Great Battles.

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  7. Sorry to comment here: lately I am having issues accessing the website. There is a marked delay when opening articles and attached images take veeery long to load. It’s strange because it only happens when I am using my home WIFI connection, while there isn’t anything strange going on when using my mobile network. Not a network problem on my end, as far as I can tell. Just thought I’d let you know.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Thanks for letting me know. I hadn’t noticed anything personally so I’ve polled a few people I know and also had random family members who never visit the site check on it. All report excellent performance and fast loading.

      This doesn’t help you much but I unfortunately suspect something is going on with your home connection. Stormbirds is on the WordPress CDN system so it may be that a local CDN has corrupted cached files? But that would probably cause trouble with your mobile network too. I’m not sure and unfortunately not much use beyond that. Please let me know if you figure out what’s going on!

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      1. Hi, Is there a way to contact you directly without commenting here? I am no expert but I just checked with Firefox’s console and I see this error: Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://public-api.wordpress.com/geo/. (Reason: CORS request did not succeed). Status code: (null). I only researched briefly but maybe it’s something you can configure on your end? Let me know if I can be of help. Thank you in advance.

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      2. Yep, I have a contact form on the About page. It gets spammed a lot but you can try there.

        I don’t think there’s much I can do about this but feel free to send in anyways.

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  8. There is a contact form if you click on “About Stormbirds”

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