It’s been a reoccurring comment over the years and just recently that we can have great graphics, flight models, sophisticated physics systems and all of that other good stuff that underpins a flight sim but at the end of the day it needs good gameplay and user experience. I’m seeing some nods to that with the latest IL-2 Korea dev blog as we look at the control bind interface and at the interface for the map.

Interface updates

The first part is focused on the interface user interface (UI) with two new images of the control binding system and the graphics systems. The changes here reportedly have taken into the wishes and complaints about the equivalent UI experience in Great Battles and expanded on them. Logical groupings for graphics settings, FSR and VR API choices, and a VR optimized graphics preset are among the new features on that display.

Then we have the control bindings. I often joke that the control bindings system is like a (frustrating) mini-game that all flight sims ship with. You have to play the mini-game first before you fly the actual sim. The new system has a search feature (added recently to Great Battles as well), various categories, numbered listings, and the ability to assign multiple controls to the same binding – more than the limit of three from Great Battles.

They also say that a wizard will help you setup this when you start the game for the first time. Encouraging.

Location, location, location

We’re also getting a good look at the map for IL-2 Korea. This appears to represent something close to the final state of the map and the high res version above lets you zoom in reasonably well to see airfield locations and details. It’s a large map with a lot of terrain detail and they say that a new platform (called Noesis API) will mean better performance than the old system. There are more terrain details, more detailed vegetation, and layouts of different settlements are better represented.

Great Battles has always had a great map experience letting you navigate by terrain features and landmarks. This looks like its an iteration on the prior version. Again, that’s encouraging.

They go into a little more detail in the developer diary on how they make the maps, the technology involved to do it, and so forth. If you’re interested, read about it here.


11 responses to “IL-2 Korea control assignments and map UI come into focus”

  1. I managed to get through the IL2-GB controls setup pretty easily. DCS is a breeze of course. And the FS2020 controls setup remains a nightmare from which I cannot wake.

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  2. map looks good

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  3. this is almost same map area like in one of the first modded IL-2 1946 Korea maps https://pbs.twimg.com/media/F8_aeRPWcAA5kRb.jpg

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  4. Do you ever wonder if they will expand the map to include all of the Korean Peninsula and parts of Japan where the B-29s were based from? I think that it would be a good idea but as always, it comes down to if they have the money to do so.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I don’t think we’ll see a map extension. It’s not typically been something that has happened with this developer in the past.

      With the B-29 being AI (at least for now) it seems like they are focused on the tactical air power as they have previously which does mean shorter flights and more engaging gameplay.

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  5. Looks pretty good; do we know if the Korea map is going to be something close to 1:1, or is it going to be condensed?

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    1. The entire Great Battles series has gone with 1:1 maps and I’m going to be pretty confident in saying that they will very likely continue with that.

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  6. was watching videos on youtube of korea war front movements by year, and it looks like only part they cant do with this map is 1950 6-9th month. They will do campaign from 1951 march to 1953 as far i remember. But players can make missions even early as from 1950 after Inchon landings to 1951 january front was moving fast up down on this part of map also, so basically they can cover with one map 90% of stuff.

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    1. That seems like a good thing. Being able to cover the majority of the conflict on one reasonably large map.

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  7. I wonder if the telemetry output for motion platforms/FFB hardware will also get an update. Fingers crossed.

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    1. That’s a good question! A bit more techy than the average simmer needs but I know folks out there rely on it for some really cool things… let’s hope!

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