I spent a lot of the year being a little down on X-Plane 12. I had a brief period of time early in 2025 where I had some fun with it, enjoyed some of the new content, and then I crashed out and got sucked into some of the exciting things happening with other sims. That said, X-Plane 12 has made some serious progress over the course of the year and I’ve been spending more time with the sim. Let’s have a look at what’s been going right with this sim over the year and a couple of items that I hope we’re going to see in 2026.

Progress, steady progress

X-Plane 12 has had an unsteady couple of years but 2025 was a big highlight. It’s likely one of those moments where years of effort and direction have started to pay off and I think 2025 was one of those years.

Things started out strong with a new flight lessons module introducing players to flying and different types of situations. They also added a new physics based camera system, custom scenery for Salzburg and Barra, added a new demo area, improved weather systems and more. And that was just the first update!

Another big update was 12.2.0 where new lighting, clouds and weather rendering all came together with much improved visuals. The same update added “exposure fusion” which helped to resolve X-Plane 12’s overly dark cockpit issues.

Then there was 12.3.0 which introduced all new radar rendering technology, made big changes to the included A330-300, added a custom Dubai international airport, and added historic weather. Yeah, X-Plane 12 now lets you go back a full year in time to replicate weather conditions at that time.

The latest version, 12.4.0 beta is still in testing but it has also introduced a long list of updates for the sim’s A330, its SR22, added Tobii integration, improved X430, X530, and X1000 avionics, added the beautiful Bilbao airport, improved FXAA anti-aliasing, and more.

Laminar have really embraced adding new high quality assets to assist community members in updating airports in X-Plane with all kinds of new assets from airport specific markings to new higher detail vehicles, utilities, fences, and various other doodads.

There have been so many other changes but I can safely say that the sim has made steady progress.

What X-Plane 12 still needs to do

There are a couple of things that X-Plane 12 really needs to do this coming year to help propel the sim forward.

First, X-Plane 12 desperately needs a new scenery engine. The current system is so antiquated that its holding the rest of the sim back when it comes to visual quality and certain types of flying – particularly in the polar regions where the sim doesn’t have scenery yet.

We’re finally in a place where weather, clouds, lighting and other features are capable of matching the best in the industry and that is great. But it is put up against old repeating textures, jagged coastlines, mountain peaks that resemble triangles, and roads that look like they were drawn with a ruler. It doesn’t hold up well.

Now we know that a next generation scenery system is in development. I doubt Laminar Research will be able to secure a live streamed ortho setup the way Microsoft has, however, they don’t have to. Machine learning systems, really good assets (that they have already spent a long time developing), and scenery auto gen can give X-Plane a realistic, sharp, VFR relevant experience without all that.

Next up, there’s a lot to like about X-Plane’s interface but I do think they need to take a page from their competitor and develop a world map. Half of what makes MSFS so compelling for me is the ability to pull up a world map, look around, find an interesting airport, and then setup my flight from that. Often on a whim. It’s not something that X-Plane is good at by itself. You need to consult LittleNavMap, or Volanta, or SkyVector or some other service to get what you want.

Another thing they should take from their competitor is checklists. Yes, third party solutions exist, but it should be something built into the sim. It’s meant more as a learning tool than MSFS is and yet its that sim that I find I learn airplanes better thanks to the interactive checklist that walks me through the process and points to the buttons and switches I need to press. More work here integrating an extensible system for first and third party aircraft would be outstanding!

Another item is traffic. X-Plane 12 has spent a bit of time doing good work generating ship traffic, has great road traffic, and decent rail traffic. I really hope that the next big step forward will be a fully integrated live traffic system with generated aircraft at small, medium and large airports mixing in both airliners and general aviation. I get the sense that Laminar have been working their way towards that with all of the ATC improvements we’ve seen, so I am hoping that this will be one of the next steps. X-Plane airports have so much ground life, but no air life… and it is a flight sim after all.

Do these big items over the next year or two and I will finally feel like X-Plane 12 has hit its potential and done what it needed to do to compete in the market. It’s great to see this sim doing well, we need the competition and the different approaches to doing things, for the genre on the whole to remain healthy and I think that’s exactly what is going on.

If you’re looking for my state of the sim on Microsoft Flight Simulator, it’s right over here. And if you’re looking to hear direct from Laminar Research, do check out their blog section which has made huge leaps in quality updates over the last couple of years.


7 responses to “State of the sim: X-Plane heads into 2026 with purpose”

  1. The whole community surrounding X-Plane needs a revamp too if you ask me.

    All of the most common places to seek help *cough .Org cough* are over run (and in many cases managed) by people who do not wish to help others and who get frustrated when someone asks a newbie question or shares an opinion. There is just so much arrogance within the community which I don’t see so much elsewhere.

    I am not sure if Microsoft etc suffer the same issues as I have not spent a lot of time there but I dare say it may well be a flight sim issue rather than an X-plane issue. Although it is clear to see where the issue is worsened by a lack of open minded community management.

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    1. It is an unfortunate thing in our hobby where some folks have forgotten what it was like to be new, to not know even what the right question to ask is, and to then attack people for it. Its not exclusive to X-Plane but I have seen this happen in the community in places.

      There are other more open areas of the community which is great. Also, you’re always welcome to send me a message. I know precious little but I can try and help!

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    2. Yeah it’s definitely a genre-wide issue. Even 20+ years ago back when the Avsim forums was *the* flight sim community, elitism was very common.

      And as much as I like PMDG, their forum can feel as cold and stiff as a frozen Snickers bar sometimes.

      That being said, there are still lots of friendly and helpful people all over the community, and overall I think it’s quite a bit better than it used to be.

      Liked by 2 people

  2. Always rooting for X-Plane, despite the fact that I find myself using it less and less.

    The biggest issue I see for it, even if it gets all those things you say it would benefit from (and I agree with all of them), is add-ons. I don’t see how X-Plane could ever hope to have the scope of great aircraft, scenery, and other add-ons that MSFS benefits from.

    While there are some truly outstanding aircraft for X-Plane – it’s the main reason I still use it – like the Toliss Airbuses, the Feliss 747, the Colimata Concorde, the freeware 737 mod, the Just Flight Pipers, and more, there are just *so* many more for MSFS. But would Black Square want to port their planes to X-Plane? Would IndiaFoxtecho? Would I want to buy them again if they did? I can’t think of a good way to get around this without spending extra money or doing without in certain cases.

    X-Plane does have some wonderful (and free) community-made improvements. With Auto Ortho satellite scenery Simheaven autogen you can get something sort of close to MSFS-quality scenery. You are basically trading melty buildings for “ruler roads.”

    X-Plane 12 has come a long way like you said. The clouds finally look great. I’m looking forward to native Tobii support. Sometimes with the current plug-in solution if I move my head too far everything turns upside down!

    Anyway I’ve gone on for too long. Thanks again for another year of fantastic articles!

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    1. I feel much the same way.

      in re aircraft addons, while there are a bunch of good ones in each sim (and many of them overlap due to popularity), there are still great addons in XP, and room for more, that either aren’t well simulated in MSFS, or don’t exist at all.

      the ones that come to mind for me are mainly helicopters, but there are others as well.

      I guess what it comes down to for me is that I generally fly in XP when flying itself is my purpose, and in MSFS when I’m more concerned with the overall experience. Again, there’s plenty of overlap in either direction, so one can pick their preference. I just like variety and knowing that both sims, while competitors, offer different strengths.

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  3. Xplane 12 should avionics it would make flight simulating more fun. The clouds still need a tiny bit of work but they have come a long way. But some of the planes are old bring some new aircraft into the sim software. I do agree X Plane 12 has come a long way since I used Xplane 10 when I started flight simming. Keep up the good work I guess we all will be waiting the next big update will bring for 2026. Have a flight everyone, take care.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Not sure what you’re trying to say in that first sentence 🙂 It has come along way though, I’m glad to see.

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