A new developer update has come out from 1C Game Studios and its got some really interesting information packed into it. Sometimes the little details in a sim matter and here it looks like 1CGS rethought how their information displays work and how it will apply to simmers with varying controller setups. Let’s have a look.

A new GUI might make a big difference

I think some of my veteran regular readers, many whom have been flying combat flight sims for a couple of decades or more, are a little harder to impress when we’ve seen so much over the years. Cool aircraft, sure, some fancy new graphics, cool, but what else have you got? This update, for me, showed an impressive level of rethinking which I hope will be for the better.

Dev Blog 58 is all about the updated display graphics. IL-2 Great Battles had a fairly good system for showing the state of your engine, throttle, pitch, trimmer changes, certain types of damage. All popping in and out on the right side of the screen with some performance information along the bottom of the screen. Optionally of course!

1CGS has rethought that and then added quite a bit more too. The new HUD-styled graphics can be configured to show a lot more. Altitude, speed, Mach number, G-load, etc. It can show engine parameters, weapon status, ammo loads, and so forth in what they are calling the “cross” or “sector” menu. These are branching and can expand as you dig into them. It’ll let you manage complex systems by clicking and changing on the UI while simultaneously being reminded what the keybind for it is. I’m betting we’ll spend considerably less time digging through the control menu trying to remember what it is that we bound to some more obscure control. That’s what I hope anyways!

For new players, this will help them fly with a gamepad as it looks like the new sim has been designed to work with keyboard, joystick and gamepad (as they say in the diary).

There’s also a new radio control menu for your wingmates which looks like a considerable improvement – giving me hope for much better AI operations there too.

I am genuinely impressed with the work here. If it works as well as I hope it does, this will be a significant leap forward. Even for seasoned veterans, having to spend less time digging through to find a specific keybind should be a great thing even if we end up hiding most of the on screen visuals (for maximum immersion).

Read the full report here!


10 responses to “IL-2 Korea’s updated GUI should make managing aircraft and controls a whole lot easier”

  1. I still wished that they kept working on Great Battles for one more module. Like Hungary or Poland, or the Baltics 1944-45 era. I know it is a lot to ask for but I am wary that IL-2 Korea, over time will require a computer with a stronger CPU and I will have to get a new gaming desktop that I just got for Christmas 2024. I know I repeat myself like a broken record player on this blog (once again I am sorry), but it is a concern of mine that I have.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Sometimes we have to accept reality as it is. I would hope that a PC built in 2024 and oriented towards sim gaming would be able to keep up. I don’t see IL-2 Korea’s system requirements as overly steep, especially compared to some of the other sims out there. Of course, we’ll have to see how smoothly it flies in practice.

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  2. So instead of working clickable cockpits we get more dialogs? I don’t think I’ve ever heard a user ask for more dialogs in a flight sim, but here we are.

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    1. It is for gamepad/console users, most likely.
      Not attractive for many of us, of course, but money is money.

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    2. ShamrockOneFive Avatar
      ShamrockOneFive

      Clickable or not clickable aside, IMHO, I think this is way better for an instance where you’re flying something you don’t normally fly, have forgotten a control, and can very quickly pull it up without having to dig through a menu. That’s one use case, but as felcsarbr says, its also very much about bringing in more gamepad players too.

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  3. The P-51 wrong shaped canopy bow from IL-2 BoX rubs me in a wrong way for this…especially for the initial asking price.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      My understanding is that there were five different iterations of the canopy with distinct bow shapes for each and particularly distinct differences between Inglewood and Dallas. Which one do you think they were going for?

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      1. I have no idea. From the many photographs from many angles of P-51s cockpit to evaluate that DCS P-51 module on its early days alongside seeing them for curiosity and by any ocasion, I never seen such shape in any of them.

        I’m open to change my mind on the subject.

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      2. I have an eye for a lot of things design but I’ll have to admit I’m looking at this and not seeing an issue. The trouble, of course, with photographs is the lens, angle, distance to subject, all distort the image so its hard to make a guess. If you think there’s an issue, I believe you, but I also don’t see it after looking at a bunch of screenshots and photos. I might not have an eye for it! People have said iniBuilds A300-600 has the wrong window shape and I think it looks good to me.

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      3. To explain in more details that I missed: the top is way too low. There are photographs where the POV is even higher and still there is more front glass real estate present. On these screenshots looks super wrong and cramped.

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