The latest update from 1C Game Studios for IL-2 Series Korea is focused on clouds. Flight simmers are a bit obsessive about clouds and for good reason, they make up a good portion of the sky. In combat sims they also provide “landscape” with which to potentially ambush or escape the enemy. We have a lot of screenshots and a few details to go through.

In the clouds

The latest update is a little light on technical details but the screenshots do a fair bit of heavy lifting here when it comes to the visuals of clouds in IL-2 Korea.

Most of the blog confirms that they are using a similar technology to what has most recently been employed in the Great Battles Series but with some updates. You may recall that Great Battles itself had its cloud rendering adjusted significantly a few years ago (back in 2021 as it turns out) using the same kind of volumetric technology that other titles including DCS World, MSFS, and X-Plane were using. That is still what everyone is using so refining the current technology does seem to be the way of things.

1CGS have noted that while the technology is the same, they have adjusted the visuals in a variety of ways including the following:

The structures of cloud formations, their shapes, and distribution maps have been revised. Now they are, firstly, more realistic, and secondly, much more artistic. There is greater diversity in cloud types and varieties. We are confident that from the many cloud options we have prepared, everyone can find the sky condition they like best.

Most of the screenshots do look quite convincing and while I don’t think it leapfrogs Korea into the lead on cloud rendering technology, it certainly keeps it up with the competition.


9 responses to “1CGS developer blog update talks clouds for IL-2 Series Korea”

  1. Not bad. Some of those shots look sweet. And yes, clouds are super important. I still think the new (years ago) clouds in DCS were one of the most important features ever added.

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  2. cloouuudsss

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  3. Is Korea headed for a delay? I appreciate the occasional dev diaries, but those usually happen during active development and not during the polish phase.

    No info on Steam or the website besides Q2, and we are well into Q2.

    we’ve seen very little actual gameplay, so leads me to believe the game will not be released in June/July.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Delays are always possible and expected in this industry. We do know that they’ve got a beta test ongoing so presumably there’s a fair bit going on there behind the scenes.

      I would say, however, that occasional doesn’t really describe their dev diary cadence. It’s been weekly for a few months now.

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    2. They are just dripping out the information to keep us engaged.

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      1. ShamrockOneFive Avatar
        ShamrockOneFive

        Yep, it’s a good comms and marketing strategy for sure. And to be fair, a lot of these features are stuff that we care about. I’m particularly pleased to see the evolution as it nears release. It looks a lot more promising now than earlier on … which is to be expected.

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      2. True, but still, it does indeed keep us engaged. Looking forwards to flying the Fagot (the was the MiG-15’s NATO reporting name, I don’t mean any offense) and the Sabre through the clouds over Korea and Northeastern China.

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  4. Very good. Hope one day they can remake Great Battles titles into the new game. These clouds would look nice over a remastered Stalingrad.

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  5. You shouldn’t need a disclaimer for stating a simple word that has multiple meanings. It’s a word that goes back 2,000 years to Roman times for a “bundle of sticks.” That’s what the NATO reporting name means too. Retroactively censoring history is a touchy subject for me as an historian because it tries to erase the past. Many video games (and even books now) seek to omit the Nazi flag because it’s “hateful” but how can you teach World War 2 without the Nazis? That a bunch of countries fought no one? It’s not up to a historical sim to make history go away, it’s to best simulate the time period. I know there’s legal issues (Germany has banned the selling of games with the Swastika in it) , but it extends even further to self censorship like this. As a professional who studies history it’s detrimental to our future to try to avoid so much of it because it might make someone uncomfortable. If we followed that rule to its logical conclusion then there would be no history because someone would always be upset about something someone did in the past.

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