1C Game Studio’s latest developer diary for the IL-2 Series is focused on visual effects. With the new engine in place we’ve seen visual effects really take a step forward for the series, however, it seems that they are not done yet and that some effects are temporary and that newer more impressive options are being implemented. Let’s have a look.

Visual updates on the horizon

Visual effects are no doubt important to any flight sim experience and doubly so for a combat flight sim where flame, smoke, tracers, and other visuals are all needed to be rendered in large quantities. 1CGS are replacing some visuals currently in place with newer more impressive ones.

Old style effects are being replaced with newer ones that are both more visually impressive (according to the developer diary) and more efficient utilizing newer techniques. They say that a B-29 test interception scene gained frame rates from 65 up to 125 fps with the newer effects.

We’ve already seen improved smoke effects, dust, moisture, city smoke, and aircraft explosions but others are coming and a new video showcases some of the changes.

Bomb explosion effects, blast waves, dust clouds, debris and fragment effects along with AAA gun and flak explosion effects are all being updated in similar ways. So too are visual updates for effects on aircraft. Here’s a piece of the diary to better illuminate what they are talking about:

Now it’s easy to distinguish between shell types: high-explosive hits are significantly different from armor-piercing hits. The bursts differ in flash, size, duration, detail, and color. Armor-piercing hits are lighter and more transparent, as they only penetrate; they produce a small flash, few sparks, and little smoke. High-explosive hits have a characteristically large flash, lots of smoke—both light and dark—and fragments. Incendiary hits leave more incendiary elements and burnt material. Now you can accurately determine what caused the most damage to the target in the crosshairs of your gunsight. Each hit type has a variety of dimensions corresponding to the caliber, the amount of explosive in the ammunition, and the number of fragments.

This all sounds good to me. Better visual effects that also perform better than the old placeholders? Great. I’ll look forward to seeing them in action.

Read the full diary here.


9 responses to “Visual effects improvements are coming to IL-2 Series Korea”

  1. Another week for the Steam release. Curious to see the price. Steam let’s you try games out for two-hours and get a refund if you want. I might give it a 90 minute test run.

    Too bad there’s no demo.

    Liked by 2 people

  2. Im loving the game so far. Having a blast intercepting bombers in career mode.

    The fan base is fragmented though. I see a lot of people enjoying the game, I also see a lot of people say they wont touch it until/if the game gets better AI.

    I personally havent seen the AI do anything strange, outside of wingmen being shot down too much.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah I’m really hoping we see the AI get more responsive to certain situations (like ground attack) and have a few new tricks in air combat. I think that’d satisfy me at least!

      It is very fun! I really like how things have evolved.

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      1. I was being chased by some Mig15s and they bugged out once they ran out of ammo. In Great Battles enemies would follow you home.

        Liked by 1 person

      2. ShamrockOneFive Avatar
        ShamrockOneFive

        For sure! That’s a good sign that there’s some changes under the hood. I had a pretty epic fight with some MiG-15s and enjoyed how that went. Felt fairly real. But also some rough edges to solve.

        Hoping for a big diary on that.

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      3. In GB, I’ve had enemies break off and return home a lot. I think that they improved it later on.

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  3. I wonder what effect these visual improvements will have on performance. While I do enjoy the game, it runs like an absolute potato in VR, no matter how much you tweak it, and I still find the blurred terrain at altitude annoying.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Well if we go by their comment about new techniques being more efficient and a B-29 test scene going up by tens of fps, I’m expecting both visual quality as well as performance improvements.

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  4. I’m waiting for Steam release because of payment methods available there.

    These articles are not making the wait easier, same went for the B(U) release. XD

    The sim looks stunning in all fronts so far I’ve seen from its screenshots. I’m a fan of its single player focus and its previous IL-2 BoX titles.

    Thanks on keeping us updated with infos like these. 🙏

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