We’re learning about some big changes to the artificial intelligence in Korea IL-2 Series as well as some other planned updates coming in 1.004. Let’s have a look!

The changes that are coming soon… and a bit further out

We’ve learned a fair bit about what AI changes are coming for IL-2 Series. The Korean War focused sim has launched to positive acclaim on most features except for the AI which has shown to be a significant weak spot for the series. Now we’re learning about what they intend to do to shore that particular aspect of the sim up.

Update 1.004 will include the first of what sound like many planned changes.

Planned for 1.004 are changes to defensive maneuvring. A new AI subsystem will see the AI use several defensive moves when you pull up behind them. Scissors, Barrel Roll, Split-S, Hard Yaw plus others are planned. Choice of techniques will be determined by AI skill level with novice pilots having fewer moves.

Also planned is an update to mission generation which will now more effectively factor in altitude and speed profiles. This all so that AI accurately gauge how high and fast they need to fly for best cruise economy. The AI will reportedly now factor in how much fuel they need to return with these parameters in mind as well as ammo supply. Maybe we’ll see the AI sticking around a little less.

By end of the year they will reportedly better develop how AI wingmates react to your orders. The UI will also give us feedback on what our AI wingmates are doing. You’ll also be able to choose what their default reactions are.

The IL-2 series has always used an approach in which the player only needs to lead their flight into the mission area, after which the wingmen act independently according to the scenario, choosing their own targets and the way they carry out the task. However, advanced players often find this approach counterintuitive.

Even now, immediately after takeoff, you can issue the “Hold Formation!” command to your wingmen, after which they will take no action unless you give them another command. We also plan to add an option that will make waiting for player commands while remaining in formation the default behavior.

Also coming late in the year are better prioritizing of targets, more diverse radio communications between AI, as well as improved tactics between jet and piston powered aircraft with big speed disparities.

Other updates on the way

We’ve also learned about some other non-AI improvements planned for 1.004. VR optimizations (I know that’s a big one for some of you), new mission types for Commander Career, persistent damage to objects on the map, and new shallow water rendering. Incendiary bullets are also being tweaked.

More information is coming soon!


11 responses to “1CGS detail IL-2 Series AI improvements take centre stage in new dev update”

  1. What about making it so not every single AI pilot of any skill level has eyes on the back of their heads and rear-facing radar?

    I feel like it shouldn’t be that hard to notice in testing that it’s basically impossible to sneak up on an AI pilot as they can see you through their airframe even with no wingmen to spot for them. Is it really that hard to program them to have less than perfect situational awareness? For them to occasionally get disoriented or lost or lose their focus on their target? This feels pretty basic (indeed older titles actually did it fast better) and yet it’s still utterly not present in the sim after all these years.

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    1. Cliffs of Dover has that built in. There you could often sneak on unsuspecting AI planes.

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    2. I’ve long ago learned that anytime I say to myself “that shouldn’t be that hard” that it probably is. I’m sure they were aware of the issue but fixing it may be much more complex and have second order effects that make the change even more difficult to implement.

      That all said, I absolutely agree and want the same features. More work done to make the AI more dynamic and “human like” in its ability to miss an approaching aircraft OR get lucky and spot you one and take appropriate action. I’d like to see chances of both.

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  2. These improvements are indeed needed and I doubt it will be enough immediately.

    I am VERY glad the devs put the AI issues on the forefront just after release and communicated it through numerous community posts.

    This sim future is good if devs remain this reactive to its shortcomings.

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    1. I’m also very glad that we’re seeing some efforts here. AI has been a bit neglected for quite some time and the series would really benefit. I’m hopeful!

      Liked by 1 person

  3. Sounds encouriging but … seeing is believing

    Liked by 1 person

    1. Yes, absolutely. Fortunately it doesn’t sound like we’ll be waiting that long. If we start to see improvements in the next update and then further improvements before the end of the year, I think I’ll be very encouraged indeed.

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  4. Looks interesting but I’m sitting this sim out until prices come down. The basic sim is $99Cdn and the deluxe version is over $200Cdn.

    I’ll wait for a 50% off sale.

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  5. good news, lets see how it gets improved, step by step

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    1. Absolutely! Step by step improvements is what I’m hoping for!

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      1. i think with AI they need to go like that, fix one problem at time if they cant have dedicated dev for it, and its gona be easyer to troubleshoot after, make AI falow comands , ok next make him react more like normal player when in clouds, low alt avoidance, less SA, and so on… step by step

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