Eagle Dynamics full fidelity carrier module experience is now moving quickly towards early access with the pre-purchase on the module starting today. These are the details on the module, what you need to know about it, and what kind of discount you might be able to get.
Lots of features now, some more later
DCS: Supercarrier is like most DCS World modules in that it is releasing with some content built-in right away and other content that will become available as it’s developed. As with anything early access, there will be issues and bugs that will slowly get worked out.
Here’s the feature list:
- Highly detailed polygon model with high-resolution textures that include realistic weathering and markings.
- Animations that include arresting wires, jet blast deflectors (JBD), radar antennas, aircraft elevators, catapult bubble between catapults 1 and 2, steam from catapults, and risers (guard rails) around aircraft elevators when lowered.
- Detailed lighting systems that includes the long-range line-up lights, IFLOLS, Animated “rabbit lights” along landing area centerline, deck lighting, floodlights, and ship number on the island.
- Functional air defense weapon systems that include the Sea Sparrow, CIWS, and SeaRAM.
- Deck parking allowing up to 14 aircraft to be spawned on deck.
- Dynamic carrier radio communications for Case I, Case II, and Case III recoveries.
- Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.
- Animated deck crew for bow and waist catapults launches.
- Static deck crew that can be placed by mission designers.
ED’s store also reports that the following will come sometime later in the early access period:
- Air Boss station.
- Briefing room.
- Occupy the Landing Signal Officer (LSO) station with PLAT camera, including VR support.
- More LSO station interactions.
- Combined Arms integration.
- “Burble” effect.
- Wave off and bolter return to pattern radio messages.
- Functional barricade net.
The package also comes with an upgraded Admiral Kuznetsov and the Su-33 Flanker D – a carrier capable Flanker variant. And just to answer the question, the Su-33 will not be able to operate from U.S. carriers as its not configured with a catapult.
Supercarrier is intended to be a DCS World module that features what is likely to be the highest fidelity simulation of what a modern carrier air operations are. Additionally, as mentioned in the features list, Supercarrier is compatible with DCS: Combined Arms, so the ship will be controllable by a player.
This is also a module that doesn’t really exist without other modules and the closest connection here is of course the DCS: F/A-18C Hornet although it’s been reported that any U.S. carrier capable module should be able to operate here so I expect the F-14 by Heatblur will be treated nearly as well as the Hornet – that’s my hope anyways.
Here’s the trailer that Eagle Dynamics released not too long ago:
Pricing comes in three different amounts
Depending on what you own, DCS: Supercarrier comes in three different prices. First, right now the module is on sale with a pre-order discount. That discount brings the price down to $34.99 USD on their e-Store. However, if you own the F/A-18C Hornet, Eagle Dynamics brings the price down to 50% off making it a $25.99 USD module. I’d say that 50% does constitute a ‘substantial’ discount as Eagle Dynamics has mentioned in past updates – considering this is a new module.
That pricing will only take effect once you begin the purchase and should show in your basket as you go through the process.
Steam unfortunately doesn’t allow for stackable discounts and the Supercarrier module also won’t be available for pre-order on Steam either. That is all according to this comment from NineLine:
Sorry Steam store folks!
Pre-order starts today
If all of this has you excited about the DCS: Supercarrier, you can head over to the e-Store now and get the module for either $25.99 or $34.99.








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