Things are a bit “hit and miss” if you’ll pardon the pun with DCS World’s AAA implementation. A new video is showing off some new features which hopefully portent some improvements to the way that they are handled for both modern and WWII scenarios.
New features for mission editors, a few logic updates too
In a new video from SUNTSAG ANCIENT GAMER at Eagle Dynamics, we get a look at some changes to the system that mission editors can make use of including new altitude restrictions for barrage flak. Right at the beginning he also talks about how the aiming system works.
There are changes to the explosive profile as well which should decrease the effectiveness.
More work needs to be done here
Hopping up on my soapbox for a moment, DCS World’s flak and AAA has at times been disappointing to me in its implementation.
For some units like the modern radar targeted AAA units like the ZSU-23-4 Shilka I fully expect a high degree of accuracy and shots on target if not properly evaded. For WWII types, I expect a much lower degree of accuracy and I’ve not seen it.
In one of the DCS: Mosquito missions, you’re intended to fly over an airfield and attack it. The AAA, no matter what your approach profile is, will hit you repeatedly and every time with accurate fire. Even when flying at 90 degree off angle with varying altitude, high speed, and even when doing the run at below treetop level.
In actual fact, these WWII batteries may not be using the same algorithm as the radar guided AAA guns do but they sure feel like they are. Flak should be hazardous but not sniper like in their precision. I hope to see some more improvements to make missions like this possible with appropriate techniques.