Amid all of the hype an excitement for the new DCS: AH-64D, there are some other significant updates in the latest DCS World Open Beta and among them are some interesting updates for Heatblur’s excellent DCS: F-14. Changes to the autopilot, radar, and multiplayer features are the highlights. Let’s have a look.
One of the limitations of DCS World has been the inability to switch seats in a multiplayer match. No longer! DCS World now supports switching positions and that means that Heatblur can now enable the feature on the DCS: F-14! So you can now spawn into an F-14 as a pilot and hop back into the second seat before going back to the pilot’s position again.
There is a limitation where the pilot can occupy the RIO position while there is a human player already there. Heatblur mentions hope that the feature will be further refined so that this won’t happen in the future. As for now, it seems like a small price to pay.
The next big update is the autopilot. The update from Heatblur goes into detail on the underlying code that they have changed so that the AP systems are both more accurate, more flexible, and more modular. The update goes into detail on how the overhaul affects Attitude, Altitude, Heading, and Ground Track hold modes.
Overall, our new overhaul of the autopilot is now modelled in a way that it much more accurately reflects the functionality, limitations and emergent effects of the real system and associated control systems. As a large added bonus; this rewrite is a part of our next generation Heatblur codebase and will pay dividends for future aircraft.Heatblur
Not yet updated is the ALCS system which Heatblur is now working on.
PD-STT filter removed
This next one is a little technical. The Pulse Doppler, Single Target Track mode in the F-14 has given some virtual pilots (me included) some trouble and Heatblur has been doing research and work on this mode in the F-14.
Research has revealed that a specialized filter (the MLC filter) is not used in the PD-STT mode and only in the standard Pulse Doppler mode. According to Heatblur, the removal of this filter should enable more stable locks and less chance of losing a lock. Ever had a Sparrow lose lock just seconds after you fired it? Hopefully those instances will be lower following this update.
Read the full update
The full update is available on the Heatblur section of the DCS World forums and goes into more technical details than I could hope to understand and repeat here. Check it out!