Hot off the presses, RAZBAM CEO Ron Zambrano has just posted a list of the complete feature list for the DCS: F-15E Strike Eagle on early access release. Let’s have a look at what he’s said about it and at the list of systems and munitions that will be initially available. We also have some cool new liveries coming with the jet too so check those out at the bottom.
A comprehensive list
We’ve been guessing for ages now on when the DCS: F-15E Strike Eagle would be arriving. It sounds like we’re getting close at this latest announcement packs more detail in than we’ve seen before. Most of this is continued confirmation of information we already know but its great to see it in one complete and authoritative list.
Here’s what Ron started us off with:
As the Early Access of the DCS:F-15E Strike Eagle is getting real fast to it’s release date, we would like to share with you what to expect in this initial release, keep in mind that constant updates will happen until we consider this project feature complete.
Ron Zambrano on Twitter
The expected list includes the following list of features.
Navigation:
- Fully modeled Laser Gyros assembly with drift error.
- Integrated GPS assembly with its own independent gyro system.
- Inertial Navigation, with selectable gyro system for position keeping.
- TACAN Navigation
- ILS Navigation
- Waypoint Navigation, fully editable with in cockpit ADD, EDIT and DELETE functions.
Sensor Suite:
- Tactical Situation Display: Currently, it is working only as a moving map. It will be constantly updated to become a fully operable system capable of selecting targets.
- AN/APG-70 Radar:
- A/A: RWS, STT, TWS and HOJ.
- A/G: Radar Map, High Resolution Map, Ground Moving Target.
- The radar is fully integrated with the loaded TGP (LANTIRN, LITENING or SNIPER).
- The radar is synchronized for Multi Crew cockpit.
- Navigation Pods (NVP):
- AN/AAQ-13: Navigation Pod:
- FLIR is available.
- Targeting Pods (TGP):
- AN/AAQ-14 LANTIRN: FLIR + Laser Designation are available. After EA the newer Litening pod will be available fully functional as well as part of our CTU update program, this also includes the Sniper pod in a future
Weapons Management
The aircraft has a learning curve regarding weapons management. The crew is required to do certain procedures before the loaded weapons can be used.
- Programmable Armament Control Set (PACS):
- A/A Display (A/A): Monitors and configure all A/A weapons on the aircraft. Currently it is in its basic form.
- A/G Display (A/G): Monitors and configure all A/G weapons. In this option the release program (up to four) is entered. A/G weapons cannot be released without a program.
- A/A LOAD: Used to configure the aircraft’s A/A loadout. This does not mean that the selected weapon is physically loaded. Only used for A/A training, since all A/A missiles self-identify. Not operational.
- A/G LOAD: Used to configure the aircraft’s A/G loadout. This does not mean that the selected weapon is physically loaded. It is a required step because the aircraft cannot identify the ordnance loaded in a specific pylon. It can only determine if something is loaded or not. Fully operational.
- CBT JETT: Used to pre-program weapons jettison for quick release under combat conditions. Two jettison programs can be entered. Fully operational.
- A/G Delivery: Configures the delivery parameters for each weapons release program.
- Selective Jettison: Used to select the removal of aircraft load. Unlike the CBT JETT, the pilot is required to select the pylons before jettisoning them.
Weapons Suite
- The following are the weapons that will be available on EA release:
- Air to Air
- AIM-9 family: L/M/P/P5
- AIM-7 family: M/MH
- AIM-120 family: B/C
- Air to Ground
- Mk-82 family: LD and HD (Snake eyes and AIR).
- Mk-84 family: LD and HD (AIR)
- CBUs: -87, -97
- GBUs (Laser Guided Weapons): -10, -12, -24, -27, -28
- Training versions of Mk-82, Mk-84, GBU-12
- Gun
- M61-A 20mm Vulcan with 500 rounds of either PGU-28/B SAPHEI or M56HEI
- Other stores
- External Fuel Tanks.
- MXU-648 Travel Pod
Cockpit
- Both front and rear cockpits are fully clickable, including some items like mirrors, which can be rotated.
- The digital displays (MPDs and MPCDs) are functional but not all the menu options are available.
HUD
The HUD is fully implemented, including the HUD repeaters in both cockpits. The main HUD in the front cockpit can also display FLIR video, when the NAV POD is loaded.
All aircraft master modes are enabled: A/A (default), A/G, NAV and INST (a special NAV mode with hardcoded displays).
- A/A: All Air-to-Air weapons are enabled: Medium Range Missiles (MRM), Short Range Missiles (SRM) and gun (GUN). For SRM and gun, can be used with or without radar guidance.
- A/G: CDIP (CCIP) and AUTO (CCRP) release modes for both are available. DIRECT (hot pickle) release is not enabled since this is a Smart Weapons mode.
Multiplayer sync
The update also talks at detail about how synchronization efforts between the front and back cockpit will need to be continually worked on as the project goes forward. The F-15E is, unlike the F-14 that many are familiar with at this point, more or less similar in their front and back seat controls with both positions having similar features.
Given the fact that the F-15E Strike Eagle is by design a 2 crew strike fighter involving coordinated inputs by the pilot and the WSO, but at the same time it’s capable to be operated by a single user in a simulated environment, it was decided to focus on single player use BUT at the same time multicrew capacity was included to some extent for Early Access, more MC features will be available with each new update to the aircraft in a constant basis
Ron Zambrano on Twitter
We have a list of features that will be synchronized in multiplayer for multi-crew functionality. I assume that means that there are also going to be features that will not be (at least at launch) although this does feel comprehensive.
Multi Crew Synchronization
Current Multi Crew synchronization available for EA:
- Flight Controls, Autopilot , CAS, and Trim system
- Landing Gear and Brake system
- Speed brake and Flap system
- Engine and Engine Control system
- Electrical system
- Aircraft External Lights
- Cockpit Internal Lights
- ECS system
- Fuel system
- Ejection system
- A/A Radar
- A/G Radar
- Navigation (Waypoint)
The MC synchronization is a challenging technical endeavor due to the complexity of the aircraft systems, that allows both seats to fully control the aircraft and its sensors, it a lengthy and complex process that will be constantly updated. MC synchronization is one of our top priorities during current and coming development.
Ron Zambrano on Twitter
So there you have it. The original tweet is available here in-case you want to read it from the source.
Additional liveries
New screenshots also released by Ron Zambrano show off the latest work on the F-15E’s livery set which will include some unique combinations. Check them out!











Leave a reply to Osskozzot Cancel reply