Back to talking about the Strike Eagle. The goal for me right now is to be proficient enough to tackle most multiplayer scenarios and to successfully fly Sedlo’s excellent Inherent Resolve mission but to get there I need more training. It’s a slow process but its getting there and here are my recent adventures!

From structured to unstructured training

My first hours with the F-15E since its release have been mostly involved doing the built in tutorial missions which have been among the most accessible training scenarios in all of DCS World. They are short, they are descriptive, and they’ve got me flying and learning the jet in short order. I’ve documented most of my time with those over here.

Now that I’ve done those, sometimes a few times over, I’m working my way into some more unstructured training scenarios where I build a simple mission that has a variety of different targets including both ground and air and then I try and switch between modes and attack targets as much as possible. I think this is a good method for me as I can often follow a procedure for one thing well but being able to context switch, to go between gunning down an aerial target and then going to air-to-ground, to be one of the hardest things to do.

Fortunately its going well and I’m making progress.

Slower going, just as determined

These days I haven’t been able to spend as much time flying and learning as I used to. Ongoing neck and shoulder issues mean that I have to pace myself, fly shorter bits at a time, and then when I do go and fly a mission to really make it count.

That’s changed my process quite a bit and where I’d spend hours learning something before I have to do things a bit differently now. Still, I’m able to get a deep dive into the simulation as much as or maybe even better than I used to thanks to the slower pace.

Still on my agenda is the aforementioned mission by Sedlo and taking the jet into multiplayer PvE combat scenarios. I’m also planning to write a full early access review of the jet taking into account my preview thoughts and then expanding on everything on how I see this jet now that its out and everyone is able to potentially fly it.

One of the things that I think is really appealing to the Strike Eagle right now is quite simply that it has the ability to fly a mission on a multiplayer server and do almost everything, except SEAD, including defeating enemy fighters and striking the target with speed and precision. You just need to make friends with some F-16C SEAD/DEAD specialists.

The flying continues!


4 responses to “Flight Journal: Training work-up on the Strike Eagle”

  1. I’m really enjoying the F-15E. Definitely still in the learning phase. Looking forward to some new weapons and features. This thing desperately needs GBUs.

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  2. I find that the Mudhen is quite a capable DEAD platform. Run an attack either pre-planned or using the A/G Radar to identify SAM sites, then run in at low altitude to pop up and hit it with CBU-97s. Or a high-drag bomb attack – it’s incredibly satisfying to look over your shoulder in the escape maneuver and watch a bomb smack into the track radar with your bare eyes.
    With some practice one can achieve much of the same effect as an F-16 with an HTS and WCMDs; this will become even more true with GPS weapons.

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  3. Come join me at Padinns Crash Demonstration. Coop please, all the fanciness (overlord, srs, dynamic coop campaign, tacview). We’ve got a few folks who fly sead, including me 🙂

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    1. Thanks for the recommendation! I’ll keep it in mind the next time I go on!

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