We’ve got a new Combat Pilot interview coming through with a short development update showing some more work in progress items. There’s also an over 1-hour long interview with Jason Williams about the project and its current status with flight sim YouTuber Enigma.

Engima’s Combat Pilot interview

The interview coves quite a few topics with Enigma and Jason chatting about a wide variety of items around combat flight sims. One of the interesting items that Jason talks about is the effort to build this new product. They have an investor to get them to the prototype stage at which point they will need to find more investment into the product.

Jason also talks about the difficulties in developing a combat flight sim and getting the product to a base level that will want to make customers buy-in and spend money to help make the game. The product is still in the early stages with a grand vision of a sim that offers a large scale Pacific combat sim but it will still be a few years away at the least.

There’s chat about the enduring appeal of the Pacific theatre and why the combination of aircraft carriers, airplanes, exotic islands, and the different feel of the conflict makes for an appealing sim.

Listen in on the whole thing to get the full context.

Developer update

One of the images we have is of the US 3-inch/50-caliber gun. First introduced in 1915, this 3in gun with 50-calibre length was used on a wide variety of ships and installations. The details are impressive!

The latest images go on with F4F development shots showing off engine details and wing and fuselage details.

Read the developer update here!


One response to “Combat Pilot dev update and Enigma interview”

  1. If it was me, I’d be spending waaaaay more $$/time on physics and game play than art/graphics (and I’d articulate that strategy).
    ESPECIALLY so if the funding is finite at this point.

    Perhaps they are, but the hyper-detailed modeling of the assets shown so far is overkill. Focus on building out & showing off a large cross sample of aircraft/ships/vehicles at reasonable (and varying) levels of detail.

    In a combat flight sim, I NEED great flight models, damage models, engine performance modeling (“engine” as in Pratt & Whitney), AI opponents, good multiplayer, and a decently clickable cockpit.

    I DON’T need the hyper detailed 3D modeling so popular in non-combat sim addons these days, like openable maintenance / inspection hatches, fully modeled engines, movable control cables, etc.

    To be honest, I’d be far and away happier to see a direct competitor to IL2 than another set of pretty but functionally shallow models like we get in the mainstream sims.

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