Things are beginning to heat up for DCS World fans as Heatblur moves towards release of the DCS: F-4E Phantom. It’s highly anticipated and a long time coming but it sounds like we’re definitely moving towards that magic moment where it becomes available. In the lead-up, we’ve got a new interview with the Air Combat Sim Podcast talking with Heatblur CEO Nicholas Dackard about F-4E plus some talk about other Heatblur projects too. Here’s what we’ve learned!

Listen in

The hosts of The Air Combat Sim Casmo, Tricker, BD and RG joined together to interview Heatblur CEO Nicholas Dackard. The podcast starts with a roundtable of what some of the hosts are doing including a valuable discussion on the benefits of taking a bit of time off from various sims before diving back into them. Then they start the interview with Nicholas which begins about 13-minutes in.

Some of the interesting things that I learned included details about the team. Their F-4 team grew from a team of two to five or six people at various points in the project. The Russian invasion of Ukraine cut that by half for quite a while. The team is currently all hands on deck to launch the F-4E and they are getting close to doing release candidates – definitely a good sign!

Nicholas answered questions on a variety of subjects including answering the question on why a future Navy version of the aircraft would be a separate module. Says it was economically not viable to do that as that version was a very different aircraft with a different cockpit, a lot of different systems, different radar capabilities and more.

Answering a question on the clickable/interactive manual, this was a feature that was an extension of their HTML manual. Being able to display the manual in-game saves people from needing to alt-tab out. Was part of a bubbling of ideas that included doing a hot key that lets you point at something in the cockpit and then display it in the manual.

When asked about the wear and tear elements in the cockpit, Nicholas reports that he wants to do clean and dirty versions of the cockpit. Hoping for it to tie into wear and tear for the airplane.

Training missions will be in from the start as will single missions while a campaign will come later.

A customizable pilot will be coming but only after the initial early access release. Says its a can of worms and it’ll take a while to fully realize with each new pilot model requiring their own set of assets such as unique helmets that fit appropriately.

Says that some aspects of the aircraft proved more difficult than expected and the whole project ended up being a bigger challenge with internal and external challenges.

Nicholas also talked about other projects including work being done on the F-14’s TARPS pod system, and about why the Intruder is at the end of the roadmap. The short answer is that they want to solidify the new Jester and the AI assistants features before going to the Intruder. They are hoping it was worth it to do it this way. Meanwhile, the AI version should be coming very soon. He had little to say about the Eurofighter except that work was continuing!

The whole podcast is worth listening in to to get a sense of the work that Heatblur have done to make the F-4E a reality so do give them a listen, a like and a subscribe.


7 responses to “Air Combat Sim Podcast interviews Heatblur CEO Nicholas Dackard about F-4E”

  1. I’m glad they’re doing a weathered and a clean version of the F-4 cockpit. The F-14 ‘pit makes me feel like I need some hand sanitiser, hoping the previous pilot didn’t have COVID. 😀 To be serious, there are quite a few controls I can’t read and as I haven’t spent a ton of time in the Tomcat yet, I have to wait for the tooltip to pop up.

    I was unaware that the attack on Ukraine had affected their team. I’ve managed dev teams before, I know how tricky it can be to estimate timings accurately (even using Agile techniques) so I have a lot of sympathy and perhaps a little less impatience about the release date!

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah sometime after the war started we learned from Heatblur that several of their team, including some key members, were based in Ukraine and were doing some work but struggling through constant power cuts and of course much worse too.

      Definitely a challenge that you don’t often put in your project risks list.

      Liked by 1 person

  2. Ollifreund Popcorn Avatar
    Ollifreund Popcorn

    I do value detail work on modules. But I wonder what the pilot models are all about. So I can look in the mirror and see a pimple on my nose? Different pilots, different pimples? 🙂

    Liked by 1 person

    1. Yeah, I’m not fully convinced as to the importance of that feature. I also suspect I’ll leave the component wear/failure thing switched off once I’ve checked it out. It’s very impressive, but I find flying the damn things can be frustrating enough without the planes going all ‘more-than-my-job’s-worth,-guvnor’ on me! Still, as long as my old PC can handle the cycles, I’m not going to make a fuss.

      I came to the comments section again to thank Shamrock15 for posting this. Yes, I’m subscribed to the pod blah blah but it’s great to know I only have to come to Stormbirds and it’s a one stop shop for all the relevant info, I tend to turn notifications off so I don’t get overrun with the buggers.

      Liked by 1 person

      1. ShamrockOneFive Avatar
        ShamrockOneFive

        I’ve experienced this sort of thing with civilian aircraft in flight sims and it can be quite a fun thing to manage. But then it does make your maintenance situation an “enemy” or opponent that you’re fighting in that kind of situation where civil sims tend to lack that sort of thing. Curious to see how it plays out here!

        Appreciate the kind words about the blog. I of course always encourage giving the original source material a watch, like, subscribe, but I do know that summaries of some of the most salient points are helpful for readers when there’s no time to tune in. Thanks as always for the comments and for being a reader! Appreciate it!

        Liked by 1 person

    2. I hope Heatblur will also release a female pilot.

      Liked by 1 person

      1. Nicholas sounded optimistic that they’d be able to offer more pilot options like that in the long run.

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