Now that Heatblur’s long awaited DCS: F-4E Phantom is out and everyone is flying it there are a few issues that are being revealed and here are some of the items that I’ve heard about and what some of the plans are for fixing them. Let’s have a look!
Radar performance and other issues
A module as complex at the Phantom is bound to have a few issues and though Heatblur have a great reputation for delivering quality modules, its not unusual through the intensive testing of putting thousands of people on a module that some issues are going to shake out. And a few have.
An update several days ago from Heatblur addressed some early issues:
– VR UI Cut-off: for this, please ensure that you check the “Use DCS Resolution” checkbox in your DCS misc. settings. This will hopefully correct this issue. A more robust handling of this for all internal and external VR resolutions for this will hopefully be developed soonest.
– Strange Pitch Control Issues: If you’re not using a Force Feedback stick, please ensure the force feedback setting is off in your game options. Unfortunately, some non-FFB sticks report being FFB capable to DCS, causing this issue. For better realism, the F-4 controls behave differently depending on whether you have force feedback or not, but this can cause an aggressive pitching movement if you are not using an FFB stick.
These aren’t the only that have cropped up either. Many users are reporting severe framerate drops in some specific circumstances surrounding the use of the radar on the F-4E. Fortunately, its a known issue too and Heatblur are working on a fix for that too.
We’re hotfixing a few issues in the radar that cause a massive drop in very very busy scenarios, as found on ECW. Hopefully a hotfix will be available soon.
There are undoubtedly some other items that have cropped up but the radar one has, in particular, been registered by users. Scenarios with large numbers of targets online seem to be the place where the issue crops up the most.
Hopefully we’ll see the hotfix coming up soon!






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