Microsoft Flight Simulator has a new detailed simulation of the B-2 Spirit thanks to the efforts of Top Mach Studios. Let’s have a look!

Fly the B-2 Spirit!

Within the constraints of one of aviation histories most exotic and classified aircraft, Top Mach Studios have brought to us the B-2 Spirit for Microsoft Flight Simulator. The team report that recently declassified photos and resources have enabled them to create a reasonably accurate rendition of this bomber.

The aircraft features a custom programmed fly-by-wire control system, a terrain following system, functional multi-function displays, crew alerting system, FLIR simulation with instrument overlays for night flying, customized MCDU, interactive checklist system, aerial fueling support, 21 liveries, and a realistic sound suite.

The aircraft does include stores configuration with a mix of GBU-31 or AGM-158 JASSM missiles available with a free weapons display update (for PC only). The included EFB also lets you display all kinds of ground equipment too.

A manual is available for download via their website.

Pricing is $39.99 USD and its available via the MSFS Marketplace.


12 responses to “Top Mach Studios releases B-2 Spirit for MSFS”

  1. I’d love to see a B-2 Spirit in DCS but being realistic, I don’t think we’ll ever see one. DCS will probably be out of date before the B-2 Spirit is entirely declassified. It would be awesome though! But it would also be cool to see a fully operable bomber like the Avro Vulcan, B-52 and B-1 Lancer one day.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I’ll probably be out of date before the B-2 becomes declassified enough for DCS ☺️

      Liked by 1 person

    2. the maps on DCS are too small. The B2 is meant to fly across the ocean.

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      1. Doesn’t matter at all.

        After all, who’s going to simulate flying from Missouri, USA to Afghanistan…?

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      2. ShamrockOneFive Avatar
        ShamrockOneFive

        I’m sure someone would do it… 😀 There are long haul flyers on MSFS and X-Plane. But its not likely to be a common thing.

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  2. Ken-Dagfinn Rian Avatar
    Ken-Dagfinn Rian

    Speaking of maps.

    is there a reason why DCS sticks to very regional outlooks and “small” maps?
    why can’t they go the way of MSFS for example, and go global with good accuracy and detail.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Two big reasons come to mind.

      The first is that I think we’ve gotten so used to the global world experience that Microsoft and Asobo managed to pull off that we sometimes take for granted how much of a technological leap it was. To use streaming satellite data fused together with AI generated autogen, TIN, and now machine learning for detail autogen (in MSFS 2024) is a technological revolution. Not everyone has the resources to pull it off and DCS World is made by a smaller company and playing in a smaller niche of the same market.

      The other challenge is that DCS World’s maps have extra levels of detail that other sims don’t have. Most of the buildings you see are destructible in some way and trees and other elements have collision meshes. Outside of IL-2, other sims aren’t doing that. It seems like a small thing until you scale that to the entire region or the entire planet. There’s complexities there in the scale of that sort of thing.

      ED are working on a world map but given their rate of progress and other more pressing issues with the sim I would suspect its 5-years out. Maybe a bit less or maybe a bit more? Hard to say.

      Liked by 1 person

      1. Yes, but we’ve had global maps since way back in some version of FSX or earlier, right? It’s not just the MS/Asobo thing – even X-Plane has had it since as long as I can remember…

        In many ways, they could’ve leverage a lot of publicly available information to enhance the maps (like open street maps, etc., the NS430 wouldn’t be so limited, etc.

        I bet it would even make Real Time Weather a LOT easier.

        But since they have just small sections of the planet with flat ground (i.e., no roundness as with a globe), everything has to be custom calculated…

        I’m kinda surprised they didn’t just do a basic global scenery and then focus on High Detail areas like Caucasus, Syria, etc.

        Similar to how Orbx used to do the FS/P3D/XP enhanced regional sceneries, etc.

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      2. ShamrockOneFive Avatar
        ShamrockOneFive

        It’s true. Those sims had global scenery too but they weren’t as convincing to look at as the map that Lock On initially shipped with – as primitive as that is as well. I think they went down one road and now the global scenery technology has gone a whole other direction now.

        It’s possible they can do it these days yes but it’ll take them a while. And it’s still less, IMHO, a priority than dynamic campaign and the multitude of systems they need to sort out for that.

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    2. many reasons but I think the main one being resources.

      the engine DCS is built on is quite old, and existing maps already eat a ton of cpu/gpu resources, so I can’t imagine they would make bigger maps without having to redo the engine.

      also money. ED charges module prices for unfinished maps, so I doubt they want to get rid of a huge RMR stream just like that, even if they could.

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      1. No – global scenery has been available for twenty-ish years.

        Eagle Dynamics just never envisioned the need for global scenery and they went with a flat map like a bunch of the old combat games did.

        The engine can definitely handle it, but it’s a huge amount of work…

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  3. bought it yesterday but havent had a chance to do anything with it other than a quick peek in the cockpit and external view.

    So excited for this – finally a good fidelity B-2 to fly around!!!

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