Released into early access today, MicroProse and developer Triassic Games have just made Sea Power: Naval Combat in the Missile Age available for purchase. Let’s have a look!

Ships, submarines, airplanes… naval warfare in all aspects

Sea Power: Naval Combat in the Missile Age has just been released into early access. Developer Triassic Games has been working on the title for years now and its now available for all to experience. The naval warfare sim comes with hundreds of ships, aircraft, helicopters, submarines, and modeled weapon systems giving the sim an expansive feel. The current compliment is focused on American and Soviet navies and associated air and subsurface assets set between roughly 1960 and 1980.

The early access period is planned to last for about a year while the developers fine tune all aspects of the product. A lot of the additions are aimed at expanding gameplay opportunities such as a dynamic campaign (entering alpha in Q2 of next year) and upgrading the AI interactions. Post release, they intend to offer additional DLC packages with the first one likely to be aimed at adding the Royal Navy into the mix. I can see additional navies and scenarios being other potential ways to expand the experience.

I had a chance to preview Sea Power recently and although its not a flight sim, its clearly got simulation depth that appeals in the same way that flight sims do. You don’t take as direct control of individual ships and aircraft as you would in a typical flight sim but it is an interesting strategy experience. Read my preview here.

Sea Power: Naval Combat in the Missile Age is available on Steam now with a 10% discount available until November 26. It is priced at $44.99 USD with discount. Check it out on Steam here.


5 responses to “Sea Power: Naval Combat in the Missile Age now available”

  1. And it has the same issues it had during the closed play-tests.

    I’ve been watching a lot of very recent YT (today) showcases and almost all of them are experiencing stutters, lag, and what appear to be random hangs, especially in scenarios where more than a dozen units are depicted, like the game straight-up shits the bed when the fight really gets going.

    I was getting ready to say fuck it and pull the trigger, not now. For a game that isn’t ground breaking visually, that has mediocre textures and a lot of mid-tier poly models, there’s no reason for this when a game that’s nearly 25 years old (Fleet Command) could render far larger scale engagements in an dynamic environment while simulating nearly 800 WPS systems.

    Either this is a memory leak occurring somewhere or they haven’t been able to resolve the problem in the past five years of development. Screams the latter to me. Could be wrong though.

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    1. I’m curious what the situations are where these stutters are coming up. My experience to date has been buttery smooth frame rate without a single glitch. Not a one.

      I did read that sonobuoys in large numbers may be a cause. Or that maybe in certain large scenarios there’s a memory leak. Haven’t had that yet but before I get to a full review I’ll have to keep a watch out.

      I did play a great scenario last night with Norwegian ships running an ambush on a Soviet flotilla. It was incredible fun.

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  2. I’m interested in the game but not paying that premium for something unfinished. Not too many years ago, early access games were a good bit cheaper, with the implicit idea that they were not yet complete and had bugs. I was fine with that and bought Kerbal Space Program and Subnautica in EA. Lately though, it seems like developers release half-finished games in EA at full price.

    Now, I’m sure that the devs of this game will polish it up but I think the asking price is way too high for what it is. I accept that it’s a niche product, verging into the hobbyist side of things so there’s a balance between unit price and units sold, but I’ll moan about it anyway 😉

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    1. I was thinking similar that the price feels very bullish for a day 1 alpha release. I’ll be keeping an eye on how it progresses but it seems a lot of money (or not a lot of incentive) to take a punt on something this early.

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  3. it’s on my wish list. When it gets a little farther along, I’ll get it.

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