Pacific Fighters, the immensely popular add-on for IL-2 Sturmovik: Forgotten Battles, came out in October of 2004. Since then we’ve had a very long drought of serious combat flight sim content for Pacific WWII. Until now anyways! Now we have something of a confluence happening with three sims all tackling the same theatre of operations and it looks like Eagle Dynamics and DCS World are going to be the first to arrive. It’s a new era but will it manage to succeed and will it avoid some of the pitfalls of the last time around? Let’s discuss.

The right mix of content and availability

Eagle Dynamics and at least one third party, Magnitude-3, are about to launch content for a whole new theatre of operations for DCS World. The Pacific Theatre of WWII has not been tackled by this sim previously and it hasn’t been tackled by any serious combat flight simulator for over 20-years.

Eagle Dynamics and Magnitude 3 appear to be first to the punch with 1C Game Studios IL-2 Korea follow-up in the Pacific still years away and Combat Pilot in its extremely encouraging but still formative stages. A long term drought is sure to draw in interested players. But will they have what folks are looking for?

The biggest danger for DCS’ Pacific Theatre foray is the same one that the company faced with their European WWII content. Simply put: Not enough content and content that wasn’t focused enough to make it enjoyable. They managed to inherit much of the mess but when it comes down to it, it still ended up being a problem. What do I mean?

The biggest issue, for me, with DCS WWII content was the lack of focus. The aircraft set featured 1945 aircraft like the Fw190D-9 and Bf109K-4 and pitted them against late 1943 and early 1944 Spitfire IX and mid 1944 P-51D. In an era where even 6-months marked a difference in performance, the mix-up was further exacerbated by two WWII European maps both focused on Normandy and the Channel. No attempt doing Market Garden/Bodenplatte era that their aircraft set supported. It was confusing and disjointed and it made it difficult for historical scenarios and difficult to balance multiplayer.

Yes, this was initially because Eagle Dynamics took on a partially successful Kickstarter campaign. But after that it continued to remain a problem and mitigation efforts – like doing a Low-Countries map instead of the Channel map would have helped.

Fortunately, the aircraft set did fill out a little at least with the DCS: Mosquito, P-47 and FW190A-8 helping to make things at least a little more timely. Ultimately, no Bf109G-6 arrived (the most important variant for Normandy) and a limited number of AI aircraft arrived to support the set. Even there, I was slightly baffled by some of the decisions. A Ju88 was added but it wasn’t the C-6 variant used over the Normandy beaches. Instead they offered relatively rare torpedo modification instead with no provisions for conventional bombs which had the effect of limiting its value.

Put simply, the aircraft set was scattered making historical scenarios difficult and multiplayer balancing even harder. For their WWII Pacific foray to succeed where the European one didn’t, it’s going to need to be a lot more focused.

All about the Marianas

It looks like Eagle Dynamics have picked the Marianas campaign as their focal point and I really hope beyond hope that they are able to stay focused on this point in time and really build it out into something interesting.

It’s a challenging point in time to represent with the US Navy largely achieving supremacy during the peak point in the battle. In the realm of simulated scenarios, however, its possible to recreate history with slightly different combinations. The Japanese brought a full compliment of modern naval aircraft to the battle but tactics, training and overall strategy ended up in a significant defeat. It could still be quite interesting with different tactics to see a more even battle. Good for multiplayer while providing a rich set of options for single player folks too.

Right now we know that there are plans for just two flyable modules: the F4U-1D from Magnitude 3 and the F6F Hellcat from Eagle Dynamics.

We’ve also seen an A6M5 Zero teased and a B6N “Jill” torpedo bomber in the works. Is a flyable A6M5 planned? It would need to be for any sort of multiplayer competitive scene to emerge. Would a flyable B6N at DCS World levels even be possible? That’s more unlikely with Japanese aircraft resources proving to be exceedingly difficult to find and DCS players tending to demand the highest levels of simulator fidelity.

Other types would need to be added too. The TBM Avenger, D4Y “Judy,” SB2C Helldiver, and other types would fill out the aircraft set for this time period staying focused on this mid 1944 time period. The P-47, already with us, has a place here too with its use in the Marianas campaign being key in the drive north through Saipan though it would find little in the way of air combat and more in close air support.

I’m really hoping for a cohesive plan for content going forward. It does look like maybe there is one and I am hopeful but at the same time I’m looking to be convinced.

The theatre could be expanded with the free Marianas WWII map being used as a focal point to get people in and future payware maps perhaps expanding to encompass the Okinawan campaign building on the aircraft and assets already in place. The worst thing they could do would be to make a big jump in time and do Midway, the Solomons, Guadalcanal or New Guinea where they don’t have assets or aircraft. Building up a core set of assets that is self reinforcing will be essential.

Paying for it all

There’s an elephant in the room I haven’t addressed yet.

We know there are aircraft, tanks, and other assets planned for DCS World’s foray into the Pacific theatre. It seems unlikely to me, given past performances, that the company will offer up all of this content without some sort of asset pack.

Time and resources spent on aircraft, tanks, and other features are difficult to justify to any bean counter to give away free of charge. They are giving Marianas away and it looks like many of the vehicles created by Magnitude-3 will be part of the core DCS experience – free of charge. But will the rest of the assets be?

You may recall that the WWII asset pack ended up being one of the most controversial decisions and a key sticking point for many of the loudest voices in the community. It created compatibility concerns and it essentially mandated that players buy a map, an asset pack and at least one aircraft module to get in. An expensive proposition.

This time around, at least one map is going to be free and that may make a huge difference. Will there be just module costs or will an asset pack emerge here as well? I’m not sure how it would be received in 2025 versus when the first one did ten years ago but I suspect it would be a point of contention once again.

Final thoughts

There’s certainly a lot of fun to potentially be had here. After a lengthy multi-decade long drought of Pacific WWII content, it looks like we’re about to emerge into an era where there will be a potential for abundance in the area. That’s certainly going to be interesting and even maybe a little confusing for purchasers but that seems to be how things are going right now.

Much to my surprise, DCS World seems to be first to the punch and that may help give them an early start. How well this goes will depend on how rapidly they can make content available, how engaging and focused the content is, and how cohesive the plan is over the next 3-5 years. If they get diverted and do other things than their focus area, it may end up diluting the experience and making scenarios and multiplayer complicated.

But if they can jump through the hoops and stick the carrier landing, it may well be a very engaging experience.


32 responses to “DCS is about to embark on a new era, will it be different this time?”

  1. Raptorattacker Avatar
    Raptorattacker

    It is certainly with a little skepticism that I’m viewing this venture. Not in a horrible way, just not expecting much ground-breaking stuff. The lack of attention to the WW2 planes we already have is a bit of a heads-up. Certain elements of certain planes have certainly suffered over the years and over several updates (general, not WW2 specific!!).I’d love to be completely wrong and would love to have to hold my hands up and admit it. We’ll see…

    Liked by 2 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Absolutely. There’s been good points but also some stuff that seems to have fallen by the wayside a little. It’d be great to see fixes to that stuff as well as them forging ahead on this.

      I hope you’re wrong too! 😉

      Liked by 2 people

  2. Michael Dwyer Avatar
    Michael Dwyer

    I am a bit hesitant to start thinking about the Pacific Theater since the F4u has been so long in development I just have no faith is will be released in good shape. I was planning to hold out for the F6F since I thought it would come out first anyway. Now, who knows. I guess I let you buy it first and see what you think of it.

    One thing that does make me question Magnitude 3 is the bat bomb. It’s an extremely obscure weapon and they (IMHO) are wasting their time working on that. It would be far better to put some time into adding elements to the mix that add to the PTO in general.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Understandable Michael! It’s been a long wait and it’ll be interesting to see how things are once they really arrive and we can dig into them a little bit.

      I’ll be writing about it for sure!

      Liked by 1 person

    2. Yeah its hard to have faith in M3 considering the lengthy development time but I’m open to see what they can deliver (and support) – The Corsair is one of my fav WWII naval aircraft (albeit its relatively small operating time off carriers).

      The bay bomb – yes when I first saw that I was “really – who cares” but I guess they wanted something to get peoples attention…

      Liked by 1 person

  3. I don’t mind Asset Packs but what does upset my stomach is when they sell me an asset pack and then after a few years they give it away to everybody free of charge with not even so much as a thank you to the folks that paid for their privilege to do so.

    I will be guarding my cash much more closely going forward, in that respect.

    Liked by 2 people

  4. damn wordpress tells me it didnt post but it did so I write it all again and then it won’t allow me to remove the first comment lmao

    doubling down on my stance i guess

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Seems like a few other commenters were having the same issue. Hopefully just a server glitch and not a long term issue.

      Like

  5. I still find it hard to understand why they didn’t aim for a cohesive set of modules for WW 2 in Europe. With the jets I can see them making a hodgepodge of modules because of the military contracts, but there is no military contract for the Ju88.

    It suggests that those in charge simply don’t value a cohesive experience for players, so why would that change for the Pacific?

    Liked by 1 person

    1. agree – there’s a foundation there already so why not develop it further (apart from the history of it all).

      Guess they are looking to give WWII a fresh start/reboot in a new location and see what the reaction is. It really needs 3rd parties to come and assist with the modules and to date they’ve steered clear of the confused mess that it was. I would hope that its easier for devs to create WWII aircraft

      Liked by 2 people

      1. ShamrockOneFive Avatar
        ShamrockOneFive

        They do need some third party help to fill things out a little more quickly. If they can build a core around this battle it could be quite interesting.

        The real challenge is going to be those Japanese aircraft resources. Notoriously hard to find. DCS players are going to have to accept no flyable or some sort of compromise on realism.

        Liked by 1 person

      2. But again that raises the question why they don’t make a plan where they ensure that the core of a coherent environment (map + planes) is available, either by doing it themselves or having the most reliable third party devs do it. And then they can make suggestions to other third party devs to develop less critical planes, that still fit well in the environment.

        Seems to me that this kind of planning & organization would benefit everyone.

        Liked by 3 people

      3. I guess if people want the theatre they need to accept that due to limitations of access to Japanese data that its going to be a educated (and informed) estimate… lets face it, the F-35 is going to be like that when it comes to capabilities – I mean we even accept “dumbed down systems” due to classifications.

        So what I am basically saying is – we need to accept the limitations or just say “don’t want it because we want perfection”. Sometimes I miss the older days in flight sims – it was limited in technical capabilities so we accepted it for what it is, but now… we want it all (rant over)

        Liked by 2 people

    2. ShamrockOneFive Avatar
      ShamrockOneFive

      At first it was because they inherited a DCS WWII kickstarter that promised all of these aircraft. But I feel after that they really struggled to make things work where they could have easily figured it out.

      Why they had Ugra Media do Normandy instead of the Low Countries to match the aircraft didn’t make sense to me. The Spitfire IX could have been configured for late 1944 or early 1945 but instead they went with an earlier model.

      Then when they did another WWII map they did The Channel which was another missed opportunity to fix the mismatch. I never really understood what the decision making process was. It wasn’t logical to me.

      I think it hurt the DCS WWII experience at a core level. That could be an incorrect premise for me but I really think it did. I’m hoping that this prompts a course correction. We’ll see if it does!

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      1. Oh, I didn’t know about the kickstarter. Apparently it all went south and the company that was supposed to do most of the work gave up when key members left. The choice for Normandy appears to come from that project, so I guess that they felt they had to make good on the kickstarter promises somewhat.

        Funnily enough, the kickstarter mentions Oleg Maddox a bunch of times even though he retired from game making and started making drones. He was never actually involved in the project, so that the kickstarter pretends he was, seems very scammy.

        Amusingly, the kickstarter carefully avoids mentioning IL-2, only saying that Oleg’s team worked on a ‘a smash hit flight sim.’

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  6. The fact the F4U is launching without even an AI A6M5 to fight against tells me this will be another unfocused offering. DCS is often so focused on the sim aspect that they forget to make it a game. I’m not expecting to play a real Pacific Sim until Combat Pilot (hopefully) releases.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      We don’t yet know what they are launching with. I am hoping that at least an AI A6M5 is coming with but we’ll have to see what happens.

      I am very hopeful for Combat Pilot too! I know Jason and team have a great plan for initial release and follow-up content after.

      Liked by 1 person

  7. delicatebearddd542182a5 Avatar
    delicatebearddd542182a5

    Can’t help but agree with the degree of general skepticism of the comments and the considered and thoughtful editorial. What are the chances, given past experience with WW2 modules, that this will be anything more than a patchy, incomplete and unsatisfying expansion? And as another commentator rightly says, why are the developers putting effort and time into an obscure, peripheral Bat bomb when they should have their hands full just trying to fill the core assets? Don’t get me wrong; I am hanging out for a new Pacific WW2 sim and really hope we are all wrong. And that this expansion is unlike anything they have done before. But having been stung with the European theatre WW2 problems, I will be holding onto my cash and reading carefully what you all think once it is released. BTW, really happy to pay – if it is good!

    Liked by 2 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I really do hope it is good! It has the potential to be a really incredible experience. They’ve put some time and effort into it but it needs to be cohesive and we’ll have to see if they can manage to keep it connected like that.

      Like

  8. Excellent article. Thank you. As for the scenario in question, I’m seeing the glass half full and half empty. It all looks like a ton of fun, but if the release schedule for modules crucial to the scenario is glacial due to both development time and ED’s desire for staggered releases, then it’s definitely glass half empty. I’m happy to buy into DCS Pacific, but not if the Corsair comes out in 2025, the Hellcat in Q2 2026, the Zero in Q3 2028, etc. etc. That… will be no fun at all.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      This might have been your fault to some extent. You or someone else said sometime in the last few months that I should do more editorials 😉

      You’re absolutely right about the cadence. That’s going to be important too. If it fizzles before it can come together then that will be a problem.

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  9. Great article. Loved reading this one. You really nailed it with the hopes and concerns. It is great to see the other comments that agree with your hopes and concerns as well. We all want success and yet we are all wary about the potential for a fizzle.

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  10. I think Marianas WWII will be great. It will cost 0$, which will make it a “standard feature” online. As for the assets, that will be interesting to see. I think any third party developer that manages to make the right quality aircraft, will be a winner.

    People have to forget about super high fidelity (flyable) Japanese aircraft. There’s not enough information to create most of them. There’s more than enough info to create believable aircraft though, and the gaps have to be filled in with good artistic/engineering work.

    It’s conceptually interesting as well. WWII is naturally much more about history, than say the cold war. A WWII scenario needs to be historically correct to be interesting for many people. A cold war scenario is much more a “what if” scenario, I mean, it’s all about what-if scenarios.

    Interesting times.

    Then another related subject. There’s always someone mentioning purchases of sim software (a module or whatever) as an investment. This is, IMO, an entirely wrong and misunderstood view. A piece of software is depreciated to zero value the moment it is purchased. It’s an expense with no tangible return. You certainly could get lucky and transfer your license to someone else, and get back some of the money, but in the grand scheme of things, this is seldom done due to the way licenses work. IMO the value of a piece of sim software can only be measured in hours of fun behind the screen. Lots of hours with lots of fun = excellent value. Then leave it at that, and you will be a happier person. This goes for all sims in my book.

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    1. I think that many people mean ‘investment’ in the same way you mention, where the spending results in many hours of entertainment over a long period. In contrast to for example a movie ticket, where you only see it once and only have 1-3 hours of fun.

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  11. I’m interested in this, a solid pacific theater with appropriate aircraft and terrain would be great, but given ED’s track record of half delivering, I’m holding onto my money. There have been no major updates to the Afghanistan or Iraq maps in a long while and most of the recent patches, while including a few good to have fixes are not addressing core issues with the sim. Then there is the QAG, one of the worst features I’ve seen released by them since the F-16 debacle. It seems to me that they have no desire to roll lessons learned from past issues into future modules or the core sim.

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  12. I still don’t own any WW2 DCS content (maps or modules) for this very reason. I can just buy IL2 for dirt cheap and get a complete game.

    Liked by 1 person

  13. The Me262 from the Kickstarter is missing…

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah that’s a good point Chris. There were updates on it at one point but it seems to have dropped off for years now.

      Like

  14. There is a long list of WWII aircraft we need for DCS. However, I think a warbird that would be pretty high on the list of priorities is the P-38 Lightning, and I think it needs to come in several variants such as the G, J and L models, rather than just the one. Because, like you said aircraft evolved rapidly during WWII with new variants being developed every few months, and there needs to be more of them to achieve that focus you are talking about.

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  15. The biggest issue I see is the lack of Japanese content. Otherwise what do you have, US vs US aircraft? Without the multiplayer possibility you’re severely limited, even if there are more AI “enemy” which I frankly don’t even see.

    You can’t just have the A6M and leave it at that.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Absolutely. I hope that they don’t see the A6M as the only type they would potentially make flyable. Fighters are popular and interesting, but we need other stuff to fly too!

      Liked by 1 person

    2. Whatever Eagle Dynamics does they are going to have to do more WWII aircraft modules eventually (my guess in the next few years) if they want to make their WWII era Marianas map more popular. I hope that Eagle Dynamics does an A6M Zero with multiple variants like the A6M2, 3, 5 and 7 as you could use them in a wider range of more realistic scenarios, depending on whether they will make more WWII Pacific maps like Midway, Guadalcanal or the Philippines. But that would take time as I know information on the details of most Japanese WWII aircraft is scarce.

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