I’ve spent several hours now with Magnitude-3’s DCS: F4U-1D Corsair for DCS World putting the aircraft through its paces, learning its systems, and getting to know the infamous bent wing bird, the hose nose, the ensign eliminator, or the whistling death. This is an aircraft that seems to have a mixed reputation in the community so far and I almost didn’t jump in early because of some of the comments I read. However, I’m really glad that I did because my own experience differs from some of what I’ve heard out there. This is my take on this new warbird for DCS World!

Corsair ahoy!

Magnitude-3 announced their Corsair project quite a few years ago and there were times where I wasn’t sure if this project would ever release. However, the developers there continued the long slog through their work and they have delivered their aircraft module for DCS World. What does it include?

Corsair comes packaged with the aircraft itself, access to the entire inventory of HVAR and Tiny Tim rockets, various general purpose bombs, fuel tanks, .50cal M2 machine guns, and even the ASM-N-2 Bat guided glide bomb that some Corsairs were fitted with before the end of the war. While this project is in early access the Corsair has the full armament package.

The aircraft simulation here is also relatively deep with electrical, hydraulic, and pneumatic systems all modeled and running in the background. Radio systems and radio beacon systems are all modeled and you can track an aircraft carrier when using the appropriate Morse code.

Speaking of carriers, Magnitude-3 haven’t just released the Corsair but also a companion aircraft carrier to go along with it. USS Essex represents the Essex-class of aircraft carrier of which 24 were ultimately constructed. The carrier, its flak guns, and functional elevators are part of the experience together, of course, with its wire-arrestor system for catching aircraft.

Japanese ground units are also part of the package:

  • Type 3 80mm AA gun
  • Type 88 75mm AA gun
  • Type 89 I Go medium tank
  • Type 94 Isuzu truck
  • Type 94 25mm AT/AA gun on Isuzu truck
  • Type 96 25mm AT/AA gun
  • Type 95 Ke Ni light tank
  • Type 98 So Da armored personnel and ammunition carrier

Both the ground units and the Essex-class carrier are free to all DCS World players so this module helps elevate the experience for everyone.

Not included in the pack but releasing alongside Corsair is the DCS: Marianas WWII map. This Pacific themed map is freely available, developed by Eagle Dynamics, and a great first setting for the aircraft. It differs from the modern Marianas map by featuring period specific buildings, geographical formations and land use, and features many of the famous airfields used during the Marianas islands invasion campaign.

Corsair has a good number of instant action missions on the Marianas WWII map, Normandy 2, Persian Gulf and Caucasus. There’s also a small selection of slightly longer missions including a dawn strike on a Japanese port and airfield. The missions were created by Reflected Simulations so they are quite good!

Like all DCS modules, content remains a problem fortunately it looks like Reflected Simulations will also be doing a campaign in the future so that’s encouraging. For now, the Corsair has a few things to do and there are a few multiplayer experiences out there now too, but it will be constrained until more supporting content comes.

The visuals and the sounds

Over the last several years we’ve seen Magnitude-3 make and remark parts of the DCS: F4U and I suspect that been because the company felt like their product had been falling behind. The standard for DCS World aircraft has been rising steadily and clearly the company’s artists were keen to keep up.

We’ve seen some other long in development modules launch in great shape but feel a little behind the times with the model. Fortunately, the Corsair does not feel behind the times. It’s very much up at the forefront which is great to see.

Sharp textures inside and out are a highlight of this aircraft. The cockpit is meticulously detailed with all kinds of buttons, knobs, switches, wires, and controls all beautifully detailed.

I will, however, complain slightly that some of the wear and tear applied to some parts makes it hard to read and that detracts a bit from the experience. It looks cool, yes, but they are harder to read and I tend to draw the line at that kind of wear and tear artistry. I want it to feel used and lived-in but not at the expense of readability. Fortunately this is few and far between but it does stick out.

The exterior is absolutely beautiful with sharp and detailed texturing and texture effects all around. The propeller and R-2800 engine are modeled beautifully. This aircraft has beautifully modeled animations too with the ailerons and folding wing mechanisms being particularly impressive and satisfying to watch.

As great as those animations are, there are some cockpit controls that jump from position to position, sans animation, that makes that part feel a little unpolished.

The overly reflective canopy is also a problem. It can absolutely obliterate the outside world in glare at certain angles. I think this needs some tuning to get it right.

The F4U comes with a dozen or more liveries covering various US Navy schemes from three years of Pacific operations plus there are some Fleet Air Arm schemes from the British Pacific Fleet which is also great to see.

Now let’s talk sounds. The engine sounds are the focal point of any warbird and these ones are adequate. They react technically well to power changes and there is a generally decent sounding clatter from the radial engine as you’d expect. At the same time, its not quite as satisfying as the similarly R-2800 powered P-47 from Eagle Dynamics. That one benefits from real world recordings while this one sounds like it was the job of some very good, yet still synthetic, sound work.

Other sounds are satisfying. There’s a pretty good “bark” from the guns So too is the aircraft’s characteristic whistle which you can hear from the cockpit while you perform some impressive dives from altitude or while screaming along the deck at high speeds. That’s in but there’s no real wind noise effects from when the aircraft starts to stall. Something I hope Magnitude 3 rectifies later on. We may not have “seat of the pants” feel but usually sounds like that help convey the same kinds of information.

Getting hit by enemy fire produces some quite useful and slightly jarring clanging noises. Really glad that we can hear that so that battle damage isn’t a mystery.

The F4U’s sounds taken as a whole are not bad but they aren’t fully satisfying when compared to some of the other DCS World warbird offerings either. The bar is set pretty high which is perhaps the biggest issue.

How it flies

There’s been an awful lot said about the Corsair since its release and some of it I agree with, generally, while other takes that I’ve heard on the aircraft seem to be highly inaccurate at best.

Straight up, the flight model needs some extra work put into it to smooth out some issues with it. I’ve seen what a few have been able to accomplish and I’ve managed to do some pretty weird things with it myself if I try as well.

The aircraft can, when rapidly pushed forward and back on the elevator, move away from controlled flight into something quite unbelievable looking and feeling. It’s probably not something that a real control stick on the real airplane could even contemplate doing but with a joystick on a home PC… its a whole different story.

Most DCS warbird are quite twitchy and this one is too. I don’t know if this is a technical issue or a philosophical one but putting in some control curves is necessary to get the aircraft into a little bit more reasonable and controllable shape.

Ailerons I found were actually fine without need of any curve while the elevator needed 20-25 put in to smooth it out and a similar set of values are recommended on the equally twitchy rudder. I may further adjust those values as I dial in my flying with the aircraft.

Most of us have short throw joysticks with light actuation forces while the real airplane had a much longer stick attached to the control cables and the physical controls themselves. Somewhere along the line it’d probably be good if DCS simulated that to some extent so that we don’t get the overly twitchy response – maybe it does but I don’t think the current method is satisfying as an experience without dialing in the controls quite a bit.

There are other elements, however, of the flight model that are generally excellent. The problem areas seem to be more about what happens when you push far beyond the normal line of operation.

Lots of good things going on here too. Power changes cause the nose to move left and right with quick action on the rudder needed to keep the airplane flying straight and rudder and control coordination is an absolute must on this aircraft. Ailerons lose effect at higher speeds, the rudder is somewhat limited in effect until you get some speed going, and deploying flaps causes the nose to droop realistically. All things that you look for in a simulated warbird.

I’ve read more than one person write that they thought the Corsair was “on rails” and I can’t agree with that assessment in the slightest. I really was expecting, based on these comments, to see a half finished flight model and that’s not at all the case. There are absolutely some edge of the envelope problems here that need rectifying but once you get away from that, the Corsair feels every bit as lively as you’d expect from an airplane with the nickname “Ensign eliminator.” Well, its been busy eliminating some virtual Ensigns including the one writing this article!

Putting the work in

Corsair is, of course, a naval combat aircraft and so for this section I want to talk about the aircraft in that context.

First, armaments with this project are fully in place and the Corsair has its expected mix of six .50cal machine guns, the ability to fit up to eight HVAR rockets, a mix of general purpose bombs, and the slightly more unique Tiny Tim rockets (ironically quite large) and the ASM-N-2 Bat – a fire and forget radar homing anti-ship glide bomb. Way ahead of its time that last one though the actual operation is primitive by modern standards. Still, it portents future developments in guided armament.

The air to ground armament is very effective and it makes the Corsair quite a capable fighter bomber. That’s good because it doesn’t have a ton of other stuff to do just yet (more on that in a bit) but it is quite fun as a strike aircraft blasting ships, vehicles, airbases, and other targets.

The Corsair is a generally fast and reasonably agile fighter that outclassed the A6M Zero in most respects except horizontal turn. This made it an effective fighter in 1943 and beyond. Sticking to fast manoeuvres and managing the Corsair’s handling are the keys to getting guns on target and avoiding being drawn into tight turn fights.

Finally, the Corsair is absolutely a carrier aircraft. It was initially relegated to land operations because of its poor over the nose visibility, however, the Royal Navy perfected a sweeping turn approach that provided a better view of the carrier’s deck until the last possible moment.

There are some bugs. Casmo (CasmoTV on YouTube) noted that if the carrier is steering between 180 degrees and 270 degrees, the hook will not make contact with the cables on the carrier deck.

I’m told this is likely one of those ‘math-programming’ problems but its certainly a very specific issue for the aircraft and its associated USS Essex carrier experience. When not steaming in that direction, landing and taking off on the carrier is a fun, challenging and ultimately rewarding experience that requires some serious naval aviator airmanship. Carrier landing practice is a great way to just get a feel for the airplane and really challenge yourself without even needing to get into combat.

I’ve had some very awkward successes and one splash into the water after letting the speed bleed off too far. Eliminated! Practice will continue on this and satisfaction is landing the plane brilliantly.

Tip of the spear problems

DCS: F4U Corsair’s biggest problem is not the module itself but the rest of the ecosystem that it is a part of. Corsair is the first DCS Pacific WWII module coming out ahead of Eagle Dynamics own DCS: F6F Hellcat project and ahead of a planned asset pack that is intended to include the A6M5 Zero, B6N “Jill,” D4Y “Judy,” TBM Avenger, SDB Dauntless and other aircraft.

For a credible Pacific WWII experience, centered around the 1944 Marianas battles (hopefully they stay here and develop this experience without wandering too far), Corsair needs these other aircraft to be a part of the mix. Right now its on its own and it has nothing else to really do battle with directly.

To Magnitude-3’s credit, the company knew they were up against that and developed the aforementioned Japanese ground vehicles including flak, cars, trucks and tanks. And they developed USS Essex too so we have something to fly from. If it hadn’t included those, F4U would feel even more empty than it does. Unfortunately, it is still on its own when it comes to Pacific WWII content and that, for now at least, is a problem.

Mitigating this is the Corsair’s usage post-war. While the F4U-4 and later models were used in Korea, its not inconceivable that DCS players could accept the F4U-1D in Korea or Cold War themed battles with the appropriate coat of paint. F4U-5s were also used in the 1969 “Football War” between El Salvador and Honduras with the 100-hour long conflict involving clashes between P-51 and F4U fighters.

The type also saw limited use in the European conflict so it has a least a little bit of a chance of being shoehorned into some other DCS scenarios while we wait for Pacific WWII content to arrive.

Final thoughts

One of my first flight sims was Dynamix’s Aces of the Pacific and ever since then I’ve chased the same joy that this old sim gave me. I experienced some moments of that loading in on the deck of the Essex with my Corsair’s wings folded. Flying over the Pacific and cutting across the islands of the Marianas has been a thoroughly enjoyable experience. This all despite the very limited amount of content currently available.

DCS: F4U Corsair needs flight model tuning, a few graphical tweaks, and some general polish. But I think if Magnitude 3 can move quickly on those issues they will have an impressive Pacific WWII warbird offering.

The lack of content isn’t specifically its fault and Magnitude 3 shipped this with more content than the typical module. Still, that issue will hang over the Corsair for the intervening time. We’ll have to see how that works out.

To sum it all up, DCS: F4U Corsair by Magnitude 3 is a very good experience already that is marred by a few glitches and rough edges that need sorting out. Once solved, I believe this will be an excellent warbird experience all around and one that will benefit from what hopefully is a concerted effort by Eagle Dynamics and perhaps Magnitude 3 themselves to create some engaging Pacific WWII content. We’ll have to see how that story unfolds.

DCS: F4U-1D Corsair by Magnitude 3 is available for sale in early access on the DCS World e-Shop and on Steam for $47.99 USD.

Screenshots


23 responses to “Tip of the spear? DCS: F4U-1D Corsair first impressions!”

  1. Has anyone from ED articulated a WWII Pacific strategy? Like, has Wags said in a video “we plan to build a bunch of PTO content over the next few years?”

    Or are people seeing the asset pack and a few modules and assuming that is part of a plan?

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yes, they have. My doubt is more from them not quite delivering on their European WWII theatre strategy. They were almost there but missed the mark a few times so I’m hoping that they have a slightly more directed plan this time.

      They have written that they have as much here:
      https://forum.dcs.world/topic/368918-pacific-theatre-of-operations-ch-47f-development-progress-lunar-sale-final-hours/

      I reported on it here: https://stormbirds.blog/2025/02/07/eagle-dynamics-updates-us-on-ch-47f-and-we-have-news-on-pacific-wwii/

      So we’ll have to see how that translates into action. The concept is very good!

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      1. thanks for context laying that out!

        Liked by 1 person

  2. “This is an aircraft that seems to have a mixed reputation in the community so far and I almost didn’t jump in early because of some of the comments I read. However, I’m really glad that I did because my own experience differs from some of what I’ve heard out there.” thats good to see. Good read, im not to bathered by FM or DM i will probably wait for more hitorical oponents for it.

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  3. Raptorattacker Avatar
    Raptorattacker

    It’s good.
    People seem to be forgetting that it IS ‘early access’ and possibly expecting a little too much too soon I suspect.
    FM? Yeah, it needs tweaking but it DOES (as you say) benefit in this iteration from a few curves to give it a wee bit more ‘weight’, until these things are addressed.

    Like they say, “A landlord doesn’t know his beer’s off until someone who actually drinks it tells them…”. Let them know and it will be so, I’m sure.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      It is indeed early access! These rough edges may be indicative of that public testing process that most DCS World modules tend to go through and not everyone needs to jump in at this early stage.

      It is a good sign that its in reasonably good shape but the rough edges are in definite need of some sorting out. Hopefully we’ll see that progress in the next few DCS World updates but I imagine it will take time.

      The biggest question for me is now … when does the rest of the asset pack come out?

      Liked by 1 person

  4. Urgent Siesta Avatar
    Urgent Siesta

    Good write up and I pretty much agree with your assessment.

    I kinda like the primitive & manual nature of all the controls (quite the contrast to the Fw-190 Dora!).

    And finally having a carrier capable warbird in DCS World is GREAT! And having it be the IRL extra-challenging-to-fly Corsair makes that all the better 🙂

    AND having such a well-done ww2 Marianas to fly it over, well… 🙂

    I’ve concentrated on flying it “properly”, and so far, it’s a quite reasonable flight model, IMHO.

    I think it’s a bit too mushy at transition speeds (i.e., between takeoff and cruise). Other warbirds across other sims get more stable and “sharp” sooner than the Corsair seems to.

    And it seems a bit too forgiving on take off relative to other DCS warbirds and in other sims…

    But hey, it hasn’t even had its first patch yet, so as long as M3 starts improving it by next month, all good.

    A few other bits and bobs for them to work out like engine management, etc. But I remember the releases of most other DCS warbirds: all had issues to be fixed on release.

    I guess my primary concern is that it’s taken M3 quite a long time to get here – much(?) longer than other warbirds, AFAIK. And reading between the lines, it seems like coding is their weak spot, so it’d be a shame if the Corsair languishes. Similar, but not to the same degree, as the PolyChop Gazelle did for so many years…

    Still, fingers crossed, and IMHO this is already one of (and maybe “The”) best Corsairs ever released for flight sim.

    In sum: would buy again 🙂

    ///

    p.s.: I’m still surprised no one’s thrown an IJN skin on the Spitfire. It’s a much closer analog to the Zero than anything else in DCS.

    Also, the Bf-109 is a perfect stand-in for the Ki-61 Tony (literally inspired by the 109E IRL).

    P.s.s.: Maybe you already know? Greg’s Airplanes & Automobiles on YT has a very interesting comparison of Corsair & Hellcat vs 190 & 109 (among many other great WW2 aircraft history vids).

    Liked by 1 person

  5. I have to say that despite its flaws this is the most enjoyable dcs aircraft I’ve got in years.

    To start with it just looks beautiful. And ww2 carrier ops are fun.

    But dcs needs to move quick to fix bugs and to build the appropriate ecosystem around this. They can’t let it linger like so many other projects.

    I think they will. If they are serious about selling their hellcat they need to properly built out the theatre. But their social capital with the community is fast dwindling.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Absolutely agree! Let’s hope!

      Like

  6. I almost didn’t jump in early because of some of the comments I read. However, I’m really glad that I did

    Same here exactly! As far as I’m concerned, I’m having a blast with it (it’s actually my very first Warbird in DCS, after fooling around with the TF-51D for a while…)!

    The FM actually feels quite good to me (mind you, I have a 200mm extension on my Virpil stick, which I’m sure helps with controllability here…). I really like that feeling of “heaviness”, especially on the roll axis. Only the pitch axis seems indeed to be a bit twitchy.

    The engine sound inside the cockpit needs to be beefed up a bit imo. I’m not sure about the sound quality (some say it’s not so good), but it doesn’t sound that bad to me. It’s only too low in volume for me as of now.

    Overall, the Corsair gets a big thumps up from me!

    I just really hope ED will get the new Pacific Assets Pack out quickly. I’m very excited that Reflected is already working on a new campaign for the Corsair. Having the new Assets Pack ready in time for this campaign would be the icing on the cake!

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I hope they can turn around the assets sooner than later too. That’ll really help boost this module, Reflected’s work, and the whole concept in general.

      Like

  7. I fly with a winwing stick and an extension, and the corsair feels great with zero curves on my setup. The rudder is a little sensitive, but a light touch and some practice solves that quickly.

    Also on the content front, the corsair did serve in combat operations around the coast of Norway, so you can set up some semi historical missions on the Kola map doing patrols and raids.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Great to know! I did wonder how it’d feel on a longer throw stick. Probably closer to the way it was intended to work.

      Great point about Norway!

      Like

  8. I really enjoyed the comment about whether the twitchiness was a “technical or philosophical issue”. That was a good line, and a very good review.

    I’m still on the fence with this plane. I think ED did themselves a disservice by putting it our without an assets pack. Given that ED moves at pace that makes a turtle look like a racecar, the open question is how long do we have to wait for this plane to be part of anything even remotely resembling a cohesive package. Three-months? Six-months? Q5 2026? If they want me to invest in a PTO scenario, then it behooves them to explain how – and when – they intend to bring about that scenario.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Thanks as always!

      It would be great to know what their rough timeline is for the next steps. I absolutely understand that specific times and even quarters can be difficult to forecast in this kind of development but yeah it would be good to know what their ambitions are generally. If Corsair hangs out on the vine by itself for a long time, that would be detrimental.

      Like

  9. The first paragraph of “how it flies” has a mistake.

    “There’s been an awful lot said about the Corsair since its release and some *if* it I….”

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Thanks! Bit of an awkward sentence there anyways. I’ve sorted it somewhat!

      Like

  10. Saw a YT “we were wrong” type video explaining that they had assumed the F4U to be a 400 mph fighter, but found on looking up specs it actually was usually slower, best turning speed in a dogfight around 180-200, still faster than the Zero. Grim Reapers have a video showing that only by using the mouse, you can move the prop lever further from 2700 to 3400 RPM, getting much more speed.

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    1. Correction – it wasn’t a YouTube video where the F4U performance expectations were discussed, it was on the High Alpha Hooligans Podcast from EP12.

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      1. ShamrockOneFive Avatar
        ShamrockOneFive

        I’m not familiar with that one. The site that I’d go to for performance reports is down but it is at least on the Wayback Machine: https://web.archive.org/web/20250323080353/http://www.wwiiaircraftperformance.org/f4u/f4u.html

        There’s surprisingly few tests for the F4U-1D but check out the one from Chance Vought Aircraft, Stratford, Connecticut, February 15, 1945, Report No. 6756. It reaches over 400 mph at both Military and War Emergency power settings. No idea if the aircraft has the rocket stubs or bomb racks fitted (I’m going to guess no).

        That’d be where I’d go to for that debate.

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  11. I would really like them to finish their F8-J Crusader one day within the next few years. They have been working on that one for ages! That and the MiG-21 2.0 version.

    Liked by 1 person

  12. really dont understand whats all the fuss about the ‘ proper ecosystem ‘ for DCS modules .

    just imagine you are an Spit pilot back then in WWII ETO fighting 109s and the other side decides to throw 190s at you one day . you just have to adapt to the new tactics .

    other situation : you are 109 pilot back then in the West in WWII ETO and you already know how to fight Spits and Hurris . now the command will decide to throw you against the exotic I-153s and I-16s in the East . you just have to adapt to the new tactics .

    how diferent is the above to the situation where DCS server admin will decide to throw you like the F4U pilot against the 109s and FWs over Normandy ? you just have to adapt to the new tactics .

    imo its perfectly realistic in a sense .

    Like

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      The Corsair up against Bf109s and Fw190s is actually not too outlandish as that did happen with Fleet Air Arm Corsairs briefly doing battle with both. It wasn’t an extensive career there and it was a-typical but not entirely out of the realm of possible.

      With historical combat aviation, however, there is a desire to provide for historical scenarios. If you’re flying Bf109K-4 (already highly problematic in a Normandy scenario) and suddenly all you’re fighting is Corsairs. Well that’s not even close to what happened. It’s absolutely interesting to try out and I fully acknowledge and embrace the sandbox environment but its not what I’m looking to see.

      Ideally multiple aircraft and content fit into the collection so that they can be utilized in scenarios that are, at least vaguely, similar to the real ones that they faced.

      There’s historical but also from a competitive aspect DCS WWII is already all over the place. In WWII, air combat capabilities and performances changed frequently and sometimes drastically and DCS doesn’t offer a good experience there yet.

      So this all to say that the ecosystem around a module does matter. Especially for WWII scenarios. With a lot of the rest of DCS its less about specific historical battles and more of an open concept sandbox which is not always immediately obvious.

      Like

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