Jason Williams and the Combat Pilot team are back with a new developer diary focusing in on a few different items. Whatever you choose to call them, be it external textures, skins or liveries, are part of the fabric of most flight sims and we learn a bit about how Combat Pilot is going about it. There’s also some new images of the IJN Hiryū and there’s a discussion and video about refraction. Let’s check it all out!

The Zero gets a splash of colour and textures are on the menu

If you’re a fan of a sim like IL-2 Sturmovik, Rise of Flight, DCS World, Microsoft Flight Simulator, X-Plane or many other modern sims, you’ll know that liveries help make the game world seem plausible and fun. Its not just the liveries that ship with the sim but the ability to add more to the mix that helps keep things fresh.

Jason explains in his latest developer diary that they are thinking about this in the long term for Combat Pilot. The old school method involves painting the textures on a 2D file, usually in Photoshop (or Gimp or Paint Shop Pro). Modern game development has moved to painting in 3D using Substance Painter. Jason reports that they intend to support both methods in Combat Pilot and that they will make sure that an object viewer will make it easy to see and export images of your work.

We also plan to eventually have a very nice object viewer in the UI so you can easily see and export images of your handiwork. Painting your aircraft is an important component of the combat flight-sim hobby so we plan to fully support it.

Good foundational work here combined with long term thinking on how Combat Pilot hopes to evolve over time.

Jason also reports that they are working on new textures for the A6M and F4F with the A6M getting this splash of green on this version and a grey version, more accurate for Midway, also underway.

Refraction?

Some of you are already going to know what this next segment is about. If you were on the old Ubisoft forums in the early 2000s, you may remember a lengthy debate on the subject of refraction in armoured glass. This was almost entirely specific to the Fw190, with its thick armoured glass forward canopy, and just how much distortion the glass provided the pilot with a slightly better view over the nose. As it turns out, its a relatively significant change to the visual.

Carlos from the Combat Pilot team has started doing some research to see if its something that is possible in Combat Pilot. The UE5 and modern ray tracing and shader technologies make this kind of thing possible. While the team report that a Fw190 isn’t something they intend to do any time soon, they are thinking long term. And the Fw190 is not the only aircraft with thick armoured glass. Check out the explanation in this video.

Hiryū makes progress

And for the final big piece, we get an update on the IJN Hiryū. The carrier is beginning to get some textures applied to it and there are a ton of details in place on the ship. Work on the flight deck is the next part of the effort.

Hiryū was famously attacked by dive bombers from Enterprise and Yorktown. It was struck by four 1,000lb bombs causing significant damage to the ship and starting fires from stem to stern. The carrier ultimately sank the next day.

Read about all of these items and more over on the Combat Pilot forums!


10 responses to “Combat Pilot dev update focuses on textures, refraction, and carrier update”

  1. Hiryu means Fire Dragon. Interesting fact is that the Japanese captain who fired torpedoes at the Hiryu, Toshio Abe, would be the captain of the Shinano on its maiden and ill-fated voyage.

    What were your thoughts on Midway (2019)? For me some things were exaggerated or fictitious and left out like the Wildcats but I nonetheless enjoyed it. The plot greatly reminded me of Battlestations: Midway.

    I would definitely take it over Pearl Harbor (2001)

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    1. I think in CP I’ll be more coward and will drop the bomb at 2.500ft instead 25ft over the deck XD In Michael Bay’s film worst thing we can see is the P-40 pursuing Zeros in climbing. I suppose it’s a matter of taste, first is a war film and the other is mixed with a romantic drama.

      Returning to the topic I cant wait to take of a Zero from that carrier!

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  2. Coming along nicely!

    one thing I notice in multiple simulators is that military drab paint schemes are often rendered overly glossy.
    I think this might have to do with necessities of creating highlight/depth on a flat screen?

    not knocking CP, just a general observation on sims vs reality 🤙

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  3. solving refraction sets them apart from DCS and Korea, they need things like this, FM/DM graphics its basicly all the same, but making things that players asked for for so long possible its good thing for them. Hope they make fun mission maker/planer, hyperlobby type multiplayer interface, and dynamic campaign posibility to not just falow historical events but make posible to protect your carriers and maybe invade then on top of historical scripted stuff. Because for DCS its just gona be same , unrelated maps and airplanes, and Korea also GB 2.0 without big inovations. This teem have to try risky stuff players of old liked and new players will fined interesting, its hard to do.

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  4. Nice update and a bit of a trip memory lane with the “bar” on the Butcher bird – geeze, how many hours or reading and writing did that consume many of us back in the day!

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  5. Wow! The textures look really good! I just wish they coud give us a vague idea of what year this game will be released. Looking forwards to playing it.

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    1. Hi PaperPilot. I’ve stated several times on our properties and elsewhere that our first product Carrier Qualification is scheduled for release in 2026. The exact date is not known yet and we will have an Early Access period. We already have our Patreon Alpha build as playable for Ace Tier Subscribers. CQ will not have combat elements, those will take longer to produce. As one of our supporters stated on our Discord yesterday, we are building a staircase to having a feature complete product. Anticipating a full blown combat experience with a full module as our first title is asking too much from my small team here in the beginning. Like all of the other CFS series on the market, it will be a journey as ROF, CLOD, DCS, IL2:GB etc. have all been.

      Liked by 1 person

      1. Hi Jason, I’m a big fan of yours. Hey, I want to apologise if I have stated anything I should have not. I struggle to read things sometimes and when I do I miss important details.

        I look forwards to when you have completed your first game, as what you have done is no small feet in terms of building a game like this from scratch.

        Liked by 1 person

    2. It’s all good PaperPilot. Thanks for the support and positive vibes. I just wanted to you to know we are sharing as much info as we can and be transparent. Send me a PM on Discord or the Forum if you see this.

      Liked by 2 people

      1. I will.

        Liked by 1 person

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