A splashy trailer and some released screenshots have come out from U.S. defense contractor Lockheed Martin in the last couple of days showing off a new version of Prepar3D. The new sim, titled Prepar3D Fuse, has attracted lots of interest in flight sim circles but it is for public consumption or for professional users only? That’s what I wanted to know!
What is Fuse?
Flight sim fans are pretty keen right now to make sure we have enough competition in the space. Enter the announcement by Lockheed Martin about Prepar3D’s new entry.
Fuse is an Unreal Engine 5-based sim featuring detailed airports and cityscapes and powered by Blackshark.AI (whom were once partnered with Microsoft and Asobo for Microsoft Flight Simulator). The sim is an offline based with the global terrain reportedly available “on-premises” and stored on a large hard drive or connected network storage.
As the FAQ continues to expand on, Fuse is a “commercial imaging generation product” with simulator capabilities. It’s basically the digital world that they are offering with other products developed during Fuse’s development (frequently named Milverse) being part of the package.







The trailer shows off almost entirely defense oriented operations with an F-35, Predator-drone, F-16, military standard icons, an F-16 and missile interceptions. So is this a DCS competitor? It seems to be more of a MCS competitor instead.
Much of the language, particularly in the FAQ, appears oriented towards professional users with training and operations needs supported by a simulation platform.
At this time, Lockheed Martin is selling Prepar3D Fuse as part of Lockheed Martin integrated simulators, modeling applications and simulation applications along with select strategic partners. If you are interested in your project being considered, or wish to be added to a wait list for a future public release, please contact us here.
That point is further driven home in the cost section. No price is given because pricing is based on customer needs, licensing volume, and features including (XR capabilities). They also have available annual maintenance plan for product upgrades.
There’s some debate on if “future public release” means simply to established customers or if there will be a consumer release aimed at the general public. If I were to make a guess, reading between the lines, it seems unlikely that this will be aimed at us on the consumer end of things. If it did, it may end up being the world visualization without many of the combat and space focused assets intended for training that have caught people’s attention.
Meanwhile, the FAQ also mentions that the current release of Prepar3D continues to be supported so if you happen to be out there using Prepar3D it sounds like you can continue on safe knowing its still being supported in some capacity.
You can read more about Prepar3D: Fuse through the company website here.





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