We’re getting towards the end of the year and I always love this time for the opportunity to pause, reflect, and think about what has come before. DCS World has had a turbulent couple of years and there are big challenges to come for the sim which I want to explore in this editorial. But also, history teaches us that where there are problems, there are also opportunities for growth and change. With that in mind and spirit, let’s explore some of DCS World’s recent troubles and some hopes for its future as well.

Third party are a source of strength and also sometimes turmoil

We’re going to talk about some issues with the core of DCS but I wanted to start with the thing that has absorbed a lot of time this year within the community’s discussion forums. There have been some difficulties with a couple of third party developers for this sim and specifically… RAZBAM.

The breakdown in the relationship between Eagle Dynamics and third party developer RAZBAM has been a significant issue on multiple fronts: its hurt consumer confidence, content integrity over the long term is an issue for affected modules, and the future of the sim as it exists today will undoubtedly be changed by it in a big way.

To get through some of those, let’s start with a summary of just a little of what we know. This is not a full litigation of every moment in this dispute, I’m going to gloss over a lot of details and minutiae, but just some of the main story beats as best as I can summarize.

Back in April of 2024, RAZBAM CEO Ron Zambrano announced that the company was suspending their development and maintenance of their DCS World modules citing a significant dispute with Eagle Dynamics. That message was quickly followed by Eagle Dynamics CEO and co-founder Nick Grey posting a statement in response refuting some of the claims and expressing disappointment with the public nature of the dispute.

This lead to what has been over a year and a half of occasional statements from one or both parties, discussion and comment from contractors involved, and then a leak of a recording of the conversation that appears to have lead up to the current situation.

To quickly summarize of that leaked video: RAZBAM was seeking to develop a DCS World module of the Super Tucano. The deal they had worked out with the Ecuadorians (I’m not sure if it was directly with the government or a wing of their armed forces) was that RAZBAM would offer the aircraft module to Ecuador’s armed forces for free at the end of development. In exchange, they would get the information that they needed to enable them to complete development of the module in the first place. Presumably they would then make money on that development by selling it on the consumer end. This was cited as a breech of their contract, according Nick, and that a new contract for the project should be developed for it. Payment for the F-15E was also being withheld while this was worked out.

It sounds like the new contract, had it gone forward, would have moved the project to MCS (Mission Combat Simulator), the professional side of the DCS World ecosystem, leaving the door open still for a DCS variant for the public.

The call ended on what appeared to be something of a positive note but obviously talks quickly broke down after that. Most of you know the rest of the story.

You can seek out the video on various Reddit groups if you really want to watch for yourself but keep in mind that it is something that’s been leaked.

Modules in the balance

Now, having watched the video, some folks have sided with Ron and RAZBAM and other folks sided with Nick and Eagle Dynamics depending on their read of the situation. That’s all valid and understandable but I don’t find myself particularly concerned about joining a side in this because I think that misses the greater issue: What happens next and how that affects us. The future that seems likely to me is that we’re ultimately going to lose four DCS World modules: M2000C, AV-8B, MiG-19 and F-15E.

Why? Well, as DCS World evolves, core technologies will change and those changes have, in the past anyways, nearly always required third parties to perform basic maintenance to keep things running smoothly. Many legacy modules have seen significant work to keep them working smoothly over the years.

Eagle Dynamics has more or less committed to maintaining compatibility with these affected modules through to the end of DCS World 2.9 but I really worry about what what happens when 3.0 arrives. It hasn’t happened yet and it may not happen for quite some time but I suspect we will hit a moment where things will begin to break. If these four modules make it through that transition to 3.0 and beyond, and they are still functional, I will rejoice but I suspect that problems will begin to crop up.

They aren’t the only modules that I worry about as it appears that another third party, Polychop, has had its own troubles. Internal disputes between former developers and the owner appear to have spiralled into yet another legal dispute.

The fate of the SA342 Gazelle and OH-58D Kiowa Warrior is seems less dire than with the RAZBAM situation, but they may also suffer from troubles as the core of the sim changes and experienced developers are not part of the process of keeping said modules up to date anymore.

These issues together have caused the community to be concerned about their third party purchases in general in that they may not have the same staying power that their first party Eagle Dynamics modules do. That’s a problem.

To be fair, maybe some of these issues are going to be overblown and maybe things will go better than I think they will. There are also plenty of other third parties that are moving along well and seemingly without the same kinds of issues. Still, the current turbulence has cast a long shadow.

Core technology issues continue to challenge

Excepting the third party content situation, DCS World I believe is also really suffering right now from a core technology deficit. It is one that’s being worked on but I don’t know if its going as quickly or in the right directions.

Inside the cockpit, DCS World has managed to provide a level of simulation experience that is difficult to beat. It doesn’t really matter if its one of the sim’s classic helicopter offerings like the UH-1 and Mi-8 or its one of the sim’s most recent additions like the F-4E Phantom or MiG-29A Fulcrum. These aircraft look, fly, and operate in a manner that I find immensely satisfying and, based on expert opinions, are generally doing what they should be too. But outside of the cockpit, we have issues.

What I’m talking about are the other systems that support modules. Examples include how the AI drives their vehicle convoys and avoid attacks (they don’t unless scripted), ATC systems that have had the same issues and limitations for years, radio communication with wingmates, the way that the AI interact with flight models and the world in general. DCS World has seemingly not put as much into its these core technologies as maybe it should have, and all this time its suffering because of it.

These aren’t new issues either. But the sim hasn’t dealt with a lot of them yet and one of the reasons that I think the dynamic campaign has taken as long as it has is that they are know that things won’t work unless the core systems are smarter and more developed. You can’t realistically launch a generated scenario with 40 or 50 planes without some sort of better ATC that can guide the process of launching and recovering those jets. You can’t require a vehicle convoy to reach its destination if it gets hung up on scenery or the convoy is lightly damaged and they aren’t able to get around destroyed vehicles. Just two examples of many.

I can point to any number of items including one of my personal pet peeves: The replay system! After decade or two of sim development, this particular part of the experience still isn’t flexible (can’t rewind), isn’t reliable (sometimes does the complete opposite of what happened), and it doesn’t seem like its going to be fixed any time soon.

You can insert your favourite DCS issue here as well. Most of us have run into them at some point, most of them have been around for a very long time, and they take away from the incredible experience of the aircraft that we’re flying.

While I have an immense amount of patience with the challenges that developers face and the lengthy and often very specific demands of the community at large, I do find myself needing to call these kinds of issues out from time to time too.

None of this is to say that DCS hasn’t improved either! The sim has gotten better in performance and visuals, it has picked up more modules and more variety of modules. Its started to take seriously new features like more flexible multiplayer spawn points and offering up a logistics simulation. I love to see those things! But the wait for these and others has been long… sometimes decades long.

In my efforts to be constructive, I think some of these issues could be solved by creating some sort of “strike team” within the company that isn’t engineering or aircraft focused but is instead aimed at user interface, user experience, and gameplay. I think if they had that, things like the new quick mission builder would have been more satisfying to use, more gameplay elements would work their way into the experience, and the modules themselves would gain in value from that core technology support and development.

DCS World’s bonafides as a simulation is absolutely solid but it remains far behind when it comes to the entertainment/game part of the experience. Doing more in this area would benefit the sim and offer even better value. It’s possible! It could happen! I hope it does.

Opportunities

There are folks out there who are convinced that the latest round of troubles is the end of DCS World – that it’s going to wither and die because of them. I don’t see it that way.

As devastating as the potential loss of several third party planes might be (if and when it happens), people will adapt and move to different modules, the series will continue to gain new content, and we’ll be moving on from whatever those troubles were. And as troubled as core gameplay features are, they are being worked on and improved incrementally.

There are also always opportunities in challenge and so I hope for two things to happen.

First, I hope that Eagle Dynamics can do what I suggested above and use the current crisis to reorient towards better third party relations, better connections, and better mitigation strategies (whatever they may be) so that players feel a little more assured about those third party releases. Easier said than done but I do hope that these are things that are on the radar.

Second, I’d really like to see a concerted effort to find ways to mitigate any potential module losses as they come up. It may feel wrong to write the obituary of beloved content before it happens but developing new modules that replace old ones shouldn’t be something that we write off.

Perhaps Eagle Dynamics develops their own F-15E, or a MiG-19, a Mirage 2000, or an AV-8B. Maybe they aren’t exactly the same modules as before (i.e. a Mirage 2000-5 instead of the 2000C… we’ve heard rumours before, after all) so its not exactly a replacement but spiritually it allows for people to flow to the new option.

There are opportunities to fill in losses in the long run and we have to be pragmatic about these things. The current troubles will pass, we’ll move on, people will find new ways to play or they will consider a competitor product, and move on to that. That’s how these things go over the long term but I do hope that lessons are learned, processes are changed, and evolution of the sim continues.

Final thoughts

We’ve been through turbulence and there’s more ahead but its not all doom and gloom either. DCS World has evolved, can continue to evolve, other third parties will continue to provide incredible experiences, and we’ll move on from the current troubles in time.

I do hope that there is careful thought and attention to how we do that in a way that helps provide the kind of support and confidence to the community that’s needed.

I’m excited about DCS World and Beyond 2026. We’ll have to see what they’ve been cooking for that and what teases we might see.


44 responses to “Turbulence ahead? DCS World faces big challenges and opportunities as it moves towards the future”

  1. There is also the question of the status of several ED modules (Russian helicopter modules) taken of the shop in Russia.

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  2. I think the thing people will need to understand most out of this is DCS is a side business, not the main product. And that is a double edged sword.

    On the one hand, it means it is insulated from sim market downturns; the bills are being paid elsewhere, we’re just a low hanging fruit for easy extra income.

    On the other hand, they have very little incentive, monetary or otherwise, to improve elements that are not already developed for their core product. Again, we aren’t what pay the bills. So we are not likely to see motivated work on the things that are hurting the game side of the house.

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    1. Yeah that very much seems to be the case the more we learn about how things are done. And it has the pros and cons that you mentioned as well. It’s much more an engineering project than a “game” in that sense though it would absolutely benefit from having a few more game designers either on the team or able to make decisions.

      Liked by 2 people

      1. the leaked zoom calls apparently clearly state that even ED has acknowledged they’re terrible game designers. But I don’t think it’s going to change much in the future, we have no financial leverage on them and if they wanted they could pull the breaker on the whole consumer side of their business and not loose anything. So we should be grateful that DCS still actually exists.

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      2. It’s not the first time we’ve heard someone from Eagle Dynamics admit that game design is a challenge for them. I see that as a project management issue ultimately.. if the right resources are on hand with the right mandate then things can always change. The optimist in me says its possible! 🙂

        Liked by 3 people

  3. I feel the lifecycle support model from 3rd parties is always going to be a challenge within DCS – to date we’ve only had to contend with the Hawk but lets face it, its going to happen again and again as 3rd parties are at some point going to fold. The only way I see it being solved is if ED take on the support (which I doubt they would do) or the modules are opened up to a community support model (which I can’t see happening unless ED open up development tools to select community group e.g. a validated open source group of contributors that still need to follow set of SDLC practices).

    The world of DCS and the likes of dynamic campaign are areas they need to solve. I mainly fly DCS like its MSFS to be honest and I just love some of the aircraft. I use briefing room and other dynamic mission generators to provide some feel to the sim when I want to “blow things up” but I really shouldn’t have to.

    So the latest video with Wags was a major disappointment on the Dynamic campaign front – Enigma has been critical of this in the past and called out that it looked to be a single map and time period generator, only to have ED say that’s not true. But the truth is closer to what Enigma had called out – the first release (and we know in DCS that first releases are years in duration) is just that, one map, and a modern time period…. I don’t blame Wag’s as clearly he can’t change the priorities (and he called out that the F-15C and F-35 were announced way too early – they are 2027 modules by the sounds of it).

    Putting that aside – bring on the F-100 and A-6!

    Liked by 1 person

    1. Quite right! Wags did push back a bit there, as you mentioned, on the dynamic campaign being just a single map but I had always assumed they needed to test it in one place first before rolling it out to more maps and more time periods.

      I assumed F-15C and F-35 were going to be 2027 modules I think right from the start. I think most of us realistically assumed as much despite the 2026 notes on them.

      Liked by 1 person

      1. Yes expected them to validate it on one map to start with – I guess I should know better than when they say they have started on something (many years ago) that they haven’t really put much priority on it and therefore we’ve in the earlier stages of it. Look I don’t’ underestimate what has to be updated to get it to work (AI being a foundational thing they need to sort out and is probably one of the things that is slowing them down) and from a commercial standpoint it wasn’t priority (albeit they are now discussing the payware concept of it – which will divide people as some think it should be a foundational part of it whilst others see that there was a commercial investment so why not).

        F-35 – yeah I never expected it to be in 2026 and to be honest, I have no desire to own that module, I’m into the earlier Cold War scenarios.

        Liked by 1 person

  4. To be fair, Shamrock, I can’t see how the things you’ve mentioned are “opportunities” in any way. Opportunity is something you can use to help yourself pull up one level higher, not a rolling log thrown under your legs you’re forced to jump over to even survive. Third party mess and the core issues – these are very serious challenges, not in any way opportunities. It will be good if DCS survives in any form, or more like the DCS community survives and isn’t burned out with negligible improvements and same errors stretching out for decades. Any serious improvement on the issues you mentioned would be appreciated but I’ll be happy if things won’t get worse, not even tangibly but community-mood wise. Hoggit has never been as gloomy as it’s today

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    1. It’s definitely gloomy out there. All of these issues weigh, sometimes heavily, but anytime there are problems like this there are always ways to surmount them – opportunities to reposition and change. I might be an eternal optimist!

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    2. stay off reddit. I got banned off dcs exposed.

      Flight simmers are neckbeard complainers unfortunately for the most part.

      I just enjoy the game, yes we exist.

      I am more in the Growling Sidewinder camp of simmers, we just enjoy it

      Liked by 2 people

      1. Important to remember to enjoy your hobbies (this one and others). If it’s not something that you find gratifying, then its good to find something else. There’s an awful lot of good stuff that is enjoyable too!

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  5. I personally point blank refuse to give them any money after the Razbam drama. They promised the Hawk situation wouldn’t happen again, and they lied. I’ll wait for Falcon 5

    Liked by 2 people

    1. That’s fair. You’re not alone going by community sentiment. I am looking forward to seeing what Falcon 5 might be able to offer… competition in the space would likely benefit all.

      Liked by 1 person

  6. I fly the Mossie 90% of the time. Hasnt been touched in a long time, and the lack of pilot and navigator body visual option is frustrating. Never understood how other aircraft have multi crew visual, but not the Mossie. One day..

    Liked by 2 people

    1. I love the Mossie. I’ve been flying it a bit recently and its very very good but it is missing those features. Hopefully it gets a little attention sometime soon!

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      1. Have either of you suffered the appalling performance on the ground if you replay any gameplay with the Mosquito?
        There’s proof-positive about the lack of attention to basic maintenance!!
        It’s a good piece is this Shamrock, thanks.

        Liked by 1 person

      2. No, I haven’t run into that specific issue. Ooof!

        Thanks for reading!

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  7. I think Eagle Dynamics needs to make the Dassault Mirage 2000-5. I would love to see it done for the game. That and the Mirage III.

    Liked by 1 person

  8. Falcon BMS was architected from the ground up as a theater-level war simulation, with the F-16 flight model integrated into that broader strategic framework. It is a wargame first and a flight simulator second. This explains why a dynamic campaign is so difficult for DCS to implement; it would require a fundamental rewrite of their core logic to shift from a script-based world to a living, autonomous battlefield, which might not be profit/cost-wise IMO.

    Liked by 3 people

    1. Yeah, you make some good points. It’s clearly a big challenge and an uphill battle for DCS. I hope they stick with it!

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      1. mindfullywanderlustba207ac501 Avatar
        mindfullywanderlustba207ac501

        Wags just went in relative depth about the difficulties of Dynamic campaign on PrickleyHedgehogs channel.

        he directly compared it to BMS without naming it. BMS dynamic campaign simulates, 1 primary aircraft, in one time period, on one map, with what is mostly a menu of semi-scripted missions.

        DCS is trying to do it for all the time periods from WWII to Modern Day, across dozens of maps, in both single and multiplayer, with dozens of vastly different aircraft, while having truly scriptless missions. They are also trying to make it so it works on the ground with combined arms as in the air.

        he also stated they are trying to do all phases of a conflict from the initial Air superiority, SEAD, and C2 takedown. To later interdiction, CAS, and anti insurgency missions. Theses would all require vastly different ATOs.. requiring a very intelligent AI to set up the correct missions and reasources for it with the correct AI wingman.

        Liked by 2 people

      2. Yes indeed! That was a good overview of some of the challenges and things they are doing. Getting all of that right is going to be a big challenge but I hope they are able to make it work.

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  9. It’s worth taking a holiday to look back at flight sims like DI Hind Longbow, Strike Fighters 2, and F-14 Fleet Defender.

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    1. Oh my, yes, I have meant to revisit a few classics. I’ve written a piece about Aces of the Pacific and Aces Over Europe but I haven’t finished it!

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  10. I am one of the minority I think who bailed after all the fallout this year. Like the article said, I have a lot of patience, but I’ve had enough over the years. I don’t think DCS will wither and die either, but I do think they are going to drive a good chunk of simmers who were with them for a long time, away. I hope they get things sorted out and things cleaned up for the rest of the community to enjoy.

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    1. Have you moved to any other sims instead or hung up the joystick? I know some people were pretty frustrated and crashed out, others have found enjoyment in other sims.

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      1. I had side by side played MSFS because I was focusing basic knowledge to start my PPL until medical decided that was a no. Then came the MSFS 2024 release debacle. I still play but nowhere near as much as I used to. Flight sim is my one big hobby anymore, so I doubt I’ll ever truly leave, but I definitely had to take a step back after all the mess. Reason I have stuck with MSFS is at least they owned their mistake, but Eagle Dynamics really went straight for the blame game and drama. I cannot support a company that does shady stuff and keeps their paying customers in the dark with he said/she said BS.

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  11. I remember when the story started, was planning to get MiG-19, but decided its to risky and avoided it.

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    1. A really cool jet too but one that needed a bit more work to really make it outstanding. I’m going to miss the MiG-19 if/when it goes.

      Did you pivot to another similar airplane?

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      1. i got most i wonted by that point, so i just spend it on other games

        Liked by 1 person

  12. There’s nothing wrong with DCS developing their own modules to “replace” ones that died off. It’s not all their fault (half at best) and sometimes like Polychop, they can’t tell a third party how to run their business internally.

    It’s like a car company that has a parts supplier go out of business. You can buy from somewhere else or make it yourself, but it’s not your “fault.” If DCS does take up any modules, they should be different enough to justify repurchase of them.

    A different model/variant for example, (like on the Mirage)…possibly with the option to cycle like the F-14 variants if they are similar enough?) Or maybe a discount for those who already own them…but they still have to make enough to pay developers to make and maintain that module so it can’t be “free.”

    On the other hand, anyone with the existing (broken) module have proven they a) wanted it enough to buy it originally and b) have a broken module they can’t use. So that’s a known market, not an untested product. DCS knows X number of people bought the Mirage of F-15E in the first place. HUD pages, etc)

    It doesn’t have to be DCS mind you, Heatblur could jump in and do it as a “more reliable third party” if they want, but then you run the (lesser) risk of the same thing happening down the road.

    If you put too many eggs in one basket like Heatblur and something internal happens at that company then it’s twice as bad because you lose all their modules too.

    So I can see where people think “every challenge is an opportunity” but in practice it takes a lot of work to make that challenge an opportunity and not another obstacle.

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  13. The fundamental issue is that their business model and software model don’t align. They want to build a game where newly developed modules last forever, but this means that the maintenance burden increases with every released module.

    Their income mainly comes from new releases. The result is that their income will scale mostly linearly with how many modules they release, but the maintenance costs go up with each released module. This is a recipe for ever worsening finances and thus a recipe for disaster.

    It is even worse with early access modules, because then much of the income comes in before development even finishes, so finishing the module probably costs more than the extra income generated by doing so.

    So their business model encourages the creation of partially-finished modules and a lack of maintenance for existing modules, to keep somewhat healthy finances. But these are short-term benefits and they hurt the reputation of the game, also among the whales who buy all modules, but see their older modules not getting much love.

    And this business model also encourages doing as little as possible for the base platform.

    A subscription model makes much more sense for their ambitions, but of course it is nearly impossible for them to change now.

    Liked by 1 person

    1. mindfullywanderlustba207ac501 Avatar
      mindfullywanderlustba207ac501

      Wags was just on the PrickleyHedgehog show where he stated something like 2/3rds to 3/4s of the devs were dedicated to DCS core and on stuff that cant make money. And thats been constant. When they are devoting the majority of thier reasources to non profit generating core work, that doesnt jive with your statement.

      Liked by 1 person

  14. Just want to say that despite the issues, I could only DREAM of something like DCS when I was a young one.

    my first flight sim was F22 Lightning II by Novalogic, when I was a Padawan growing up in Russia/Ukraine.

    Today, I am in my 30s, a husband, dad and flying jets in VR with full Hotas setup.

    what DCS gives us is incredible, especially in VR. Its a childhood dream, and the closest most of us wannabe Mavericks will ever get to a fighter jet.

    In a sea of complaining and negativity, I want to make sure we dont forget what an incredible time we live in right now for simming.

    Liked by 3 people

    1. Absolutely! What is possible with modern flight simming is the kind of thing I could only dream of doing years ago.

      We shouldn’t forget that either!

      Liked by 1 person

  15. For me, some of the leaked information has had some consequences and it’s a bit too coincidental with the Polychop situation being handled the way it has recently. Unfortunately, while I’m trying to remain unbiased, it does appear that both Nick and Ron are quite cut-throat in business dealings as well as equally stubborn on viewpoints. It will hurt the bottom line somehow, but the bad PR isn’t helping bring new customers in either.

    Sure seems like the best time for DCS was around 2020-2023, reasonably decent improvements without as much extra drama. Since then, I hadn’t purchased much however, other than having some interest in the F100 since Grinelli after all. Otherwise, yeah the “gameplay” is a bit of a mess – takes a lot of time to get close to making a decent mission work, even then it plays like it is completely scripted and predictable. Wish I could say it’s worth the effort, but lately, not as much.

    Ultimately, I’ve gone back to sim racing instead. There’s a lot of in-limbo things going on with flight sims lately, even though X-Plane 12 has been really good. Maybe there will be a turn around again at some point, but I won’t be bored in the meantime.

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  16. dewey waguespack Avatar
    dewey waguespack

    wait. So dealing with threats and a ceo who talks worse than a mob boss positive. I don’t think we watched the same video.

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  17. VERY good assessment of the State of the Sim, and I believe you’ve pointed out the true issues about which to worry. Thank you!

    My personal pet peeve is the recent confirmation that ED have no intention to enable Live Weather. And to be clear, I’d be pretty satisfied with just a local METAR snapshot to set the winds, temps and cloud layers – even tho that’d be set across the entire map.I guess i’m gonna have to see about enlisting some AI assistance to help out! 😉

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  18. mindfullywanderlustba207ac501 Avatar
    mindfullywanderlustba207ac501

    As Deephack stated in one of his podcast some time ago. The razbam situation is not unique and quite common to flight simulators if your around long enough, particularily in Microsoft franchises. While not usually as public in disputes, third party aircraft stop recieving updates and go belly up all the time.

    this was bound to happen at some point if DCS exists long enough and is part of the risk you assume by purchasing.

    Liked by 2 people

    1. That’s a good point! We’ve seen it certainly with MSFS and in X-Plane where many third parties are ok but sometimes you’ll see an aircraft or scenery become unsupported. There its often less troublesome as there are so many options that you can more easily replace. With DCS the loss is felt more acutely. But still, that’s a great point that both you and Deephack made.

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  19. I will not buy anymore modules on the DCS platform. I don’t trust them anymore. I lost the Hawk and there are 3 modules from Razbam I might lose next. These modules are not cheap. When the children at Eagle Dynamics grow up I might consider buying another module. Until then, good riddance

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  20. […] of things that we already know, just with the latest status of what they have been working on. I wrote last week in a lengthy editorial that DCS World has significant technology deficits. Many these core updates are aimed at addressing at least some of the areas of critique that I have […]

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  21. I think dynamic campaigns are overrated, or the fun part is exaggerated way too much. To get all that working in a somewhat satisfactory manner is way too much work for too little.

    I just don’t see it happening anytime soon. If it’s going to happen, it will essentially be a completely new and different sim, made from scratch more or less. Perhaps only one or two flyable aircraft and a single map.

    I also think most people use DCS more like MSFS or X-Plane rather than a “combat game”. Lots and lots also use it more like some kind of scaled railway thingy. Setting up missions for AI to play out for instance. Historic event and so on. DCS is a sandbox kind of sim, and it’s rather good at it. It’s the only one in town to be honest.

    Dynamic campaigns are way into gaming land. As flight sims go, this is a niche of a niche at best. Most important, this is not what ED knows, and not what most DCS players want. Besides, focusing on “MSFS and railway” is what ultimately will create the best online experience, even if that online experience is created and run by humans (or perhaps precisely so ? )

    The RAZBAM episode is just ripples in the pond. ED has for sure learned from it and it’s not likely to happen in the future. Creating a couple of modules as “repair”, is not a big sacrifice after all.

    DCS is what it is. Those who want something else, go elsewhere is my suggestion. I say that mostly because it’s completely unreasonable and unrealistic to believe DCS will evolve into such a thing, except if ED would create something new from scratch, using only bits and pieces from DCS. That would need new blood or a strategic alliance with someone.

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