Custom kill markings? Configure or randomize the cockpit layout between various historical setups? Yes, you can do that with the Grinnelli Designs DCS: F-100. All detailed in a new video that came out yesterday.

Customize your F-100

Grinnelli are rolling out more derails on the DCS: F-100 seemingly every week now with the latest video detailing some customization features.

The first is a custom victory marking system with the ability to personalize and mark your aircraft with air and ground victories. The marks appear to overlay on top of the livery you have selected.

The second significant customization feature is custom dashboard setups. The team have created a module within their website that lets you create your own custom arrangement, plug in an ID number, and get that setup in your aircraft. Or you can choose to use the default configuration or even go with a randomizer.

It’s another set of interesting features on top of the gun camera system that add some extra value to the module above and beyond the norm. Fascinating stuff. Check out the video and stay tuned for more.


20 responses to “Grinnelli details customization options for DCS: F-100”

  1. Raptorattacker Avatar
    Raptorattacker

    I knew Grinelli were good but this is going one step beyond (as the old song goes!).

    Liked by 4 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      It certainly bodes well for another classic DCS module!

      Like

  2. Michael Dwyer Avatar
    Michael Dwyer

    That is some pretty cool features. I have to say those are compelling even though I don’t want the aircraft. I am still trying to master the F-4.

    Liked by 3 people

    1. I wish you luck in your quest in mastering the Phantom. Genuinely.

      Liked by 1 person

    2. ShamrockOneFive Avatar
      ShamrockOneFive

      Heatblur’s work on the Phantom is truly incredible as well. I can see both operating alongside each other in some multiplayer or single player teamups.

      Liked by 1 person

      1. I’ve had two mission ideas mixing F-100 and F-4.
        One idea is having F-100s lightly armed with smoke rockets act as “Misty” FastFACs for teams of bomb truck F-4s in a Ho Chi Minh Trail-inspired scenario.

        I also wonder if the F100 will be a good adversary aircraft for some scenarios. I’ll have to find out what AIM-9 variants it gets and how useful the RWR is.

        Liked by 2 people

      2. ShamrockOneFive Avatar
        ShamrockOneFive

        Those sound like fun scenarios to run!

        Like

  3. I hope they make a MiG-19P and S Farmer sometime soon as an adversary to the F-4E Phantom and the F-100D Super Sabre. That would be a necessary plane for a possible future Vietnam map.

    Like

  4. Really like the idea of customizing the cockpit setup. That’s a great trick to include with the module.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah that’s a new one for DCS!

      Like

  5. OMG this is crazy good. Killmarks are something so obvious we could already have but it is so “forgotten”. This feature alone made me 10x more curious on the module.

    It is actually rivaling Heatblur and even surpassing. The custom dash is so good, makes me sad now that all other modules that can have it, doesn’t.

    These features alone made it already a super massive heavyweight in DCS. So good to know this is coming.

    Pushing the envelope. Loving these devs already.

    Liked by 1 person

  6. Kill marks are OK, but cockpit customization looks useless. Could the instruments be re-configured like that also in real F-100? I don’t think so.

    Like

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      A quick look into the history suggests there were at least three main variations of cockpit in the F-100D alone and that there were other instrumentation changes across other variants. Instrumentation type, style, and size changed somewhat significantly. So it seems to be both an interesting way to present the product while also matching the F-100’s storied history.

      Liked by 2 people

    2. In a single F-100, no, you probably wouldn’t be switching the instruments around. But you could go from one F-100 to another in real life and sometimes find the instruments in different places, so it’s a realism feature that’s above and beyond what’s been done before.

      Liked by 2 people

  7. Urgent Siesta Avatar
    Urgent Siesta

    IMHO, the kill markings are cool – I just wonder what happens when you yourself are shot down or die in-sim? Is it a re-set to zero or some other calc…?

    It could also be some kinda Old Hand badge in a way – basically, “I fly this aircraft a LOT” (or only a little, too!).

    The instrument variability…? Meh – cool that it’s there, but not compelling to me and after looking at the default set, I’m pretty sure I’ll just leave it as-is.

    The guns/bomb camera is the Killer Feature for me – so cool! And hopefully HeatBlur will retrofit the tech into the Tomcat TARPS pod! 🙂

    Like

  8. And I already bought my yearly module… You should know that, GD.

    I’d love to have it so that you have different kill marks for different aircraft tail numbers, so your ‘regular’ Sabre would have more kills then a different one, like the Heatblur persistent aircraft feature.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Oooh that’s an interesting way to approach it. I wonder if that’d be possible. I’m sure it could be made to be.

      Like

  9. I’m gonna be in the minority here and say TOO much is going to be less realistic overall. Pilots couldn’t just move gauges around on the fly. They were built a certain way, period. I think you should be manually applying kill tallies too, not having to program “dynamic” stuff that is more bloat to the programming.

    If we want to keep throwing “customizations” out there, we might as well give the option of putting AMRAAMS on it and an “arcade mode” for CCIP and modern HUD option.

    Some of it makes sense like the historical J57 nozzle option, and being able to remove the refueling probe. That’s not a different aircraft, it’s field-swappable items on the same aircraft.

    “Well if you don’t like it don’t do it.”

    Sure… but people crowing “this should be the new STANDARD” are just asking for modules to take longer and more potential bugs in the future for a feature that 99% of people will never use.

    To be fair, MORE players would actually use a modern HUD with a CCIP style “arcadey” game release, etc so they don’t have to learn to use bomb tables. Not saying we should have it, but if they really want to give options players would use the most, that would be one of them.

    Or disabling compressor stalls (which would kind of destroy the whole “charm” (ie risk of death) on the F-100.

    Or 360 degree “radar” like on War Thunder.

    My point being memorizing the gauges as they came default is PART of flying the F-100 as compared to another aircraft.

    Like

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I hear what you’re saying Jimbo. Some of this is extra, above and beyond, and yeah it could introduce bugs. Let’s hope that isn’t the case!

      I don’t entirely go with the slippery slope argument though. I don’t think we’re seeing them add AMRAAM, or add arcadey style aim assist, or disabling compressor stalls.

      IMHO, my impression is that they, during research, found that the F-100 cockpit had a lot of different variations and the best way to let users approach that historically would be to just let them plug in and use the configuration they want. Its not something you can do on the fly so I’m curious to see how much it gets used and/or how much people choose from a historical setup and then stay locked in on it.

      Liked by 1 person

    2. Urgent Siesta Avatar
      Urgent Siesta

      I see your point, and there is some conceptual merit, but…

      I disagree almost completely with any of your justifications and conclusions.

      Like

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