DCS patch update, Tarawa and Hawk previews, and cows

Plenty of small and big news coming from DCS World these days with a lot of really cool development work being done by Eagle Dynamics and third party partners and while not of it compares to the big releases, these are important details that are being worked out in this patch and in future updates. Let’s check in!

But first, have you seen this video?

Max Pettersson on YouTube released this beauty of a DCS video coming just hours after I published my video roundup. Set to the tune Dogs of War by Blue Saraceno, this video is a bit slower than some of the fast cuts choosing to linger on some of the beautiful scenery and combat moments. There’s plenty of Persian Gulf and Hornet action in this cinematic video. This is definitely a good one to watch!

DCS World patch DCS Update 6 is here

This latest update comes with a whole bunch of new features and fixes but I wanted to highlight just a few.

  • Normandy 1944 Update.
  • Added Spitfire IX clipped wings version.
  • Added bombs and external fuel tanks for Spitfire.
  • DCS: F/A-18C – Radar too easily losing contacts – fixed.
  • DCS: AV-8B N/A – Fixed external lights flashing inside of cockpit (disco strobe issue)
  • Updated LHA Tarawa model and collision model

There’s plenty more which you can read on the official change log right here. With the F/A-18C’s radar gaining some effectiveness, that annoying loss of lock at inopportune times should happen far less frequently.

Tarawa at night

RAZBAM is busy updating the LHA-1 Tarawa asset for their popular AV-8B  Harrier module with some night lighting. I can’t believe how good this looks and while I hate night missions, I’m pretty excited to experience this in the AV-8B.

Check out these and even more on RAZBAM’s Facebook page.

VEAO shows off new Hawk PBR textured cockpit

The oft maligned DCS: Hawk still has plenty of interest surrounding it and VEAO has been hard at work updating that module, first with a pretty big flight model update, and now with PBR textures for the cockpit.

We’re nearing the finish line in getting the updated cockpit to you.

The cockpit 3D model has been completely re-worked to match the necessary un-wrapping required for the new PBR textures. This also means that the parking brake will be in the correct position (down the right hand side panel towards the rear) so keep an eye out for this.

The new textures make use of DCS World 2.5’s Physically Based Rendering (PBR) capabilities to give textures, cloth and metallic, more realistic appearances.

Keep an eye out for updates from VEAO’s Facebook page on this module. These new textures and cockpit upgrades should be making their way into DCS World soon.


DCS World’s world is becoming a little more alive with the addition of cows to the scenery options. These bovine backdrops appear to be stationary with animated tails and will help bring some life to the Normandy (and I assume Caucasus) map.

While some have scoffed at the feature, others have decided to moo-ve on and embrace this detail. I love these kinds of additions to any title because they add that little extra detail above and beyond what was strictly necessary.

While these cows may be experts in their field, Eagle Dynamics is no slouch at adding in those extra details.

We always strive to improve DCS World and to make it feel more alive. We currently have auto-generated road and rail traffic, as well as ship traffic. We are also working to implement civilian foot traffic as well as civil air traffic. One new element that is nearing release is domestic livestock.

The note about adding civil air traffic is one that’s been on my mind for a while. Particularly with the Persian Gulf map where there are several major international airports and these are busy hubs with plenty of air traffic coming and going. These add to the overall experience and potentially to the confusion during a hot scenario where enemy aircraft may be mixed in with civil radar contacts.

Swaying grasses, like cows, aren’t necessary but they add to the experience.

Flying the first Fortress Mozdok campaign mission recently, I was completely immersed by the swaying grasses on the airfield as I prepared to takeoff. They didn’t have to be matched with the wind direction or move around in a realistic fashion but that kind of detail really helps push things to the next level when it comes to immersion. Having things like seagulls and cows also help contribute.

DCS World continues to expand in the small features like cows and in the big features like new aircraft and new systems. It all comes together! Eventually. Moo!


2 Comments Add yours

  1. Nil says:

    Wow! the cows are really impressive and add to the realism!
    I wish we have elements like this as well for Il2 someday!

    Liked by 1 person

    1. ShamrockOneFive says:

      I hope so as well! The new Bodenplatte map could be a place for this sort of thing. DCS has flocks of birds too.

      Liked by 1 person

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s