DCS introduces the Big Show campaign, F/A-18 details

We’ve got some news coming this Friday about DCS World with the release of a new campaign for the DCS: Spitfire IX (and Normandy map) based on the history of famous French Ace Pierre Clostermann. News on the DCS: F/A-18C project has been circulating and we have a small update on that. I also missed some of last week’s DCS World Weekend News highlights that I wanted to share with everyone.

Taking to the skies in The Big Show


A new single player campaign by third party developer Reflected Simulations puts players in the cockpit of Pierre Closterman’s Spitfire IX in the skies over Europe in 1943 and 1944. The 12 missions are designed to recreate some of the missions from Closterman’s memoirs.

The campaign appears to place a special focus on having large scale dogfights featuring dozens of aircraft and the trailer makes special mention of engaging a formation of 40+ bandits.

Speaking of trailers….

New F/A-18 features coming November 7

A batch of new features is coming soon to the DCS: F/A-18C Hornet as I’ve reported on previously.The JHMCS, FPAS, laser Maverick and new radar updates are all planned features coming to the Hornet. That last one, the radar update, will apparently correct some of the radar sweep issues that have been causing issues for players (myself included).

We now know when these features will first appear in the public beta:

… we need to adhere to our Open Beta release schedule and have time for proper internal-testing of these complex items. As such, these will be released in the next, scheduled Open Beta release on 7 November 2018.

So there you have it, the next update will bring us these new features for the Hornet as well as a highly anticipated correction for the radar.

Now you may be saying, wasn’t that update due before the end of October? You’d be right and it looks like there were a few glitches that the team was not ready to push to public beta. Here’s the word from Eagle Dynamic’s Matt Wagner:

Hey everyone,

I wanted to express my personal apologies for not being able to get the new Hornet features to you next week as originally planned. My foot tastes great thanks! Even a couple of days ago, a hot fix was looking good for 31 October, but in just the past 48 hours we’ve come across too many issues that would bring far more pain than joy if we released those features next week without needed testing. They really need another week in the oven.

Although sincere at the time, I’m sorry for want turned out to be a misleading statement.


Personally, even on the open beta, I’d like to see things working pretty well before they get there and so I’m not at all disappointed by the news. A small delay to November 7 is hardly a big deal and I look forward to a slightly more polished release.

New damage model presses forward


Last week Eagle Dynamics also updated us on their new damage model system which will first appear in the DCS: WWII warbirds and then progress to other aircraft and ground units too.

In the report, they mention the following:

When a projectile or shrapnel penetrates a unit, the strength and functionality of the of the unit component it intersects with is affected. This includes components like spars, flight control surfaces, engine, weapons, fuel, etc. This, in turn, can greatly affect aircraft performance and system functionality.

There are multiple ways that a projectile interacts with the damage model and they have also detailed for us that there are projectiles, high explosive, and shrapnel. The third type has not previously been tracked apparently and this will add to the overall improvements to the damage model.

The question on how this should play out and look in DCS World is fairly straight forward: More specific and localized hit effects on all aircraft and the systems inside. For a good example of how this works, and works well, is 1CGS’ IL-2: Great Battles Series (such as IL-2: Battle of Stalingrad) that has been employing what has been one of if not the best damage model systems around.

IL-2’s damage model allows components such as wings to warp out of shape before breaking off completely.

Although IL-2’s damage model is not perfect, it’s certainly more sophisticated than what DCS World currently employs and its something that is essential for WWII air combat where small machine guns and critical hits from a cannon can make all the difference. IL-2’s system enables components to bend and warp without fully detaching from the aircraft – at least until critical load is reached and they snap off.

If DCS World is able to match or exceed this capability it will dramatically boost the WWII area of the simulation as well as enhance the visuals and details to damage on more modern types as well.

As always, you can find the latest DCS World Weekend News updates filled with details about recent projects as well as the details between DCS’s beta and public releases and plenty of talk about some of the more recent patch notes.


2 Comments Add yours

  1. Mischiew Rithe says:

    The damage model in IL-2… after a few years in DCS, and used to see my aircraft explode if it barely touched a tree or any obstacle, I finally bought IL-2 to try it out. I was completely speechless when I hit my first tree 😀

    They did a very good job all right.

    Liked by 1 person

    1. ShamrockOneFive says:

      Oh yes, when you hit a tree and depending on your trajectory and how close you were to the tree centre determines how bad things get. I’ve brushed over trees during a high speed dive and lived to tell of it!

      Liked by 1 person

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