New 2019 IL-2: Great Battles content release info

IL-2’s Lead Producer, Jason Williams, revealed plenty of new information today in a post on the IL-2 forums with plenty of far reaching details on the release order of content coming to the IL-2 series including some surprise changes to the order of new materials.

There has long been speculation on the order that content will release in for IL-2: Battle of Bodenplatte (not to mention Tank Crew and Flying Circus). In the post that went up a few hours ago, we’ve learned about each of the three titles and what content is releasing and when.

Me262 coming sooner than expected

Though long thought to be the last aircraft to be released, 1CGS has apparently made tremendous strides in getting the required flight model changes and jet engine modeling inserted into the engine – to that point that the Me262 will now release alongside the FW190D-9.

That means that the FW190D-9, already well known to be coming next, will come with the Me262. That is incredible news and a change of plans from 1CGS on release order compared to what we previously knew.

Here’s the new order:

  1. Me-262 and Fw-190 D-9
  2. P-51D
  3. B-25 (AI)
  4. Tempest Mk.V
  5. P-38J

Excitingly, the P-51D is next in the line-up but it does mean that we’ll be waiting for a while yet for another two highly anticipated types: the P-38J and the Tempest Mark V.

Tanks will be coming in larger packs

Eight more tanks are coming in 2019 for Tank Crew – Clash at Prohorovka. While the tanks themselves have been well known for over a year now, the actual release order has been only guessed at based on what we’ve seen from the work in progress images.

The next release for Tank Crew will include:

  • M4A2
  • PzKpfw IV Ausf.G
  • T-34 model 1943
  • PzKpfw III Ausf.M

Following that, a second release will include:

  • SU-122
  • PzKpfw V Ausf.D
  • SU-152
  • Sd. Kfz. 184 

I would suggest to those unclear about this that it is very likely that there will be large gaps in between these releases as the models for these tanks are worked on.

Two additional vehicles will be offered as Collector Vehicles (like Collector Planes) and they are:

  • GAZ-MM + 72K
  • Sd. Kfz. 10 + Flak38

These two mobile flak vehicles will provide a whole new aspect for the IL-2 series with a new mission – firing back at aircraft attacking ground targets and tanks.

One thing is certain and that is Tank Crew will be growing immensely from its currently very early access state into a complete package over the coming months.

Flying Circus aircraft still to come

We already knew that the Fokker D.VII and D.VIIF were coming alongside the Sopwith Dolphin. From there we were only making educated guesses, however, according to Jason Williams, the order will go as follows:

  • Fokker D.VII and D.VIIF and Sopwith Dolphin
  • Albatros D.Va and S.E.5a
  • Bristol F2B and Halberstadt CL.II and CL.IIau

Flying Circus has four aircraft that have helped prove and cement the concept of bringing Rise of Flight’s aircraft to the next generation of the Digital Warfare engine – letting people experience VR WWI air combat and enjoying the benefits of years of development on the series’ engine. The rest of the aircraft line-up will help further sell the concept I think – and it leaves me hopeful for a future Vol 2 follow-up too.

Map release order too

We now have information on the release order for the new maps coming as well.

  1. Bodenplatte Map
  2. Arras Map
  3. Prokhorovka Map

Update January 18, 2019: I got the order wrong:

  1. Prokhorovka Map
  2. Bodenplatte Map
  3. Arras Map

Last in the order is the recently revealed Prokhorovka map which is interesting because we’ve seen this map in development while the Arras map for Flying Circus has not yet been seen in work in progress screenshots.

Tank Crew’s Prokhorovka map is coming first which will provide a more tank friendly battleground for players of Tank Crew to enjoy. The Bodneplatte, the series largest, is next followed by the Arras sector map for Flying Circus.

Many months ago we saw the first images of the Bodenplatte map followed up by images of new city layouts that would help the 1CGS team quickly populate the largest (and most densely packed) map in the series’ history.

Of course, the Bodenplatte map isn’t just one theme as it comes with all four seasons – summer, autumn, winter, and even a spring thaw version of the map that is something we’ve not really seen before.

And those other features

Sometimes I think we get so caught up about seeing our favourite aircraft or tank added that we sometimes forget that the thing that helps propel all of this along are those “other features” that are so essential to making something like the IL-2: Great Battles Series compelling.

1CGS has no shortage of that planned.

  • Bodenplatte Career
  • Bodenplatte Scripted Campaign
  • Another Payware Scripted Campaign or two from 3rd Parties
  • Tank Crew Scripted Campaigns
  • American and British Radio Calls
  • Air/Field Marshal Feature
  • Object Viewer
  • New MP Lobby  (Fingers crossed, this one won’t be easy) 
  • PWCG Online Co-Op Campaign (Go chew on Pat about this) 
  • and hopefully many other tweaks and fixes etc. as we go along.

Things like a Career we’ve come to expect from the 1CGS team who delivered that feature in March of 2018 and which has, in my mind at least, transformed the single player experience. Other things like the Air Field Marshal and a new Multiplayer Lobby have the potential to be game changing for the multiplayer experience.

We’ve got a lot to look forward to in the IL-2 series this year and I think we’re in for another transformative year for IL-2: Great Battles. And who knows… 1CGS always has a few surprises rolled up their sleeves.

21 Comments Add yours

  1. boxcarleader says:

    while i say that im not a fan of the 262 in ww2 games cuz its hard to balance what really ticks me off is how the Devs always complete German aircraft first i honestly think it is essential that they match a German and allied plane for every release. after the shambles that was the kuban release 3 months of dead zone followed by finally getting the US aircraft was in my eyes unexcusable. I would rather have a release every other month than go through that again … so they put all their time into the 262 WEEEEEE who cares but the P-38 made with many things already modeled is going to be last…. its a joke and a shame that this has happened…. say goodbye to fun online Blech 777 makes me sick … i think ill switch to DCS ww2 from now on way to not even give your nation the respect it deserves over the Fan boy 262 ….

    Liked by 1 person

    1. ShamrockOneFive says:

      I have to disagree Boxcarleader for a number of different reasons. The chief among them being that development doesn’t happen in the order that it does because of multiplayer balance or because the team decides to do planes in an order determined by what customers get first. If they did then development would take a lot longer (and be considerably more inefficient).

      Projects as complex as this have a large number of “dependencies.” In other words, things have to happen in a certain order or other parts of the project get held up. It happens in construction and it happens in software development. A good project manager (IMHO, Jason is one) has to balance a ton of different items in the development pipeline and so stuff gets done first in the order that makes the most sense for the project to succeed.

      I’d love to see a match for match setup too. But I’d like to see them finish Bodenplatte more quickly and I don’t think I’m far off mark to suggest that that is what is on balance.


    2. Sturmbutcher says:

      German planes are more popular and exciting for sales, people in general is more fan of Axis planes than Allied planes. 262 Balance? Is this a MMO? If you think we need balance you picked the wrong game, this is a simulator of ww1/2 planes (or close to it) if you want balance you can go to Warthunder, we don’t need that kind of crap here.

      Liked by 1 person

      1. boxcarleader says:

        the way you balance a game is by not choosing to include in effective fanboy aircraft .. .not talking balance like war thunder i despise that game i’ve been simming for 22+ years at this point and when the 262 is added it causes problems to game or at least the multiplayer community so when i say balance i mean choosing aircraft good for the game not just the fans who want an uberwaffle and the 262 had no real impact on the air war except that holy shit its a jet… but in a sim especially online it has a completely different effect and yes the servers COULD ban it but then people would not play on them so the best option is to no add it to the game. and as Blue 5 says by putting in the top of the Top axis aircraft while skipping LA7, Yak9 and yak3 knot to mention giving us the A-20B not the G which was in service at the time of kuban…yes with the Prussians… poorly modeling both the P-40 and P-47 yes a lot of fixes have gone in but i’m sick of getting the engine shot out of a p-47 by one or two hits… everyone and i mean everyone knows that radial engines are tough especially the R-2800 so unless they are going to give the Allies aircraft the same love and realism as the German fanboy shit then i don’t want to hear you demean other peoples opinions it is obvious you are a player who does not even realize that G forces have yet to be properly modeled into IL2 so all those fancy boom and zooms at over 600kph near the deck can be possible…. so in your own words your are ignorant and i quote “We don’t Need that kind of crap here.”


  2. Blue 5 says:

    Given the current focus on extremely rare German kit, it is understandable if people become a little frustrated at the apparent comparative downgradIng of the Allied aircraft.

    Hopefully this will be ultimately reconciled, but at present there is something of a disparity.

    Liked by 2 people

    1. StiFFman says:

      Hello guys,
      IMHO balance only matters in MP, where mission designers have tools to “force” balance via disabling K4s engine mod or even whole K4, so I wouldn’t see it as a problem. There will always be some unbalance (as it was in reality) and as STORMBUTCHER already mentioned, this is a sim.

      Joining server with sides 40 vs 15, it seems people don’t care so much about balance.
      Anyway in the end, it’s pilot skills determining outcome of a fight.


      1. boxcarleader says:

        while i agree that pilot skill is a big part of the equation why do the Germans have the G4 G6 G14 and the K4 while allies get P-40 P-47 Yak1b and la5FN if you look into the time tables the aircraft included were in very low numbers and used by one or two squadrons yet you see them everywhere at all times… enplane to me why A 109 G6 can pull out of a dive at 8.5Gs and not black out but at the same speed the yak will black out and or loose control surfaces… and before you go on about max speed dives we can assume 650KPH which both aircraft can do easily … also balance… if the proper competitive aircraft were added to the simulation you would not see 50 v 15 you would see more like 30 v 25 and that is a big difference putting the allied nations at a severe disadvantage is a sad prospect by the end of the war … G6 G14 and K4 were in low numbers and pilots were shit… now they add in the P-47 for Boddenplatte but the p-47C was in kuban and was a nasty little surprise for German pilots. I will say that most modern games need a strong multiplayer side or they are considered a weak platform.. and the future of simming is online not vrs
        AI … AI aint good enough. so i challenge everyone to come up with a good reason beside the devs said so or its a sim that this game is going the way it is and that it will survive for the long haul… yeah you can say life isnt balanced … well obviously but its a game and i dont expect the aircraft to be balanced i expect the experience to be so adding the 262 is a mistake … if they wanted to do jets for Korea more power to them…. but lets be honest they did not need to add teh 262 into il2 to achieve that end… so i ask you in reality with the current state of the game is it worth it to put an uberwaffel in the game … i mean to you guys actually thing any of the engine issues are going to be modeled except for the throttle speed issue.


    2. boxcarleader says:

      blue 5 you have this down everyone likes to win but the game is mysteriously skewed at the moment … and i hate it … for a Russian sim to over model German aircraft and under model their own … it just makes you wonder how much QQing on the forums the devs are dealing with from the German players that think their aircraft are the best and should always get the best version they can while keeping the Russians and other allies down … friggin German pilots no engine management and improperly modeled G forces and aircraft if you want easy mode fly Germany


  3. Blue 5 says:

    I have nothing against the 262 at all – in fact hunting them at low level over the snow on the approach to Rhine-Hopsten in a Tempest V is on my [sim] bucket-list. Adding an Ar-234 would auite me just fine. I also have nothing against flying worse-performing aircraft (years of SEOW as Red teaches you patience!).

    I simple sense a little Luft ‘46 aka SWOTL syndrome at the moment with the unicorn K-4s and the even-more unicorn EZ-42 D-9s. Stiffman is quite correct that it is the man not the machine, but also that servers tensd to allow most aircraft becauae this is what keeps them popular, so the rare types become the norm and suddenly you have one side with a huge – and historically unlikely – advantage.

    The good thing about the old on-line canpaigns was that this tended not to happen as a/c were scarce so they were flown with care. I hope we get more of this in the future.

    The advantages of certain a/c – like the K-4 – are more pronounced on df servers so the problem likely seems worse than it is, bit I do hope that the final BoBp line-up gives full access to the models of a/c that would have actually ancountered each other, including ‘45 editions of the Allied platforms

    Liked by 2 people

    1. ShamrockOneFive says:

      Some well thought out comments here Blue. Thanks for writing your thoughts out here.

      I have to add a couple of my own points I wanted to add (not as a direct response). The first is that 1CGS shouldn’t be given as much flak as they have been recently because of what could happen on multiplayer servers. That’s up to the owners of the multiplayer servers to tweak and adjust their experiences. If for example they want to limit the K-4 or limit the K-4’s DB605AC 1.98 ATA they can. Berloga for example seems to be a great place for just about anything goes and that lets people do what they want but its also an artificial experience that doesn’t favour aircraft like the P-47 but does favour the Bf109K-4. I don’t see anything inherently wrong with the setup… just that it is what it is.

      The other point I want to make and make sure everyone keeps in mind is that Bodenplatte is very much a work in progress title. A lot of the Allied types are all new aircraft like the P-51, P-38 and the Tempest. That’s always harder than building a new variant of Bf109.

      Jason said he wants to do higher boost options for Allied types too. It’s just a matter of when and I think it’d be unfair to judge the full experience of the title until we have that full experience available. I know people are flying that way now but I don’t think it can be helped – patience is always a virtue.


  4. boxcarleader says:

    while i respect your opinions i must point out that you cannot foist off all responsibility for a game on server hosts.. .and 1CGS could easily help the situation by releasing aircraft in pairs… cuz the P-47 came out so late… and the 262 is not an upgrade of other things.. and the D9 is not a completely different aircraft that the A8 or A5 or A3… come on man .. .while i respect you and your opinion a lot of what you say seems …. iffy and more like your tying to defend bad judgement then giving real reason … cuz i can tell you from the engineering standpoint that the D9 and 262 are not any easier to build or model then the p-51 or p-38 hell the 262 was probably the hardest to model with all of the stuff needed yet it is basically the 3 or 4th aircraft out … kinda sad considering that in many ways it should be last… especialy if you want to release a well modeled aircraft using multipul new systems or is 1CGS going with the DCS system of super alpha release and years of tweaks

    Liked by 1 person

    1. ShamrockOneFive says:

      Those are definitely fair points and I can see where you’re coming from. We don’t have to always agree but I do my best to respect all opinions and especially points well made as you have here.


  5. boxcarleader says:

    Thank you shamrock i will say that the lack of large bomber aircraft and hell any other bomber aircraft from this expansion is rather sad. while the us make over 140k fighter aircraft to the germans 55k we made even more bombers and were a much larger part of the war than a lot of sims and simmers want to admit… now while i will always say they need to add in heavy bombers i will not push it.. .but they could at least throw in B-25 playable … Mosquito and A/B-26 because when it comes to tactical use the allies are still low on these type of aircraft… and just to cut off an anoying argument the Duck (129) is balanced by the P-47 in terms of tasks.. i honestly belive that the B-25 and Mosquito are probably the two best aircraft sans teh B-17 that NEED to be added to the Game ASAP as they both had many configurations and roles.

    Liked by 1 person

    1. ShamrockOneFive says:

      I’d love to see these aircraft. The B-25, the B-26, A-26, later models of the A-20, and the Mosquito for sure. On the German side, the Ar234 is actually the only bomber in the map area at the time so I’m kind of hoping to see that one happen too.

      My hope, and I have no idea if this can be realized, is that 1CGS is able to find some room at the end of the dev cycle to insert a few more Collectors Planes.

      At this point I feel confident that the B-25 will come. It may not be right away but the specific model they are doing was used in 1945 as well as in 1942 and in virtually ever theatre (West, East, Asia-Pacific, Africa, Italy, etc.) so it’s going to be a great moment when they can make it happen.


      1. boxcarleader says:

        they need to … lets be honest ….they have been slacking for the Allied faction for a long time…


  6. Novice-Flyer says:

    Hey Shamrock!
    One error I noticed is that Jason states here that the Tank Crew map (Prokhorvka) will come before Bodenplatte map.

    Plus 3 maps. Likely in this order, but this could change.

    Prokhorovka Map

    Bodenplatte Map

    Arras Map

    However, you say that the Bodenplatte map will arrive first.

    Just thought I’d point that out.


    1. ShamrockOneFive says:

      That’s interesting. I did a copy and paste and could have sworn I had that right…It doesn’t look like Jason edited his post either. I guess I was in an alternate reality for the day?

      Thanks for pointing it out. Correcting it now!


  7. Blue 5 says:

    Interesting, maybe this Friday will see some confirmation?


    1. ShamrockOneFive says:

      It’s quite possible. The DCS World Weekend News will hopefully indicate what the plans are.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s