New Tank Crew updates on crew, armor, map, more

The latest 1C Game Studios Developer Diary is focused this week once again on Tank Crew – Clash at Prokhorovka and on the numerous updates and features being added to the title now and in the future. Patch 3.010c came out yesterday too which we’ll dive into as well.

Current project focus

The most recent patch, 3.010c, had plenty of Tank Crew related updates and several that were specifically centered on things like armor, projectile ricochet possibilities, angle spread of the main guns and more were all adjusted. It sounds too like 1CGS will continue to work on this and other areas.

In summary they are working on four main areas of development:

  1. Damage, armor and projectile interaction will be getting improvements including for non-player controllable vehicles.
  2. Developing and expanding the tank platoon commander.
  3. Developing the individual crew members AI.
  4. Developing the campaigns for the title.

You can read up on these in more detail in the developer update, however, it’s clear to me that 1CGS is really pushing hard on several areas of Tank Crew at once and that these are going to have far reaching gameplay considerations. The damage and projectile interactions will have further implications for aircraft as ground vehicles will now have even more details than they did before – and we’ve already seen some upgrades in that area.

More details on Tank Crews map

We now have a gorgeous high resolution version of the new Tank Crew map featuring the southern part of the Kursk salient and giving us our best indication yet of where the gameplay of tank crew will be focused as well as the scale and scope of this map.

Click for the high res version of this map.

The tank battles near Prokhorovka were some of the fiercest of the war and of all time and it is this area that the developers have given some extra special attention. The area outlined in blue has special high detail buildings that we’ve seen in past videos and images. These buildings have special high detail meshes and have destructibility built into them as seen in this video.

It is the current understanding that outside of the blue box you’ll find villages with the normal IL-2 level of detail – still acceptable just not at quite the same high level. It is also currently my understanding that the high resolution terrain as seen on past and new screenshots can be found all across the map and not just in the blue area – I will be looking to clarify that soon.

What is also very clear to me is that, despite the focus on tanks for this map, we have a map that is extremely well suited to the traditional air battles of the IL-2 series. There are dozens of airbases available which lend themselves to the kind of battlefield support/tactical gameplay that we know and love.

Putting the Crew in tank crew

New screenshots emerged today showing off the crew for Tank Crew with a particular focus this week on the KV-1S crew and it’s really impressive what the team has been able to do with that.

Finally, we’ve got a new image of what some of the armor improvements are looking like. In this image we can see one of the side skirt armor panels PzKpfw III Ausf.M detaching after a side shot.


Clearly, a lot of progress is being made on Tank Crew while 1CGS also works away on Battle of Bodenplatte and Flying Circus. I’m expecting we’ll see some new Battle of Bodenplatte details emerging soon. If you haven’t already, there are plenty of details in my recent interviews with Jason Williams and Daniel Tuseev with both part one and part two covering details on Battle of Bodenplatte. Look for a future update with details on Tank Crew as well!

Also included in this week’s update are images of the M4A2 Sherman interior and new images of the PzKpfw III Ausf.M which you should definitely check out along with all of the other info coming from 1CGS. Check that out right now!

2 Comments Add yours

  1. TexasWarbird says:

    Will they add gore effects or screams – when a tank is penetrated?


    1. ShamrockOneFive says:

      To date the series hasn’t done those kinds of details.

      IMHO, I would assume they are not going to but will focus heavily on the details involving armour penetration, angles and ricochets, critical system damage and so forth.


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