REMEX Software’s Deadstick bushpilot simulation is underway and while we haven’t seen too much from the team recently, on Friday that changed with a major developer update showcasing the work they have been doing to bring their simulation to life. Here’s some highlights from that update!
Building a sim from scratch
Deadstick is being built from scratch with a custom setup requiring custom tools. It’s the same scenario that other developers have found themselves in a long time ago and a challenge that REMEX is currently facing. Building the tools needed to bring their sim to life has taken a while but it sounds like they are slowly emerging from the other side of that challenge and their simulation world is taking shape.
We always knew we wanted to create beautiful and detailed worlds that would compliment low level bush flying and have steadfastly refused to compromise on that ambition. The reality however, has been that many of the tools that we had been using to develop the game simply were not capable of handling the size, scale, volume or complexity of the world we have been trying to develop.Deadstick developer update
The world that is being developed for Deadstick is a fictional one that is based loosely on the Pacific Northwest region. Mountains, valleys, rivers, and water are all meant to be part of that experience and so their team has developed Stones – a terrain/world generation system.
Styx (going with the sticks and stones theme) is their scenery generator that sits on top of stones. This gives them the tools to build out trees and vegetation. The developer update suggests that although they already had a working version of Styx the last time we saw the sim, the sheer number of assets required to make it work did take their team time to fill in.
They have also improved their process of generating parts of the simulation world with update time reduced to minutes or hours instead of days of processing time. These are very interesting looks at the kind of challenges that developers face early on in the process.
It’s looking great!
Part of the update included nearly a dozen new screenshots showing off the great graphics and terrain that the team has been building.
The next Deadstick update is coming next week which marks a notable uptick in updates from the team. It’s meant to cover some of their gameplay systems which is what Deadstick is really all about. I’m looking forward to more!
In the meantime, check out their latest developer update!