The latest IL-2 developer diary has enough content packed into it for three or more diaries and there’s a lot to get through. This week we saw updates on the Normandy and Bodenplatte maps, some fantastic graphics showing off the new vehicle damage system, the V-1 model, new posters and artwork showing off the skins for the Spitfire XIV, as well as an updated roster for the IX and the new 4K skins for the Mark V (which includes some new ones!). There’s so much here. Let’s get to it!
Vehicle damage graphics and tactical codes
The new dynamic visual damage system for IL-2 will paint appropriate damage graphics on the skin of tanks and aircraft where they have been hit. This week we got a clearer look at the system and it’s looking spectacular.
Tactical codes on the side of tanks is also now implemented and the team was showing off that in action on a bunch of different vehicles including this Panzer V with the ‘326’ painted on the side. This is going to be really useful if you all are wearing the same default skin but still want to distinguish from each other.
Normandy and Bodenplatte maps
We also got a good look at the work going on with the map team. Normandy map is coming along and the various details of some of the new towns and cities is impressive. I think these are a further step above what we’ve seen in Bodenplatte with more natural transitions from the outskirts into the denser middle.
Notably, the update states that the textures are still placeholders from the Bodenplatte map and that Normandy will have its own texture set. That will no doubt help to give it a unique appearance.
Meanwhile, the mapping team is going back over the Bodenplatte map as well. The Rhineland map is a big map and the team did simplify some details. Some additional details have been previously added but now we’re seeing the rail yards get a makeover with more details and it really makes a big difference to the look of some of these towns.
Here’s a couple of the screenshots that they released so you can see for yourself. A total of 19 towns and cities are going to receive this treatment on the map.
First look at the V-1
1CGS is treating the V-1 the way they treat their aircraft with a full damage model, flight model, and highly detailed visuals. The V-1 “Buzz Bomb” or “Doodlebug” was the world’s first cruise missile and although it was unguided, it still managed to sow terror and cause damage and casualties in England and then across Europe before the threat was diminished and destroyed.
Getting the V-1 in the series is really good to have as it adds a unique challenge, a different gameplay style focused on the interception of these weapons, and the possibility of flying alongside and tipping one. If you’re fast and precise enough… And the visual detailing should make that a believable experience.
Finally, Jason has created some artwork for the series showcasing all of the various liveries of the different aircraft and we’ve got three posters showing off the three different versions of the Spitfire. The Mark V is getting 4K skin treatment in the next patch and has picked up a few new skins including a new air sea rescue squadron skin, a cruiser spotter skin, and a new Russian skin.
We also have the full range of Spitfire XIV skins on display as well with a solid range of generic skins (suitable for those tactical codes) covering pre-D-Day, D-Day, post D-Day and 1945 operations as well as some custom marked skins with a range of RAF, RAF SEAC (South East Asia Command), RCAF, and even a very uniquely marked post war Belgian skin which adds some colour to the set.
Well worth checking out!
Finally, the diary ends with some Spitfire XIV and Nieuport N.28 screenshots which look superb. This is the first time, notably, that we’ve seen the Spitfire XIV with the E-wing armament configuration (20mm cannon in the outboard position) and also the first time that we see the clipped wing modification of the XIV.
Aside from the bubble canopy, there’s very little left on the modifications list so that is excellent!
Check these screenshots out and then head over to the developer diary to see more!
Countdown to 4.6
1CGS is closing in on a substantial patch release and version 4.6 promises to be an impressive line-up of content and features as is on display here. The countdown is on but we don’t quite know when it will come.
Jason said over a week ago in his Q&A that it would be coming in approximately two weeks. That puts it on track for next week. Or it may come a little later as this weeks update says it will come before the end of the month.
Stay tuned for that. Hopefully, with a little luck, it arrives and is working just fine in time for Sturmovikfest 2021!