News on DCS: F-16 damage visuals and DCS: Mosquito exterior model

DCS World Weekend News is out and with it comes news on two modules in active development at Eagle Dynamics. The DCS: F-16C Viper gets a brief nod this week as does the DCS: Mosquito. This is what Eagle Dynamics is saying about their projects.

Visual damage for the Viper

DCS: F-16C development has reportedly been spun up and the team is more aggressively working on different aspects of the jet. An improved visual damage model is something that they are now showing off as part of that effort (although we know other features are in development right now too).

Mosquito new exterior model being finalized

You may recall that the DCS: Mosquito’s exterior model didn’t make it through a series of checks and has since been redone to a higher standard. ED’s visual detail standards are exacting so something must have gone wrong at some point. Whatever the case, the new model is now being finished up and according to the update is nearly finalized. These teasers show some close details that look quite good

Once work is completed on this part of the project, I expect that the Mosquito will be close to completion. I’d estimate that it may be approximately eight weeks away from a release but it’s hard to say as it has already been delayed quite significantly.

And that’s about all we learned about this week. Check out the DCS World Weekend News for more.

9 Comments Add yours

  1. CanadaOne says:

    Eight-weeks for the Mosquito?

    Colour me sad.

    Like

    1. ShamrockOneFive says:

      Just my best guess of course. Could be less or more.

      The race to the Mosquito is still anyone’s game right now.

      Like

  2. boxcarleader says:

    I am disappointed while I respect that they have high standards I believe that they could have worked faster and come up with an improvement plan which includes early access. This is a WARBIRD that has been delayed a year over the model while it was believed to be about to release. The warbird community is small in DCS and they need to consider things of that nature as well.. either put the personnel needed on the project or come back to ww2 later ..

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    1. ShamrockOneFive says:

      It does feel like a year or more 🙂 But until early this year we did not have a release date. So, at this point they are anywhere from 4-6 months delayed on the project rather than a year.

      It sounds like they were set for release and then final checks and Nick Grey’s sign-off did not happen and the 3D model was sent back to the drawing board. Eagle Dynamics is like many devs that have a “its done when its done” approach.

      It does make waiting difficult.

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  3. Simfan says:

    IMHO it is far better to wait before release going by the reactions of most community members regarding the early access for the Channel map and the F-16C … a.o. ! From what I learned the mosquito is going to be/look *incredible* now.

    Liked by 1 person

    1. Doctor Drago says:

      They’re caught squarely in a Catch-22; release an Early Access product unfinished (of course it’s insisted, it’s early access) and the community complains. But delay release to get it polished, and that very same community complains. I can’t even begin to imagine how demoralizing that must be.

      I don’t envy a single flight sim developer at this point. They’re doing the best work in the genre that has ever been done, across the board, ever, and they’re doing all this work for an intensely ungrateful customer base. It’s horrible to watch.

      Liked by 1 person

      1. ShamrockOneFive says:

        Yeah I’m firmly on the side of patience and waiting for good things. Rushing things always works out badly.

        Like

  4. CanadaOne says:

    I guess I’m just surprised how long it takes to make a plane. Kinda figured if you had a couple of people working on it you could put out a good model in a month. But then I know nothing about programming.

    Liked by 1 person

    1. ShamrockOneFive says:

      The thing with stuff like this is you make the model many times over for every different level of detail plus internal structures for damage model with both visual elements as well as damage elements (i.e. control cables, hoses and electrical lines, pistons, etc.).

      So it’s not one model but around a dozen. The lower level LODs are simpler but still important to get right.

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