DCS newsletter focuses on Sinai and multiplayer action

This week’s DCS World Weekend News is focused on some status updates from the OnReTech team complete with new screenshots of the map. There’s talk about some new airbases being added and multiplayer action planned on the Buddy Spike server. Also, for those of you who are on the stable release cycle – multi-threading is now available to you thanks to an update that catches you up with the latest open beta.

Sinai updates

This week we’ve learned that OnReTech have been working hard on DCS: Sinai and that a lot of feedback that has been sent in has been acted on with various improvements to accuracy and detail. Destruction models for buildings are in the final stages, trains have been added, birds are now flying around in the port areas, and port areas are being upgraded with a variety of tankers (note that Nevergreener tanker… cute).

There are some interesting comment about procedural textures as well as tools that bring the terrain mesh resolution down to 1 meter from 38 meters per pixel. Apparently this is being used to make dunes in the sandy areas of the map.

Finally, they report that six new airbases have been added to the map. I don’t know what ‘new’ is in reference to and how that compares to the total number available but here’s what they listed:

  • El Arish, El Gora, Baluza are on the north of the Sinai peninsula.
  • Bir Hasanah is in the middle.
  • St Catherine and Abu Rudeis are to the south.

BuddySpike prepares for combat over Sinai

This newsletter brings us some information about the BuddySpike server group that will, on launch, be running scenarios related to the map with objectives that can be pushed back and forth across the map enabling teams to take complete control of the peninsula.

Two scenarios, a 1957 and a 1967-73 scenario will set the scene.

There will also apparently be two more modern scenarios, more hypothetical in nature, that will bring in the semi-active missile era and then a fully modern scenario too.

Read all about this with the latest DCS World Weekend News update.

DCS stable update

The latest DCS World stable update is here and this one is notable because its the first time that stable release flyers will have access to new multi-threading technology that has been available in open beta for quite some time. Multi-threading itself is still in beta and is accessible via the ‘mt-bin’ folder in your DCS directory.

The update also packs support for a bunch of new campaign releases as well as a very long list of updates.

Read all about the latest stable update and get the change log here.


6 Comments Add yours

  1. Blue 5 says:

    Roll on Suez. 1957 scenario is a little bit flyable aircraft limited but could be fun with F-86s playing the IDF French fighters. The 1967-73 will be amazing once we have F-4s and MiG-17s along side the excellent A-4 addition.

    Liked by 1 person

    1. ShamrockOneFive says:

      Yeah I see 1957 a little bit challenging but 1967-73 being a potential wealth of fun for DCS fliers as that era gets built out!


  2. CanadaOne says:

    Sinai will be good fun. We’re definitely getting a lot of variety in the maps. I’m loving the sandbox DCS is building.

    Liked by 1 person

    1. ShamrockOneFive says:

      I think it will be good fun too! I’m looking forward to blasting along at low altitudes with various fighter jets for sure!


  3. David Hoskins says:

    This all sounds awesome. Sometime I’ll have to try and get back in the saddle with DCS.

    I’d be an Ace in DCS if it weren’t for one little problem. My complete and total lack of any natural talent or skill… Lol


    1. ShamrockOneFive says:

      Natural talent helps but skills can be taught. Keep at it 🙂

      We all were really bad at this at one point or another. Better yet, some folks are really well suited to one kind of flying while others are great at something else. Not everyone has to be a skilled fighter ace when there’s tons of other ways to fly and more arriving!


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