RAZBAM have just launched the DCS: F-15E Strike Eagle but its not the only module that the third party DCS World developer has been working on. The mapping side of the RAZBAM team have been hard at work updating visuals and technology on DCS: South Atlantic. Here’s the latest news.

South Atlantic updates

DCS: South Atlantic is one of DCS’ most unique scenery packages sending players to the tip of South America and putting us in unfamiliar territory for many of us. Its built around the Falkland Islands as well as a good solid chunk of the southern part of South America. The map, when it launched, was met with a lukewarm reception. Among the issues were visuals for the cities and towns represented on the map. RAZBAM are looking to fix that.

The screenshots above were released a few days ago on their Facebook page. Here’s some of the changes that they have highlighted as coming soon:

  • New – Major switch in technology used across all city blocks across the whole map
  • New – All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia.
  • New – Complete redesign of city blocks using all new models which are in keeping of the region
  • New – Major tree distribution adjustments to get rid of tree patterns across the whole map
  • New – Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
  • Adjusted – adjusted many models to reduce poly count and improve textures and performance
  • New – Rural areas have also been given some love with new villages
  • Adjusted – Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
  • New – Added Deep a water port for Rio Grande

Additional screenshots are available via the RAZBAM Facebook page.


7 responses to “Significant updates coming to DCS: South Atlantic”

  1. Those updates sound rather impressive and quite promising!

    Personally, I really like this map. I just wish that this map would be utilized more by campaign makers.

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  2. Looking forward to this. I’ve always been a big fan of this map.

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  3. As DCS maps go its a curious thing and I suspect it would’ve been a lot better received and got more campaign love had it come with Falklands War assets (and if the AV8B was a Sea Harrier) straight away. I must admit I find myself mostly just having the odd extended flight (perhaps blowing something random up I find en route) to take in the scenery rather than fighting on it. And with the distance off land it almost feels more like 2 maps in 1 as i’ve rarely had the patience or inclination to try and fly the hop between the SA mainland and the Falklands.

    It did have some quirks/issues though so i’m glad they’re continuing to improve it.

    Talking of Falklands era assets, whatever happened to that Pucara that someone had in the works? I can’t remember the last time I heard anything about that project.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      RAZBAM are working on a Pucara and the art on it has become relatively advanced over the last year. I suspect that we haven’t heard much about it because they have been, wisely, focused on launching the F-15E. Now that its out we may hear a bit more… and the relative complexity level is much lower for the Pucara so I can see that one perhaps emerging more quickly.

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      1. Hopefully one year soon they will complete the Mirage III and make a full fidelity IAI Dagger too. Both saw action in the Falklands War.

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  4. You could make a great fictional campaign for the map. Not got it but might think about it for the variety.

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  5. Cool…Looking forward to it. (I purchased the map recently.)

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