I was very lucky to get a little bit of a head start on my DCS: F-4E Phantom II content thanks to a preview build coming my way from the folks at Heatblur. It’s still early in my process of getting to know the legendary jet fighter but some things are already becoming clear. With this preview I want to focus on a few key items and issues that I know many of you have been asking about. Let’s get to it!

The first impressions

Heatblur are set to launch DCS: F-4E in just a couple of days now and it should come as no surprise to anyone that the developers have established themselves as being among the best in the industry. Their DCS: AJS-37 Viggen and DCS: F-14 Tomcat modules are masterpieces of flight sim development, modeling, sound work, and feature set. The DCS: F-4E, with my first hours behind me, show that their efforts have not been diminished by time and F-4E looks set to join the company’s previous endeavours as one of the very best.

Although DCS: F-4E will be an early access product, it follows in the footsteps of the Tomcat and Viggen by arriving with an extensive featureset. Heatblur have plans to bring additional features post launch such as the DMAS upgrade that brought in more digital avionics into the jet but what we’re starting out with is already impressive.

When it comes to basic capabilities you won’t find anything lacking here. The gun, the Sparrows, the Sidewinders, TV guided bombs, Mavericks, and everything else that you can load onto the jet all work. So does the navigation system, the radar, the IFF, a detailed simulation of the RWR, and Jester 2.0! The new AI assistant that rides in the WSO position helps you fly and fight the jet and with version 2.0 (the first version was originally on the F-14 although that will eventually be upgraded too) you’ve got Jester taking a bit more initiative and asking some questions preemptively such as asking you if we’re going to be flying low altitude today.

I’ll get more into the weeds in follow-up articles but suffice to say that there’s a lot here and you’ll be able to fly, fight, and make use of the Phantom’s capabilities on day one as both a fighter and as a strike/attack aircraft.

Is it hard to fly?

One of the issues I wanted to tackle is how hard it is to learn the F-4. There’s this impression out there that the Phantom is a hard jet to fly and fight. I know some of you have expressed that feeling in the comments and I’ve held that thought in my head too wondering just how difficult it would be to get to know the Phantom and if its analogue nature would hinder trying to fly it meaningfully.

After my first several hours, I can safely say that the Phantom is no more difficult than the Tomcat, Hornet, Hind, or any other fully featured module. The actual mechanics of flying the Phantom are actually not that bad with the jet generally being well behaved in most regimes of flight and being steady and stable enough that flying it doesn’t require a ton of management. It’s not fly-by-wire of course so its not like an F-16 or F/A-18 but its certainly not that hard to manage and in many ways is easier than the F-14.

When it comes to fighting the jet, Jester helps split the workload leaving you thinking more about flying and shooting while Jester manages the radar and much of the navigational functions. Jester calls out bandits and missiles with equal enthusiasm to his version 1.0 counterpart in the F-14 so having an extra set of eyes in the back seat really helps! If you have a human back there, things can be perhaps even more dynamic but as a primarily solo flyer I’ve found Jester 2.0 to be a great asset.

A lot about the F-4 is actually not all that hard to manage. If you’re familiar with any number of other aircraft from the era from the F-5 to the A-4, you’ll see some familiar procedures to get things to work. Turning on the weapons pylons, selecting a bomb or air to air weapon, and adjust the gunsight depression is not shocking different from an F-5 for example.

Some things about this jet are actually downright easy. One of my favourites is the Dive Toss bomb method which requires very little setup and you, together with Jester, make use of the jets radar to get ranging and then drop the bombs at the appropriate moment.

Other items require a few steps though often you can benefit from similar workflows for weapons like the AGM-62 Walleye, Walleye II and GBU-8 HOBOS.

The hard part about the Phantom is not the basics of flying it but in the becoming a master of it. While the jet is very capable for its timeframe of the late 1960s and on, its not a highly agile dogfighter with fly by wire technology, a radar and datalink system with high levels of situational awareness. It’s just not from that era. To fight the F-4 effectively, you’ll need to learn the tactics and techniques to get the most out of the jet.

Fighting the Phantom

I’ve got a lot of reading and experience to gather up before I am anywhere close to learning all of what’s needed to fight the Phantom. But I can already say that the basics of the tactics that you’ll be employing here are that of a team based energy fighter that does best when flying fast or climbing hard. It’s engines and aerodynamics give the Phantom an advantage over most aircraft of its era in the vertical fight but it doesn’t perform nearly as well in a horizontal fight against opponents that are better in that regime.

It’s radar is also considerably less capable than what you might experience in the F-16, F-15, or F/A-18. Fighters come into range around 20-25nm while larger aircraft can be picked up further out. That together with a less capable IFF system means that BVR fights are often far shorter ranged than in the 4th gen fighters and decisions and tactics will revolve a little more around the aircraft’s less capable systems. Compared to types of a similar era, however, and the Phantom is plenty capable! If you’ve been flying the DCS: Mirage F1 recently you’ll probably have a sense of what that era of Cold War BVR looks like because the tactics are not all that different.

For air to ground the Phantom is more Viggen and less F-16. You’ll likely end up flying low, fast, and avoiding SAM and AAA to deliver one strike all at once and then get out quickly. And the jet is quite fun to fly in this kind of profile too!

Framerates

There has been concern that all of the complex underlying mechanics behind the modeling of the Phantom could cause issues with performance, however, that has not been my experience.

Regular readers will know that I’m not big into benchmark testing but I thought I should give you a sense of what the F-4E is like running on my Core i7 12700KF, 64 GB RAM, RTX 3080ti system running at 4K. Admittedly it’s a powerful machine though one that now has a couple of years under it.

Frame rates are generally holding at a steady 91 frames per second while parked on the apron at Anderson AFB on the DCS: Marianas Islands map. In exactly the same parking space I also tested the F/A-18 with 81 fps, A-10C II at 96 fps and the AH-64D with about 86 fps on average.

This is admittedly not the most comprehensive benchmark but I wanted to offer a very basic comparison point of what each of these jets are showing, on my system, when I spawn them on an empty apron on one of DCS World’s more demanding maps.

The overall impression is of a smoothly running jet. If you’re right on the edge with other modules you may find the F-4 a bit of a challenge to run too. On the other hand, if other modules like the F/A-18 or A-10C II run well then you’ll probably not have any real issues here.

I love the extensive livery list

Heatblur have once again come through and delivered an extensive library of liveries built right into the jet. There are dozens upon dozens of options from several USAF schemes as well as liveries representing Germany, Turkey, Japan, Iran, Israel, Greece, and others. We’ve even got a couple of fictional liveries with an RAF scheme (which flew a different variant of the Phantom rather than this F-4E). The Thunderbirds, who flew the jet from 1969 to 1973, are also featured too!

I’m just scratching the surface here so suffice to say that there’s quite a few!

Final thoughts

I’ll be doing more Phantom content and a follow-up early access review later on but I can already say that I’m very impressed with the jet, I feel far less intimidated by the learning curve than I did before, and the Phantom absolutely lives up to the reputation that Heatblur have established for themselves. Even if there happens to be some bugs on launch day, and I expect there will be some, we know over the long haul that this team never quits on their projects.

I am looking forward to launch day on May 21 because everyone else will get a chance to fly this jet too! And if its not for you, its still going to be a tremendous boon to Cold War and modern era flyers alike as both friend and foe. I can’t want to see multiplayer servers filled to the brim with Phantoms and with other types looking for the chance to test their mettle versus the phantastic Phantom!

The DCS: F-4E Phantom II by Heatblur Simulations is currently available for pre-order on the Heatblur and DCS World e-Shops for $59.99. You can get a head start on your learning process too by accessing the online manual for the jet here.

I want to thank the folks at Heatblur for the early look at the jet! There will be more Phantom content coming soon so stay tuned for more!

Screenshots

Exterior screenshots

Interior screenshots


22 responses to “Preview: First impressions of Heatblur’s DCS: F-4E Phantom II!”

  1. It’s great that Heatblur sent you an advance copy. This site is pretty much the best one for DCS news. Glad it’s being acknowledged.

    And because your readers are a vigilant and pedantic lot – second paragraph, last sentence, under the “Framerates” heading. It should be “it’s”. 🙂

    Liked by 2 people

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Thank you! Appreciate the readership and comments always!

      Well spotted. I’ve corrected that and one or two other grammatical bugaboos 🙂

      Like

      1. I’m sorry I missed the opportunity to be a pedantic snot with the other typos. I’ll get ya next time. 🙂

        I’m curious what you think of the module as far as flightsim sophistication goes. I know you’ve only had it for a short while, but do you think this plane is, or has the possibility to be, the zenith of flightsim tech? Not sure what to compare it to, maybe the DCS Tomcat or the Fenix A320 or the A2A Comanche.

        Liked by 1 person

      2. ShamrockOneFive Avatar
        ShamrockOneFive

        Yeah that’s a good question. It’s definitely a flight sim product that I would point to as being a peak of what’s possible with current technology. The depth and detail of what’s modeled is combined with the absolute best visual detailing and sound design. Fenix A320 (I’m also working on flying that a whole bunch too) and the A2A Comanche and probably Black Square’s Dukes are all similar with incredible depth.

        I think we’re actually approaching the point of diminishing returns here. The detailing is so good I can hardly imagine anything better.

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  2. Love your Blog bro, keep up the great work, glad to see you’re getting it early so we can get some good perspectives. mind commenting on maybe Anti-phantom tactics? I preordered, and aside from learning to fly the thing, I think my first thoughts will be taking out the mig-21 and flying against it! Constant peg style.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yeah that’s a good question. My air combat skills are not what they used to be but I would suggest that you want to get in close with a Phantom and try and keep the Phantom in a turning fight. It can do maybe one circle before it starts to bleed off energy.

      Like

  3. Urgent Siesta Avatar
    Urgent Siesta

    Phantom has never been on my wish list other than as a collectors item.

    But I gotta tell ya, after seeing all the videos of it doing it’s thing, I’ve become truly excited to get in and go!

    Liked by 1 person

    1. Urgent Siesta Avatar
      Urgent Siesta

      p.s.: congrats on HB including you in the Press Corps!

      You’ve earned it with your high quality reporting. 🙂

      Liked by 3 people

      1. ShamrockOneFive Avatar
        ShamrockOneFive

        Thanks! And I have to say that Heatblur have been extremely supportive and helpful in getting me up and running. I was beyond impressed!

        Like

    2. ShamrockOneFive Avatar
      ShamrockOneFive

      It’s been on my radar of course but flying it these last few days have made me a big fan of the Phantom. I absolutely suck at dogfighting it but I think I can make it into a credible attacker with some practice!

      And it’s just awesome to fly!

      Liked by 1 person

  4. _BringTheReign_ Avatar
    _BringTheReign_

    Brilliant write up! Absolutely thrilled the Phantom release is so near. Counting down the hours!

    Liked by 1 person

  5. Glad they sent you the preview airplane. Nice blog post. Well done laddie.

    Easy to fly…okay, lock the slats UP then pull a hard turn to On Speed (19 units AOA, the steady aural tone) and use the ailerons to reverse your turn. And post some screenshot of your backseat landings…no flap if you want a challenge. For more fun and games, hang three tanks on the jets, maybe 6 x Mk-82s, and hook up to the tanker and stay on the boom. You may have to put one throttle in Min Burner and pull the other one back a knob width or more.

    Fun? You bet. Easy? You bet.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Many thanks!

      It’s definitely fun to fly and not quite as twitchy as the F-14 can be in DCS so on that mark it’s definitely “easier.” I was a bit intimidated at first but actually I got to know the basics fairly quickly which means getting to the fun bits quickly.

      All of those suggestions you’ve got I’ll have to try for sure! My landings are sub par from the front seat so I’ll have to get there. Jester actually chastises when you land it badly with hilarious comments 😅

      Like

  6. Thank you for this article Shamrock. Their Viggen is excellent and I very much look forward to the F-4E.

    Like

  7. davesadler117 Avatar
    davesadler117

    Great write up thanks!… looking forward to it’s arrival.

    Like

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Yep the Phantom comes with its own smiley face 😉

      Like

  8. […] of positive feedback from readers here and from around the community around the first impressions preview article posted yesterday focused on some specific features of the DCS: F-4E. I’ve had a few questions come in as a […]

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  9. DCS F-4E is now available on Steam

    Liked by 1 person

  10. Don’t know why everyone worships this shit, like c’mon the jester ui won’t even open on pc bound the action hold short,long to a and well nlthing like I cannot even start it up as you need to open the crew chief menu, no mods installed support chalks it up to oh well somethings not right now fuck of and deal with it yourself, and I cannot even refund it, like why

    Like

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I tend not to recommend that people worship products but everyone can feel about that how they like!

      Products tend to be good and bad but Heatblur has generally produced some outstanding aircraft for DCS World. It sounds like you’re having a technical issue with the F-4.

      I’d recommend connecting with their support again, visiting the forums (this issue has come up before: https://forum.dcs.world/topic/379808-f4e-jester-ui-wheel-not-showing-up/#comment-5700104), or visiting the Heatblur Discord group and seek some support there. https://discord.com/invite/heatblur-simulations

      F-4E is an outstanding module but technical issues will sour one’s opinion of any product be it the products fault or not.

      Like

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