Be prepared for a bit of a shock when you consider how much memory the new DCS: Cold War Germany map is going to require on your storage drive of choice. That and additional details have been revealed in a detailed FAQ released by scenery maker Ugra Media. Let’s have a look!
Updated on April 16 at 7:40 pm EDT
Disk space, memory and VRAM considered
Posted just a few hours ago, Ugra Media have confirmed a number of key pieces of the DCS: Cold War Germany release. The map will require 205GB of storage to install and they recommend 32GB of system RAM and 8GB of VRAM. Hefty requirements to say the least!
Also confirmed is the price with the map launching at $55.99 USD for early access and rising to $69.99 USD at launch after all three phases of development are done.
The phases have been previously confirmed with the map extending outward around a core area to include more of Poland, Netherlands, France and Czechoslovakia during phase two and three. Autumn and spring seasonal variations will come in phase two and then phase three will include winter.

Other details revealed include 40 SAM site locations placed on the map, RSBN beacons placed at East German airbases, 59 airfields, an additional 27 smaller airfields for small aircraft, 4 helicopter bases, and an additional 10 airfields planned in phase 2 and 51 airfields for phase 3.
They’ve also released this “Best on Map” video to get a solid look at the whole map.
Read all of this and more on the DCS: Cold War Germany FAQ thread on the DCS forums.
Updated: Clarified space requirements
Many of you have been writing in the comments about the space requirements with a mix of feelings from expected to hoping for something a bit more manageable. Ugra Media are clarifying that the total space requirements is for the Phase 3 release of the map. Phase 1 will be 110GB in size. Still extremely large.
We updated the information in the first post:
Phase 1 – 110 Gb, total size, including Phase 3 – 205Gb
Many of us, myself included, worried that the 205GB was just to start and that we’d see the map size grow as seasons and added details were added to that number. It’s still huge but it does give us some time to sort out storage requirements at least.






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