A new developer diary from 1C Game Studios focuses on the tanks of the forthcoming IL-2 Korea flight sim. Let’s have a look at the heavy ground vehicles of this new sim.

Late 1940s era tanks

A lot of the tanks of the Korean War are holdovers from those that fought through to the end of World War II. There’s quite a few familiar configurations here, albeit with some modifications.

Planned and on display inclusions of US/Allied tanks include the M4A3E8 modification of the Sherman tank as well as the M46 Patton – a medium or heavy tank depending on who you ask. There will also be the M7B1 Priest (with 105 M2A1 howitzer) and M40 Gun Motor Carriage (with 155 mm Long Tom) filling out the medium and heavy self propelled guns respectively.

Over on the “red” side we’ve got the T-38-85 medium and IS-2 heavy tanks. There’s also the SU-76M (with a ZIS-3 76mm gun) and ISU-122 (with a 122mm gun naturally).

Development and detail

There is also some discussion in the update surrounding technology with the developers saying that the visual quality is comparable to player controlled tanks for Tank Crew. These details are apparently achieved while having 2.5 times fewer polygons and four times smaller textures and that newer rendering technologies have allowed for such gains.

They also talk about the dev time required to produce these:

Interestingly, despite the significant increase in the visual quality of AI-controlled ground vehicles, production times have not increased substantially and are comparable to those in Battle of Stalingrad—again, a result of new technologies and approaches. What would previously have required an overwhelming amount of time and resources, or been completely unfeasible, is now possible.

That is interesting.

Ultimately it looks like we’ve got a good selection of armored vehicles for this sim that are well suited to the armored formations of the time.

Learn more about their efforts over here.


3 responses to “New IL-2 Korea update focuses on tanks”

  1. “Interestingly, despite the significant increase in the visual quality of AI-controlled ground vehicles, production times have not increased substantially and are comparable to those in Battle of Stalingrad—again, a result of new technologies and approaches. What would previously have required an overwhelming amount of time and resources, or been completely unfeasible, is now possible.” great for building stuff, but how will it impact gameplay, im so over making things more complex and detail then it have to be just for sake of it, but making playground constantly smaller, 6 months or so and still no video of big air battles or ground wars and so on… will things work in game with more units more players, more air battle is whats interesting for me, not mutch oh we can spend same time building ground units but with more detail inside of it

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      Absolutely great points. We haven’t yet seen proper air combat in here and I suspect its a matter of there being some core features still being implemented so they can’t show it off just yet.

      I still remember Battle of Stalingrad not even having functional weapons in the earliest of early access. They came later!

      Liked by 1 person

  2. Urgent Siesta Avatar
    Urgent Siesta

    WOW!!

    Now that’s the most legit Tiger Stripe camo job I’ve ever seen in my life 🙂

    Glad to see all the work they’re putting into base game mechanics and quality.

    AND i’m glad their production process is so much more cost/time effective now.

    Each update they share shows this is likely to be a really great air combat sim – by any measure. 🙂

    Like

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